Jenner's cockpit?
#21
Posted 15 May 2012 - 12:00 PM
#22
Posted 15 May 2012 - 12:35 PM
Bullwerk, on 15 May 2012 - 10:55 AM, said:
But that's okay I'll jump on the bandwagon too!
Hey, that cockpit isn't right! You are making my Jenner feel the same as all the other mechs! How dare you release it like this!
Okay that's enough silliness for now
Nah come on! you could do more
#23
Posted 15 May 2012 - 12:43 PM
#24
Posted 15 May 2012 - 12:44 PM
#25
Posted 15 May 2012 - 01:02 PM
If the Jenner cockpit view window matched the concept art... it would be a pretty crappy scout mech. Isn't the whole point of the Jenner's extended cockpit to allow the pilot the ability to look left and right (instead of having his view obstructed by the "arms")? As a recon pilot who prefers the Jenner I hope the cockpit view remains the same or if they change it they keep the wide view. It wouldn't match the concept art but I think this is one of the few times where that would be a good thing.
#26
Posted 15 May 2012 - 01:09 PM
#27
Posted 15 May 2012 - 01:11 PM
Magnificent *******, on 15 May 2012 - 01:02 PM, said:
If the Jenner cockpit view window matched the concept art... it would be a pretty crappy scout mech. Isn't the whole point of the Jenner's extended cockpit to allow the pilot the ability to look left and right (instead of having his view obstructed by the "arms")? As a recon pilot who prefers the Jenner I hope the cockpit view remains the same or if they change it they keep the wide view. It wouldn't match the concept art but I think this is one of the few times where that would be a good thing.
Root Cause: Communication between art, rendering and developers was lacking on this one.
Somebody find the Jenner in a game play video.. see how it matches up? I bet it don't.
Again as long as they fix one, or the other, no need to complain but to say its fine as long as it don't suck, is like sneaking peanuts into an allergy clinic. Its wrong and detracts from the perfect experience that the devs are working so hard to accomplish.
#28
Posted 15 May 2012 - 01:15 PM
I think the Jenner has a very high torso twist rate from the videos (specifically light mech walkthrough) which should make up for it even if they use the concept art's front window only approach (which does look cool).
#29
Posted 15 May 2012 - 01:23 PM
#30
Posted 15 May 2012 - 01:26 PM
gameplay and final art naturally tends to diverge from the original concepts when necessary
#31
Posted 15 May 2012 - 01:29 PM
Alex Iglesias, on 15 May 2012 - 01:26 PM, said:
gameplay and final art naturally tends to diverge from the original concepts when necessary
That's a relief. All that worrying for nothing. Well onto the next subject.
#33
Posted 15 May 2012 - 01:37 PM
Alex Iglesias, on 15 May 2012 - 01:26 PM, said:
gameplay and final art naturally tends to diverge from the original concepts when necessary
Yeah, I fully expected a triplet of windows in the actual jenner model, too bad we don't have any pretty hero shots of the Jenner to show it
#34
Posted 15 May 2012 - 03:10 PM
#35
Posted 15 May 2012 - 03:14 PM
Edited by Zakatak, 15 May 2012 - 03:14 PM.
#37
Posted 15 May 2012 - 04:47 PM
#38
Posted 15 May 2012 - 05:20 PM
adam lewinski, on 15 May 2012 - 03:35 PM, said:
MWO is a simulation game, the geekiest kind of game. We want our game experience to be as realistic as possible with a reasonable level of suspension of disbelief (clearly giant robots don't exist but we're willing to entertain the notion). That's a major part of what separates MechWarrior from the First Person Shooter genre. Personally I hate FPS games as I find the gameplay to be shallow but I love the depth that MechWarrior games have.
#39
Posted 15 May 2012 - 05:32 PM
Alex Iglesias, on 15 May 2012 - 01:26 PM, said:
gameplay and final art naturally tends to diverge from the original concepts when necessary
On a side note, seeing the "I will conquer your couch" made my day. that was funny.
#40
Posted 15 May 2012 - 05:45 PM
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