I think this could be a good game balancer.
Let me explain. Some Mercs have TEAM dynamics which give them an unbeatable edge.
This is definitely a team sport, but Mercs have an edge in being able to choose teammates.
They may have been playing together for years.
They have intimate knowledge of the others on their team.
From who is best in a certain role, to knowing that their teammates can stay back, not doing a lot, until it is time for them to fulfill their role.
I am thinking of those in Fire Support, or protecting the Fire Support teammates.
If all other factors of tech and money are equal, then the longstanding teams will have an unbeatable edge.
But, if they have a stop loss clause in their contracts of 30% of their Battle Value, then other teams can beat them, even if they are not a close knit team
Mercenary players may lose money on a contract, but the Mercenary Company has stop loss protection.
The whole purpose of a Merc Corp. is to make money.
If you go to battle and it is all or nothing, then how are you making money?
Even in the worst case scenario, you come out of the battle with the same as you went into the battle, monetarily, and you have earned XP and loyalty points.
But you have wasted time by not playing better and winning the battle.
It gives Lone Wolves and House Faction players, not in a tight team, a chance.
Instead of a fight to the death, you just have to destroy 30% of Battle Value of the opposing team.
Even if a bad team suffers a 50% or greater loss, the Merc Corp. team has to quit the field if the 30% loss level is reached. Hence, they monetarily lost more than the mercs, but they, as part of a House Unit, do not have the option of stopping the match at the point that their losses exceed the gain from the match.
So I can see a bad or new House Unit suffering a greater than 50 percent loss, but dealing a greater than 30 percent loss to the Merc Corp team, being declared the winner of the match.
The question of who you are fighting becomes more important.
If you know you are going against a House Faction Team, you know you have to beat them all.
But, do you know who you are fighting before you build mechs and launch?
I think it should be breakable, especially by clans.
The Clans hunted Mercs to extinction.
The fact that perfectly healthy warriors and machines would quit a battle that was still winnable, but at a higher cost than the contract is worth, is one of the reasons the Clans hated Mercs.
When the clans invade they hunt the Mercenaries that opposed them to the last man.
Having said that, will the Devs allow Clanners to continue the battle against Mercs. Corp wishes?
I can see a lot of downsides of fighting under this kind of restriction.
It makes a win for Mercs very hard to do. Winning a battle by destroying the complete opposite team before you suffer a 30 percent loss sounds very difficult.
But Mercs are supposed to be the Elite.
If you are not Elite enough to win that convincingly, then maybe a House Unit is where you should be.
Can it be abused?
This could lead to opposing teams targeting inexperienced or lighter mech players.
Those who would infiltrate, and then kill teammates, could make this a very bad thing.
A team of four, eight, or twelve start a battle, one TKer kills one teammate and then is killed by the other teammates.
That team is suddenly down two members before the enemy even arrives.
Does a stop loss clause make Air and Artillery strikes too powerful?
A Commander, knowing he is facing a Merc Corp team could use a very well placed strike to end the game quickly.
Also, a bad commander who uses artillery to hit enemies, and hits some of his own, makes a win for the other team very likely under the stop loss clause.
Does a stop loss clause make Merc Corps tend towards assaults?
Knowing others are capable of a stop loss win against you, do you take bigger mechs?
I would like to hear others thoughts on this, but I don't think so.
A good team knows speed can be as useful to staying alive as armour.
Is it Canonical?
It is true to the novel "Patriots stand".
This is where the idea for this post comes from.
Though it is debatable if this is enough to make it "Canon".
Canon or not it is an idea that would balance the Meta game a little more.
Is this something for all Mercs, Faction Mercs only, or Merc Corps only? I don't know. This is one that the Devs are going to have to decide on.
Please post appropriate comments and vote on the poll.
Edited by 3Xtr3m3, 13 May 2012 - 03:59 AM.