Ask The Devs 29!
#281
Posted 17 December 2012 - 01:57 AM
Question #2: Are there any plans to change ammunition reload costs so that ammo-hungry mechs do not have to overload on ammo and rely on the free 75%? I understand charging us some for the reload for fluff reason, but the free 75% negates that, and that last 25% currently costs 3-4 times what a full repair bill does on a well equipped ammo-hungry mech, making overstocking the ammo and gimping the rest of the loadout the only viable option.
#282
Posted 17 December 2012 - 02:04 AM
2)nvidia drivers are optimizations for mechwarrior?
thank you
#283
Posted 17 December 2012 - 02:09 AM
Q: Will there be ever game modes that have multiple matches in a row and allow only limited repairs and rearms between the matches (but also allow for people deliberately retreating from a fight to fight another day.)
Q: Will we see additional shortcuts for communciation between team mates, like calling a target, pinging a location ,and so on, so even people and PUGs without voice chat can communicate more easily in the heat of battle?
Edited by MustrumRidcully, 17 December 2012 - 02:10 AM.
#284
Posted 17 December 2012 - 02:44 AM
#285
Posted 17 December 2012 - 04:26 AM
Q: Dou you have any plans on making it possible to rearange the mechs in the mechbay? Like drag & drop or something?
#286
Posted 17 December 2012 - 07:07 AM
MustrumRidcully, on 17 December 2012 - 02:09 AM, said:
Q: Will there be ever game modes that have multiple matches in a row and allow only limited repairs and rearms between the matches (but also allow for people deliberately retreating from a fight to fight another day.)
Q: Will we see additional shortcuts for communciation between team mates, like calling a target, pinging a location ,and so on, so even people and PUGs without voice chat can communicate more easily in the heat of battle?
This I also find relevant to my interests...except the idea of escort duty. Don't put that in. Escort duty is NEVER fun in any game in the history of EVER!
BTW: Tekka, you got the touch. You got the power.
Edited by PsychoTurtle, 17 December 2012 - 07:09 AM.
#287
Posted 17 December 2012 - 07:19 AM
Something that is not bound to GXP, (because it can be achieved with MC faster), and have several milestone to give you the feeling you progress (not something like from zero to hero)
Q: Will there be any system that rewards you if you play your favourite mechs for a long long time? (maybe only those)
Currently you have progressions, and each time you switch a mech you feel that, however with master leveled mechs this feel of progression (as a reward) is missing (for me at least). You can convert to speed up you progress to reach faster ... what exactly do i want to reach faster?
Q: iIs it possible to make cockpits (the visual upgrades, hulagirls, etc) independent from the mech itself, and you could fit 1-2-3 of these cockpits independently, and chose it for your mech, in that case you don't have to unequip and reequip, also you can switch between mechs and still see your decorations.
Similar to the League of Legends' mastery trees.
#288
Posted 17 December 2012 - 07:27 AM
Would be an awesome function for you to communicate with friends on your list. Blizzard has something like this that you can use in Starcraft 2, always liked it there.
Q: XP to GXP conversion at a more expensive rate, no MC involved in the transaction?
I for one have over 18,000 unused mech xp on my founders atlas and it is mastered, I have used the MC to convert some of it to GXP but that does get pricey. I believe the transfer rate was 1 MC will convert 25 xp. Would it be possible to make the transfer rate say 25 mech xp for 1 GXP, or 50, 75, 100, something?
#289
Posted 17 December 2012 - 07:38 AM
Will I Am, on 17 December 2012 - 07:27 AM, said:
Would be an awesome function for you to communicate with friends on your list. Blizzard has something like this that you can use in Starcraft 2, always liked it there.
This is in the game, though not very obvious, and very clunky.
You can double click people on your friends list and it opens a chat window to the left.
#290
Posted 17 December 2012 - 08:51 AM
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