It's early enough to where we really don't know what real money is going to get you in game.
If you want my broad speculation, the I will say, I expect you to be able to buy mechs, ammo, weapons, skins, decals, expanded color options, and C-bill/XP boosters with real monies. The only things that I expect will be cash only will be Skins, decals, expanded color options, and C-bill/XP boosters.
I like the core game of WoT a lot. It is a very sim-y tank combat game, and there isn't really anything else out there like it right now. That's probably why is has a lot of business at the moment. However, I stopped playing WoT because it is a "Pay to Win" game. What do I mean by that? I mean that you can put real $ in the game to get a slight advantage over someone who hasn't. The Premium tanks are part of the issue (because while their stats aren't godly, they count you as a lower tier for Matchmaking than a tank of that power normally would) but the one factor that's easiest to spot is the premium ammo.
People brush it off as saying "well it's not that big a deal" but the fact remains that the current ammo options are:
1. AP ammo (high penetration, low damage) available for in-game money
2. HE rounds (high damage low penetration) available for in-game money
3. Premium ammo (higher penetration than AP ammo, and same or higher damage than AP ammo) available for real monies.
If their premium ammo had been a middle ground between the two in-game ammos, it'd be fine. (aka, make it medium penetration and medium damage) It's not though, it is a purely superior AP round, that gives people who are willing to "shoot money" from their tank a strict advantage.
There are other flaws with the WoT (how difficult it can be to play with friends, how limited group size is, the noticable dis-incentives for leveling, the massive grind, etc etc etc) but primarily the one that made me stop playing was the fact that you can buy yourself an advantage in that game.
I'm hoping MWO will feel a bit similar to WoT, (sim combat) but just without all the jank. (mech balance should take out the grinding issues, mechs being balanced against eachother should remove grouping issues, won't be any real punishment to leveling, hopefully no premium ammo or premium mech)
... also mechs are cooler than tanks.
Edited by LackofCertainty, 13 May 2012 - 06:00 AM.