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Clan Invasion...


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#21 Christopher Dayson

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Posted 15 May 2012 - 09:13 AM

View PostArikiel, on 15 May 2012 - 07:26 AM, said:

Clan tech = easy mode.
I personally don't care for that power gamer mentality.


It's not Clantech that makes it easy mode. It's Double Heatsinks. IS, Clan, doesn't matter. Double Heatsinks are what allow the largest travesty with mech customization. 3 PPC's? No problem, I got 15 double heat sinks! They're really the thing that breaks the game for both Clan and Inner Sphere. It's just Clan's then get /more/ firepower for the same heat, which only exacerbates it.

#22 LackofCertainty

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Posted 15 May 2012 - 09:36 AM

View PostWraith01, on 15 May 2012 - 05:42 AM, said:


Yup i'll be crap too.
but it's good to talk big. until we get munched ;)


Talking big -after- getting muched is my specialty. "Yeah, I was feeling sorry for you so I purposely missed with all my lasers and overheated myself into an ammo explosion. Was my intention from the start."


Also, I'm very bisexual when it comes to MechWarrior. It's fun taking down some over-priced, over-teched, clan mech with the scruffy IS ones, but I also have fun playing as a clan mech and slaughtering the rabble that is the IS. It's fun both ways, so I fully intend to play both sides... even if that means I need to make a 2nd account so I can have an IS and a Clan character.

Edited by LackofCertainty, 15 May 2012 - 09:41 AM.


#23 Gabriel Bekker

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Posted 15 May 2012 - 09:45 AM

View Postbarry'reno' hendrix, on 15 May 2012 - 02:19 AM, said:

After having spent some time browsing the forums and hearing players whine about when they can get their mad cats or their cougars, it really struck home to me that a lot of people on here have been corrupted by mech warrior 4.

i loved mech warrior four, it was a really fun game, but it appears to me their are quite a few players on here who have not experienced playing the game dueing the sucession wars. where you mechs only have a hand full of weapons and armour and if you fire that large laser more than twice your going to have to spend some time letting your mech cool down.

It really presents a challenge that the clan mechs never let players who joined into the game then deal with. For this reason I do not want MWO to go through the clan invasion, to keep it challenging and present this new generation of battletech gamers a true view of what it is like to be part of the inner sphere.

It's a pretty shelfish reason i know, but does anyone out their agree with this opinion?



In Mechwarrior 4, Clan weapons produced almost twice as much heat as Inner Sphere weapons... For that matter, Clan chassis were also worse at dissipating heat than were Inner Sphere chassis.

#24 Kodiak Jorgensson

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Posted 15 May 2012 - 09:48 AM

View Postbarry'reno' hendrix, on 15 May 2012 - 02:19 AM, said:

After having spent some time browsing the forums and hearing players whine about when they can get their mad cats or their cougars, it really struck home to me that a lot of people on here have been corrupted by mech warrior 4.

i loved mech warrior four, it was a really fun game, but it appears to me their are quite a few players on here who have not experienced playing the game dueing the sucession wars. where you mechs only have a hand full of weapons and armour and if you fire that large laser more than twice your going to have to spend some time letting your mech cool down.

It really presents a challenge that the clan mechs never let players who joined into the game then deal with. For this reason I do not want MWO to go through the clan invasion, to keep it challenging and present this new generation of battletech gamers a true view of what it is like to be part of the inner sphere.

It's a pretty shelfish reason i know, but does anyone out their agree with this opinion?


personaly id rather experince the invasion form the clan perspective im sick of playing inner sphere factions there only 2 games where you actualy get to experince the clan and there pritty old and annoying to get running on newer machines.

#25 Samuel Maxwell

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Posted 15 May 2012 - 09:53 AM

View PostWraith01, on 15 May 2012 - 05:05 AM, said:

on an aside to that. (and i'm not complaning about IS tech at all here, and the fun its going to be not melting myself)
What is going to happen when the clans invade? I mean with regards to some players jumping ship to jump in a mad cad and the likes.
I expect that we won't be able to play as Clans for at least a year or so.

#26 Coralld

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Posted 15 May 2012 - 10:11 AM

I do believe that the IS have double heat sinks at this point, its just that they are VERY expensive and VERY hard to get your hands on sense its rediscovered lost tech. The only difference between IS and Clan DHS is that the IS DHS is three times larger than a SHS and the Clan one is only two times as large. Both IS and Clan DHS weigh one ton. So if any IS mech wants to stand a better chance against the Clans they will need DHS which means sherking out some major C-Bills.

