Verminaard, on 05 December 2012 - 11:48 AM, said:
I don't entirely agree with nerfing ECM from 75% to 25% as per Tice Daurus' post, but i do agree that ECM should be probably have its detectable range in the WIDE OPEN increased a little at least. Seeing enemies at 300m visually in the open and not being able to target is extremely annoying, even more so when you have BAP equipped.
This totally killed my spotting career path (c-bill), has I generally take point on fast heavy mech. I find it very fun how I can see target in heat mode yet it cannot be track.
I understand that ECM could block my normally automatic targeting sensor, but I should be able in heat mode to mark target and my computer should track it until it disappear for my line of sigh. This manual tracks doesn't work on SSRM since they are primive fire and forget missile.
Having to break line if sign does require more skill and thinking so this nerf indirectly the ECM. (mainly a nerf to unskilled ppl that are unable to break line of sight).
The track target know appears in radar of ally BUT there won't be target info. (this creates a first layer of information warfare that is less effective that normal sensors). It also end this stupid argument of voice of ip being your only counter in the information warfare. (being immune the the 180m communication blanket, I find that very funny, since it is a simulator this means I'm able to scream the info to teammate 1000 meter away. LOL )
This way :
- Heat plume will actually be
useful to break manual targeting
- one can hide in a heat plume
- You can potential use a enemy mech in blanket 180m to switch the lock on him
- Building and Hill have a use
- This nerf more the slow atlas then the fast light that goes 149
- It created a risk vs reward of shoot mech in 180m (friendly LRM fire could happen)
- Spotting is know useful to pug with no voice over ip
- Free up the voice channel of voice over ip for tactics change
- Give a counter move to ECM that required skill not to Friendly Fire, situation awareness of a potential FF (very hard to see friendly vs foe in heat mode)
- Manually marking target create a micro management skill (recon)
- Manually marking target slow down the speed of locking target LRM
- No need to nerf or increase the other items
- AMS now has a use
- Still nerf ssrm
- Switch heat mode to normal mode cancel mark target
- Still can't relays info if your in the 180meter blanket
- Target should be
yellow not red, because of the unknown Friend of Foe
- This create an environment very similar to your table top, It cloak but still visible in line of sight.
p.s. it seem we can like our own comments!
Edited by Kyrs, 06 December 2012 - 10:07 AM.