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Human vs AI skirmish mode?


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#1 Nightstorm

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Posted 13 May 2012 - 05:00 AM

Firstly, I perfectly understand that this is intented to be MW: O and pit two teams of humans against one another with all the dynamics that will involve. And that is awesome. I was just thinking that it would be very cool to have a means to test out new 'mech configurations and builds against AI opposition before jumping into a 'live' firefight. Having the ability to do a 'test' drop would be really cool. And it might be of use to people that like to just jump in for half an hour and trash a few 'mechs :) I don't know if this is possible given the current role based model but I should think it would be.

You'd select the "role" you want to take in your lance and the AI controls the others. Heck, even a small "skirmish" mode where you can select an AI operated mech to fight against one on one would be useful for this.

My apologies if this has been talked about before.

#2 Gun Bear

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Posted 13 May 2012 - 05:02 AM

It has been talked of before, they devs said it was a definite maybe.

#3 Nightstorm

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Posted 13 May 2012 - 05:03 AM

Cool, good to know. Thanks for the info.

#4 Aldinvor

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Posted 13 May 2012 - 05:05 AM

"definitely maybe" was an oasis album... I have nothing to contribute but felt like posting... don't judge me!!

#5 Togg Bott

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Posted 13 May 2012 - 05:08 AM

while it would be great for the testing of a setup with out risk, and PERFECT for a team to practice their group tactics without risk. dont look fo it at release, but i can see the Devs eventually getting to it. AFTER they do the stuff the think is needed for a great, balanced game.

#6 Barbaric Soul

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Posted 13 May 2012 - 05:09 AM

having a game called Mechwarrior:ONLINE with a single player element would be a contradiction wouldn't it?

#7 Togg Bott

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Posted 13 May 2012 - 05:12 AM

its called a test arena.. no real risk... and no rewards... for nothing but testing

#8 GrizzlyViking

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Posted 13 May 2012 - 05:15 AM

View PostNightstorm, on 13 May 2012 - 05:00 AM, said:

Firstly, I perfectly understand that this is intented to be MW: O and pit two teams of humans against one another with all the dynamics that will involve. And that is awesome. I was just thinking that it would be very cool to have a means to test out new 'mech configurations and builds against AI opposition before jumping into a 'live' firefight. Having the ability to do a 'test' drop would be really cool. And it might be of use to people that like to just jump in for half an hour and trash a few 'mechs :) I don't know if this is possible given the current role based model but I should think it would be.

You'd select the "role" you want to take in your lance and the AI controls the others. Heck, even a small "skirmish" mode where you can select an AI operated mech to fight against one on one would be useful for this.

My apologies if this has been talked about before.


I think a controlled 1 v 1 with a friend is maybe the better solution for testing mech configs, than against a computer generated player. You have more control of the variables like distance, return fire, feedback from your friend about the effects of a shot, etc.

#9 Slazer

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Posted 13 May 2012 - 05:19 AM

It could be implemented as say an simulation, just like pilots first have to do their training on an simulator after they pass those test's they are allowed to fly real planes with passengers.

They also have to do emergency situation recalls in those simulators, this is where your AI skirmish can be put into game, and thanks to the tech of 3049 we can build networks with 12 players, where the AI can react on your actions and can shot at your simu-mech.

Just my idea how to implement it into the game.

You won't lose or win any money but still earn 10% of the actuall XP of a real fight.

#10 Nightstorm

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Posted 13 May 2012 - 05:22 AM

View PostBarbaric Soul, on 13 May 2012 - 05:09 AM, said:

having a game called Mechwarrior:ONLINE with a single player element would be a contradiction wouldn't it?


And this kind of response is WHY I prefaced my post with this part:

"Firstly, I perfectly understand that this is intented to be MW: O and pit two teams of humans against one another with all the dynamics that will involve. And that is awesome. I was just thinking that it would be very cool to have a means to test out new 'mech configurations and builds against AI opposition before jumping into a 'live' firefight."

#11 Nightstorm

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Posted 13 May 2012 - 05:27 AM

View PostSlazer, on 13 May 2012 - 05:19 AM, said:

It could be implemented as say an simulation, just like pilots first have to do their training on an simulator after they pass those test's they are allowed to fly real planes with passengers.

They also have to do emergency situation recalls in those simulators, this is where your AI skirmish can be put into game, and thanks to the tech of 3049 we can build networks with 12 players, where the AI can react on your actions and can shot at your simu-mech.

Just my idea how to implement it into the game.

You won't lose or win any money but still earn 10% of the actuall XP of a real fight.