Also something I think every one should know if they didn't already is that Omnimechs, particularly Clan Omnimechs "are not fully modular. An OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech" That's from Sarna. So you may have your big bad Timber Wolf but guess what, all its armor, engine, heat sinks and other equipment cannot be changed. So you can change up the weapons very easily on a Omnimech for what ever roll you want but you can't change its over all performance like you can with a standard Battlemech.

#27 SuomiWarder

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Posted 15 May 2012 - 10:30 AM

I can't agree that those who entered the BattleTech universe post-Clan have been 'corrupted', 'don't understand real BTech', etc., etc.

Whether being a clan-head with a Madcat or an old grognard with an Atlas that dates back to the formation of the Free Worlds League floats your boat - you are a potential MechWarrior Online fan and fellow gamer to interact with. Neither is a superior "fan position". They are aspects of the same imaginary world. (Which is probably why Pirhana decided to pick the intro of the clans as their time period).

While I personally prefer the slow waltz of death that single heat sinks and pre-'49 tech brings out, I do not begrudge my MechWarrior brethren that are on pins and needles waiting to hear if and when they can strap into an OmniMech and start terrorizing the Inner Sphere. Yes, the game play dynamics might change a little, but honestly I don't expect to see that drastic of a change other than a faster pace to the combat.

While I will enjoy House on House, "old school" action for the year or so we have it, when the time comes I say bring on the Clans. My by then upgraded 'Mech will be ready and waiting for them.

Edited by SuomiWarder, 15 May 2012 - 10:32 AM.


#28 geck0 icaza

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Posted 15 May 2012 - 10:32 AM

I dont think it was mechwarrior 4 that made clan tech seem powerful, its clan tech that makes clan tech seem powerful. Mechwarrior 4 just made it into easy mode. It had a horrible damage to heat ratio, unlimited access to tech, and mech lab which on its own merit wasn't horrible but was never changed to combat boating tactics. Clan Weapons were lighter, thus easier to put on boats, and when you add coolant (eyes roll) it made things too easy.

Since the game boiled down to bigger mechs = power, and it was even number of players verses each other there was no point in bringing anything else.

Don't think the statement of "Clanners are power gamers" is fair. I do realize I have a lot of power gamers among my side of the fence. But with due respect there are those of us who enjoy a challenge and the lore of our factions. To be honest if it wasn't for the clan lore I wouldn't have been drawn in like I was.

I know the response and reaction I'll get is "If you like a challenge why not use IS tech?". Well like I said, I like the lore, but more importantly all clanners "should" like a challenge. Its a driving force in everything they do, trials, bids, etc. So when I hear that the likely balancer in the game will be being out numbered, I was excited. I get to play as a clanner, like a clanner, but not be handed the win if my opponent didn't have clan tech. And I was excited for IS players cause they have the chance to fight clanners with IS tech and have more than a token chance at winning.

I respect your opinion in not wanting to go through a clan invasion in an efforts to get more people to experience battletech without the clans. I have played as IS vs Clan in the TT before just to show that my IS buddies that they were full of it when they said "I can't beat Clan tech". After those matches my friends never wanted to see me use IS again. My purpose was the same as yours, show that the IS is competitive just needs to be played differently. But not going through it at all is like you said selfish. What if the game was only in the Clan home worlds? Would you be upset that you couldn't play your faction? Yeah, you would.

But as the game is developing I think players will have an IS experience. Since the game has been announced I have become way more familiar with 3048-50 IS tech. Since I'm locked into playing IS for about 6 months or more I might as well play the part. Plus the game is not having full access to all of the equipment you need like MW4 was, you got to grind and earn those C-bills to be able to customize your mech, and you have limited amount of slots for available mechs.

Finally I don't think for one second the dev's wouldn't go through the clan invasion; They chose this specific point in the time line for a reason. So why bother posting on these threads? I only hope to be that example for clanners to follow and to show there are clanners out there that can earn your respect.

