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MechWarrior HUD's


43 replies to this topic

Poll: Mech HUD (109 member(s) have cast votes)

Which MechWarrior had the most helpful HUD?

  1. MechWarrior (2 votes [1.83%])

    Percentage of vote: 1.83%

  2. MechWarrior 2 (10 votes [9.17%])

    Percentage of vote: 9.17%

  3. MechWarrior 3 (27 votes [24.77%])

    Percentage of vote: 24.77%

  4. MechWarrior 4 (20 votes [18.35%])

    Percentage of vote: 18.35%

  5. MechWarrior: Living Legends (8 votes [7.34%])

    Percentage of vote: 7.34%

  6. MechWarrior Online (42 votes [38.53%])

    Percentage of vote: 38.53%

Which MechWarrior had the most cosmetically pleasing HUD/cockpit?

  1. MechWarrior (3 votes [2.78%])

    Percentage of vote: 2.78%

  2. MechWarrior 2 (4 votes [3.70%])

    Percentage of vote: 3.70%

  3. MechWarrior 3 (23 votes [21.30%])

    Percentage of vote: 21.30%

  4. MechWarrior 4 (12 votes [11.11%])

    Percentage of vote: 11.11%

  5. MechWarrior: Living Legends (6 votes [5.56%])

    Percentage of vote: 5.56%

  6. MechWarrior Online (60 votes [55.56%])

    Percentage of vote: 55.56%

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#41 Chunkymonkey

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Posted 22 May 2012 - 03:37 PM

MWO's HUD is 10 years more advanced in technology. What do you think is going to be more advanced?

#42 Sylonce

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Posted 30 January 2015 - 09:41 AM

I'm in agreement that MWO has the best aesthetically pleasing HUD... but as far as most helpful?!?

Let's look at Mechwarrior 2: You have Camera displays that show 2D damage, HTAL, and a 3d graphical depiction of enemy 'mechs. Weapon groups are color coded, so there is very little confusion on which weapon is grouped where. Nav depictions are clearly shown. The heading indicator is relatively large on the screen, so it's easy to tell which direction you are going, and the position of the torso. There is an elevation tape that tells you how high you are. There is a down camera that is useful if you are attempting to DFA an opponent. There is a secondary heat bar that shows your heat dissipation. Finally, if you are a clanner, you have enhanced imaging, which depicts damage right on the battlefield while simultaneously decluttering obscuring terrain. Now that is useful :P .

#43 DJ Mitchell

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Posted 04 February 2016 - 03:46 AM

Agreed on aesthetics.

Considering function there are parts which at least in my eyes are highly debatable.

Especially the changed places for weapon status window and target armor status.

The most important weapon information is placed around the crosshair in the center of the hud (excellent thing)-> weapon ready or not.

Weapon groups are configured in your mechlab so this is not really a vital information which is needed in one of the best and easiest to access spots considering huds.

On the other side target armor status changes regularly during combat and needs to be monitored.

Glimpsing to the lower left or right takes less time than upper left or right, so no idea why this was changed after all Mechwarrior incarnations in the past.

Edited by Thalgardis, 04 February 2016 - 03:47 AM.


#44 RighteousDude

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Posted 28 June 2016 - 11:54 AM

MWO would get my vote if I could toggle modes for each display section of the HUD. Toggle between wire-frame color changing damage readout, to bar graph to get accurate values of damage to individual locations, instead of estimating, well, it's red, maybe 10 ... 20, don't know how much armor is left... it's red. The same for enemy damage readouts. Toggle Radar Range: Passive/Active, granting mini map zoom levels and increased electronic countermeasures... only applicable to mechs with applied BAP, or ECM, or CC (Command Console). Toggle Weapons by Group/ Weapons by Location readout. Toggle Temperature in total% / Temperature in Value, Cap, Sustain, Rate, Consumption. and to be able to adjust the color of everything. when it can do that, and not take up 15 FPS in-game, then it will get my vote. Please do these things.





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