kaeh, on 05 December 2012 - 03:57 PM, said:
The cloak effect is fine to me.
The delayed lock on is fine too.
The unability to lock... that's another thing.
I am playing right now with Jenners, and I'm really thinking of throwing them to garbage. Taking a light with anything not being a streak is really hard, and now, if you see a Raven or a Commando you only have 2 options, run or die. That counting that you can see them.
As a laserboat user, i'm not bad using them, but anyway its very hard to kill a light as game is right now. So, with the 7D I packed 2 ssrm and at least I could defend myself a bit. Right now is up to the enemy to kill you or let you live.
As the SSRM lock on is something not in TT, that the PGI guys brought up to the game, they might as well modify BAP mechanics to improve it a little, at least to let SSRMs get a lock, slower, but a lock.
I agree with some of your post and I can see the reasoning behind the parts I disagree with. However, these are my thoughts
There are 3 types of Raven... Only the 3L can take an ECM. That means there are 2 types of Raven that a Jenner can easily get the better of.
There are 4 types of Commando... Only a 2D can take an ECM. The means there are 3 types of commando that a Jenner can get the better of.
Not all Ravens/Commando's/Atlases have ECM's.
I am a Raven 3L pilot. I use an ECM and a TAG. I LOVE having a Jenner to back me up in a fight because I can concentrate more on countering the ECM while the Jenner focuses on damaging it. I am also slightly better armoured than most Jenners are so while the enemy Light is trying to shoot/lose me the Jenner is free to do as much damage as possible. If the light starts trying to streak the Jenner I just swap back to disrupt and block their lock on it until they focus on me again, OR they switch to counter my ECM which leaves them open to streak fire
If it's an atlas I will stay back, keep moving and tag it so people can still fire missiles at it. I can't do much damage from that distance but other people can do that for me.
You need to work together to counter an ECM. It's not a 1 man job. The main problem at the moment is that people want to be able to counter everything themselves and not have to work with people... Mechwarrior is a team game after all so it's hardly surprising that you need to work together sometimes.
I hope you see my points here and I haven't come across as though I'm trying to say you are wrong
Edited by Ginga121, 05 December 2012 - 04:11 PM.