#29 Ramien

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Posted 15 May 2012 - 11:38 AM

View PostCoralld, on 15 May 2012 - 10:11 AM, said:

Also something I think every one should know if they didn't already is that Omnimechs, particularly Clan Omnimechs "are not fully modular. An OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech" That's from Sarna. So you may have your big bad Timber Wolf but guess what, all its armor, engine, heat sinks and other equipment cannot be changed. So you can change up the weapons very easily on a Omnimech for what ever roll you want but you can't change its over all performance like you can with a standard Battlemech.


That's a slight mis-statement of the Omni rules. Yes, everything that is pre-installed on the Mech is hardwired and cannot easily be changed. However, you can always add extra heat sinks or other equipment via the pods just like you can change weapon loadouts. The hand and lower arm actuators are also considered pod-based and can be removed or added if need be (and need to be removed in the case of certain large weapons). Theoretically, you can also make the same changes (engines, etc) you can with a standard mech, but the changes necessary to do so ruin the Omni qualities of the mech.

I'm not sure how hard the coding for that would be, but that would place an interesting choice in the player's hands - keep the strategic flexibilty, or aim for one 'perfect' design?

That and remember that not all Clan mechs are Omni. Many of the most famous are, but there will be plenty that aren't. Those would, presumably, follow the same hardpoint rules as IS mechs.

#30 Nav

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Posted 16 May 2012 - 12:45 AM

The Clan invasion has to happen. I'm just as much in agreement with you regarding the Clan only crowd out there who have never known or learned how to cycle their weapons, or who want to play with NHUA.

But for me, I want to relive the storyline, be on the receiving end of the Clans, try to take them on and maybe win some salvage to fight another day. It's the struggle that drives you on.

#31 Tarellond

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Posted 16 May 2012 - 01:12 AM

View Postbarry'reno' hendrix, on 15 May 2012 - 02:19 AM, said:

... a lot of people on here have been corrupted by mech warrior 4.

Frankly, your logic is heavily flawed.
What if YOU were corrupted by other games? How come universe in one game is supperior/right/uncorrupted than that of another game? Shall i post topics about "old players" being corrupted by some old attitude and not accepting the "new" trends?
Why is having a clan mechs wrong in any way?

I totaly respect older players' right to express their worries if some appear, but implying wiews of majority of players who doesn't know much about 'Mech lore, but who will come to play and pay for MWO is rather short-sighted.

#32 Minatorc

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Posted 16 May 2012 - 01:30 AM

Even though I will remain loyal to the Fed Com I am really looking forward to the Clan invasion. I discovered Battletech with the 3050 Technical Readout and I cant wait to test myself against the Clan juggernaut. However I would dearly love the chance to rewrite "history" by the Clan Invasion heralding the point where MW:O began creating its own Battletech history. Major battles (eg Luthien, Tukkayid) would be potential branching points, decided by massive player driven live events.

#33 redcynic

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Posted 20 May 2012 - 02:30 AM

Agreed Minatorc. Looking forward to kicknig some clanner ***, the only question is, who pilots the Clan mechs? Devs?

#34 Jaroth Winson

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Posted 20 May 2012 - 05:02 AM

View PostChristopher Dayson, on 15 May 2012 - 09:13 AM, said:


It's not Clantech that makes it easy mode. It's Double Heatsinks. IS, Clan, doesn't matter. Double Heatsinks are what allow the largest travesty with mech customization. 3 PPC's? No problem, I got 15 double heat sinks! They're really the thing that breaks the game for both Clan and Inner Sphere. It's just Clan's then get /more/ firepower for the same heat, which only exacerbates it.


It is the same story whether you have Clan or IS mechs. If you want to add lots of energy weapons you have to add heatsinks to compensate. Sure the Clan double heatsinks dissipate heat more efficiently but they are in the same boat add 3 ERPPCs & do not add the heatsinks & see what happens.

i would have liked to have the IS & Clans launched at the same time. Let players who prefer either IS or Clan to get accustomed to MWO, the atmosphere, the controls etc. then for the invasion, let the two cultures collide as it was in the books. Let each person get settled then go at it. You know there will be players who are going to leave & join the Clans, so to prevent the flood on the day they are unlocked, get people on them from jump.

#35 Andar89

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Posted 20 May 2012 - 02:58 PM

as far as the hysteria goes for now.... I do not want to know how this will end.
There will be a lot of bad blood for some people, and so many more who just consume a game.

I will sit back and enjoy, waiting for some fun.





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