Yea, this is more or less what I had in mind. Not looking for a single player game here, just a quick way to test out configs and such. Having a controlled enviroment to do it in or at least semi-predictable. From playing MW4 with AI controlled 'mechs there is no comparison to human piloted. Humans will always be better oposition in my opinion. The AI has to respond within the parameters of the programing. Humans will be unpredictable.

#12 Adridos

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Posted 13 May 2012 - 05:29 AM

Something like that... possible.

Against an AI... small chance.


Probably more something like going against a bunch of standing/ pre-scripted mechs. ;)

#13 Nightstorm

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Posted 13 May 2012 - 05:33 AM

Yea that would work too. I know we'll be able to see heat gen and so forth in the 'lab, but that's not quite the same as testing it in a combat scenario. You might realize very quickly that you've got two too many Medium Lasers on there :) Or that you could equip that PCC after all. I used to go through and use the Mektek lab in MW4 to make as many TRO varriants as I could, or as close as I could and it was a blast playing them. I'm really looking forward to doing that again, four at a time LOL.

#14 Odanan

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Posted 13 May 2012 - 05:37 AM

View PostNightstorm, on 13 May 2012 - 05:00 AM, said:

Firstly, I perfectly understand that this is intented to be MW: O and pit two teams of humans against one another with all the dynamics that will involve. And that is awesome. I was just thinking that it would be very cool to have a means to test out new 'mech configurations and builds against AI opposition before jumping into a 'live' firefight. Having the ability to do a 'test' drop would be really cool. And it might be of use to people that like to just jump in for half an hour and trash a few 'mechs :) I don't know if this is possible given the current role based model but I should think it would be.

You'd select the "role" you want to take in your lance and the AI controls the others. Heck, even a small "skirmish" mode where you can select an AI operated mech to fight against one on one would be useful for this.

My apologies if this has been talked about before.


Yes, I know that's not the objective of the game, but a "simulator" mode would be great. No pilot experience or money earned/spent, just some quick action. Much like the mode present in other MW games: you choose the location, the opposition and your allies and fight. Of course, the devs would need to implement AI, but I think that's all the extra work needed.

#15 Adridos

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Posted 13 May 2012 - 05:37 AM

View PostNightstorm, on 13 May 2012 - 05:33 AM, said:

I used to go through and use the Mektek lab in MW4 to make as many TRO varriants as I could, or as close as I could and it was a blast playing them.


Well, we actually get those variants separately because they have a meaning.

Take a basic Catapult and K2-variant.
Now, in MW 4, you'd be stuck with a Catapult, playing a bit with different kinds of lasers and rockets. But you could never make the K2, which requires energy slots instead of rocket ones. In MW:O, however, you buy it as a separate mech and thus not only get your dreamed variant, but it also opens up new possibilities with different weapon slots and hardpoints to play with. ;)

#16 100mile

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Posted 13 May 2012 - 05:42 AM

Hey all...I have had a post on this in the House Davion Forums for the last month or so..go check it out...It's titled Should there be training in MWO...It has a poll and everything...would love for some of you to post on it....Seeing as I see some good, thoughtful posts...

#17 Adridos

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Posted 13 May 2012 - 05:43 AM

View Post100mile, on 13 May 2012 - 05:42 AM, said:

...would love for some of you to post on it....


"I see what you did there." :rolleyes:

#18 100mile

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Posted 13 May 2012 - 05:48 AM

View PostAdridos, on 13 May 2012 - 05:43 AM, said:


"I see what you did there." :rolleyes:

you mean it wasn't to subtle.... B)

#19 Grokmoo

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Posted 13 May 2012 - 05:50 AM

I doubt we will see this anytime soon. Writting a good mech AI is something that would take weeks at the very minimum to do. The team is now going to devote a lot of resources to something that is not a core feature.

#20 Nightstorm

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Posted 13 May 2012 - 06:07 AM

View PostAdridos, on 13 May 2012 - 05:37 AM, said:


Well, we actually get those variants separately because they have a meaning.

Take a basic Catapult and K2-variant.
Now, in MW 4, you'd be stuck with a Catapult, playing a bit with different kinds of lasers and rockets. But you could never make the K2, which requires energy slots instead of rocket ones. In MW:O, however, you buy it as a separate mech and thus not only get your dreamed variant, but it also opens up new possibilities with different weapon slots and hardpoints to play with. ;)


Yea...I'm looking forward to giving that K2 a try. Closeset thing to a WHM-6R I've seen, unless you count that teaser trailer. Don't tease me!





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