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#1 Sinluien

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Posted 05 December 2012 - 03:27 PM

I've played games like dungeons and dragons... lame, world of darkness, liked it, people were lame... now im interested in this and i dont know where to start or what the hell im doing. i really want to read some literature on the technology aspects of things. can someone point me in the right direction?

#2 Ghost

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Posted 05 December 2012 - 05:05 PM

We've got a great forum thread that goes in-depth on the technology. For more, there's the wiki at sarna.net for all your Battletech needs. An astonishing amount of novels are also out there if you want to read about some of these things in action (a lot of the earlier ones are out of print, though).

As for the system itself, you'll need a copy of Total Warfare for the 'Mech battles and A Time of War for everything else. If you want to give the game a try, there's a great virtual tabletop called MegaMek that people use to play long distance games.

Edited by Ghost, 05 December 2012 - 05:08 PM.


#3 Kobold

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Posted 05 December 2012 - 09:27 PM

You can background on technology, I give you background on technology!

http://www.sarna.net/wiki/Battlemech
http://www.sarna.net...Mech_Technology

If you want history/fluff, read these, in order (and click the appropriate sub links)

1) Star League (the golden age of humanity) http://www.sarna.net/wiki/Star_League
2) The Amaris Coup (fall of the Star League) http://www.sarna.net...maris_Civil_War
3) Succession Wars (centuries of warfare) http://www.sarna.net...s_%28History%29


if you want clan and clan invasion history, check these out in order

http://www.sarna.net/wiki/Clan
http://www.sarna.net...goon_Compromise
http://www.sarna.net...eration_Revival


Or just start reading the Blood of Kerensky trilogy. It will throw you into the universe roughly around the time we are at right now in MWO, and you'll learn fast.

#4 Ranger207

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Posted 06 December 2012 - 05:50 AM

If you want to get into the board game, my recomendation would be to get the Introductory Box Set. 26 miniatures, two high quality game maps, two rulebooks, one fiction "primer," a map of the Inner Sphere circa 3067 (although MWO is set in the 3050s) and a few other things, all for only $60! (plus shipping and handling) Of course, if that's too much, you could always ask for it for Christmas. :rolleyes:

View PostGhost, on 05 December 2012 - 05:05 PM, said:

you'll need a copy of Total Warfare for the 'Mech battles and A Time of War for everything else.


Total Warfare is the full rules, with infantry, tank, fighters, and of course, BattleMechs, but the Intro Box Set simply has the rules for BattleMechs. You could always jump in head first and buy Total Warfare, though...
A Time of War is the Battletech RPG, like Dungeons and Dragons. The difference between an RPG (like D&D for example) and a waregame (Battletech in this case) is that an RPG is more about the character and his/her stats, stuff, and freinds & enemies, while a wargame is more about tactcs. A Time of War does not have the rules for other units in it. Instead, advanced ground units are in Tactical Operations, while advanced space units are in Strategic Operations. If you want to make your own units, you need to get TechManual.

Edited by Ranger207, 06 December 2012 - 05:59 AM.


#5 Croaker13

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Posted 06 December 2012 - 10:54 AM

Actually, if you are like me and don't have nearly the same amount of patience for looking at charts and copying record-sheets that people apparently did in the eighties (and some still do :lol: ), you might want to google Quick-Strike.
It's a quicker, sleeker set of rules, that still (IMO) retains that "Battletech feel", even if you do lose a bit of detail in the transition.

#6 Sinluien

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Posted 06 December 2012 - 11:01 AM

Wow guys thanks. I read that earlier quick synopsis post and it gave me the itch. Ive watched BT played once, but i was young and tbe people were that kind your parents tell u to stay away from... Real winners, group of like 5 living together, LIVED for the game and lost jobs, did drugs, ****** house etc... I was shoufer-ing some girl. Needless to say we didnt hook up lol. Ive always had an affinity for mechanical aspects of scifi. Which brings me to think screw trial mechs, give the newbs something they can fit however they like amd comes with an ICE. Teaches them to upgrade and use the mechlab and the weight would sure keep them limited. I wouldnt mind having one just because. Sorry this is all jumbled, im using my phone. Anyway thanks again guys.

#7 kracked49

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Posted 06 December 2012 - 11:06 AM

View PostSinluien, on 05 December 2012 - 03:27 PM, said:

I've played games like dungeons and dragons... lame, world of darkness, liked it, people were lame... now im interested in this and i dont know where to start or what the hell im doing. i really want to read some literature on the technology aspects of things. can someone point me in the right direction?


The links and game items that others have mentioned will help you gain the knowledge of the game. After you explore the resources then you next step is to find a good merc unit to help you become a good or excellent mechwarrior. I am part of a merc unit called Blackthornes. Our website is www.blackthornes.com.

#8 StGrimblefig

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Posted 06 December 2012 - 11:20 AM

Another great place to start is http://bg.battletech.com/

Especially the "New to Battletech?" page, which has quickstart rules to download for free.





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