Halfinax, on 12 May 2012 - 01:55 AM, said:
This catapult design is awful. You fore go any early strike capability for no heat?! No heat isn't superior it just means you aren't pushing the capabilities.
How so? The AC/5 has the same range as the PPC, 540m. With the benefit of generating no heat to the PPCs enormous heat generation. My design is a modification of the K2, keep in mind.
Halfinax, on 12 May 2012 - 01:55 AM, said:
The Centurion design you offer gives up hit and run tactics for slightly more brawling survivability. Personally I think both of your proposed designs are inferior to the designs they are based on.
What, the LRM? It's a 10, own its own is does practically nothing. When you're standing on the second line with your support units, which is what the basic Centurion design is intended for, it's fine for what it is. But I want a design that will let me move forward to the front line. Ditching the LRMs for more short range firepower allows for that.
Halfinax, on 12 May 2012 - 01:55 AM, said:
Personally as a CTPLT K2 "better" Design I'd go with replacing one of the PPCs with a LL, and fore go the machine guns for extra HSs. It gives it ample long range capability and loses the infantile short range damage of the MGs, while replacing them with 1 LL for close range situations, and adding a bit more heat dissipation in their wake, however; I'd still prefer the C1 variant over the Kurita design.
Twin LLs and twin MLs isn't a bad choice. With additional heatsinks it wouldn't overheat too much. Just keep in mind that LLs are weaker and shorter-ranged than the PPCs, and in this game anyways they are concentrated beams that you have to hold on target. They won't do all their damage to one sector if you're not careful.
Edited by mekredd, 12 May 2012 - 02:19 AM.