Don't Hate The Player, Hate The Mech!
Posted 06 December 2012 - 07:46 PM
Before you noobs hate, know what the mech does so you don't look like a tool. Not just the Hunchback but every mech.
This is constructive and is also venting.
Posted 06 December 2012 - 07:48 PM
...is an ********. Do not listen to these people. You are probably an above average player, who is conscious of the crap economy and trying to make more by reserving ammo (which is what mech pilots did in canon, too).
Props for making a thread like this, don't let yourself be put down by random ******** in the interwebs.
Edited by mwhighlander, 06 December 2012 - 07:49 PM.
Posted 06 December 2012 - 07:51 PM
^ Extreme sarcasm up there. Just incase anyone didn't get it >.<
I agree with the thread creator.
Edited by Falcor, 06 December 2012 - 07:56 PM.
Posted 06 December 2012 - 07:52 PM
Well. They were, anyway. *Shakes fist at ECM*
Not only do light mechs get lag shields, not only do light mechs get incredibly fast speed, not only are light mechs immune to knockdowns, but NOW you can't even track them with Streak missiles because of ECM.
Posted 06 December 2012 - 07:55 PM
I heard of some old MechWarrior 3 players placing clear tape on their screen as a ruler for lag shooting.
Posted 06 December 2012 - 07:57 PM
Posted 06 December 2012 - 08:00 PM
Posted 06 December 2012 - 08:01 PM
They were invented to save weight. The Clan variants just made them brutally offensive mech destruction hammers capable of felling entire planets.
People call streaks cheese, but forget that an SRM4 averages about two hits, and an SRM6 averages somewhere around 3 (dependent on if you round up or down, I round down because half a missile doesn't hit). Unless you totally miss, an SRM 4 does the same average damage as a SSRM2.
In MWO, missiles run off a cone fire, instead of random hits - so aim and proximity actually matter. Tabletop's 'to hit' was completely separate from 'number of missiles,' so being close or far had nothing to do with how well you hit, just whether or not you hit in the first place.
Streaks are a specific thing. They tank out an entire missile hardpoint for a system that cannot hit with more than 2 missiles. It WILL hit with 2, but cannot potentially hit with 4, or 6. It does not require "aim" like a SRM, but DOES require lock on, meaning you often spend more time trying to get the lock instead of spray and pray like you can with SRM.
Streaks have a completely different playstyle than SRM. Neither is any more or less "skilled," because frankly we are talking about a video game here and I do not consider any of it a measure of "skill." It is a video game. If you want to call it "skill" strapping four SRM6 on your mech, and "bullshart" strapping four SSRM2 on your mech, that is your business. Both are viable weapons designed to do different things.
Frankly, SRM packs are EVEN BETTER in MWO than they should be, because it is entirely possible to hit with every missile every time. All you have to do is get close and face the target correctly. There was no way to modify the missile hit table in battletech short of NARC.
Posted 06 December 2012 - 08:17 PM
You fail to understand this has happened multiple times with not just myself, but with many others in many different games, so I feel I am in the right to post it where many will see it because the playerbase is an issue in this game as in any other MMO but is not addressed. I will leave it at that.
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