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Clan Rules Of Engagement (Brought To You By Smoke Jaguar)


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#1 Nohj

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Posted 10 December 2012 - 08:43 PM

Hail warriors.

For those of you interested here they are if you do not know them. I am sure we all look forward to the day of true honor in combat quiaff?

Clan Rules of Engagement

Rules of Engagement

Rules of Engagement, or RoE, is the preferred method of combat for trueborn Clan Warriors. Trueborn are the product of the eugenics system of the Clans. They are created artificially in laboratories, and genetically engineered to produce the ultimate Warrior. In contrast, freeborn are people who have been given birth the natural way. According to the way of the Clans, only the trueborn are superior and pure. They, by birth right, are with honour, and righteous. Among the elaborate and mysterious ways of the trueborn Warrior is the Rules of Engagement.
RoE was a method of combat devised after the Exodus from Terra, to minimize huge losses of valuable equipment and human lives in combats and battles. The most important aspect of RoE is single opponent combats. The brief general rules of RoE are as follows, and pertains only to BattleMechs vs. BattleMech engagements:
  • Warrior will never fire on a 'Mech already engaged with another opponent. This means that no double teaming or gang banging allowed.
  • A Warrior will at no time initiate physical attack, such as charging, punching, kicking, or clubbing.

  • Only in the event that a Warrior has no more weapons at his or her disposal, may he or she engage in physical attacks.
Following these basic guidelines ensure that a Clan Warrior will fight with honor. There are other conditions to RoE, that individual Clans will follow. For example, depending on the Clan, a Warrior may or may not be able to:
  • Fire on a retreating Mech
  • Fire on a shutdown or fallen Mech
  • Fire at the rear of a Mech
  • Target the head of a Mech
  • Target the leg of a Mech
Failure to adhere to RoE during combat will cause loss of honor for a Warrior, as well as serious repercussions from his or her commanding officer. The use of IDF, or indirect fire, will also result in a loss of honor.
However, in the event that the enemy fails to follow RoE, one may return the dishonor. For example, if the enemy attacks using physicals, the Warrior may return the physical only to that enemy. In the event where the enemy as a whole act dishonorably, the commanding Clan officer may call a Grand Melee, at which point the battle field becomes a free for all, a Warrior may at this point use any means at his or her disposal to terminate the enemy.
To a true Clan Warrior, RoE is the path for honorable combat. However, strictly following RoE does not ensure honor, and there are other implicit aspects as well. From my personal examples and first hand experience with RoE, there is more to Clan combat than just terminating your enemy. A true Clan Warrior knows when to grant hegira, the chance for an enemy who has proved his or herself to be a worthy opponent to withdraw from the field of battle without further combat or losses. In addition, true Clan Warriors will also try to challenge themselves by battling the strongest and toughest of the enemy. Success under greater odds are a testament to a Warrior's skills and honor.
The only other exception to these Rules of Engagement are when engaged with mercenaries. Mercenaries do not combat for a worthy cause. They seek only material and monetary advancement, and so they are, by definition, without honour, and deserve no RoE. Elementals are not Mechs, so they are not required to follow RoE.

#2 Stormwolf

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Posted 10 December 2012 - 10:28 PM

View PostNohj, on 10 December 2012 - 08:43 PM, said:

  • Fire on a retreating Mech
  • Fire on a shutdown or fallen Mech
  • Fire at the rear of a Mech
  • Target the head of a Mech
  • Target the leg of a Mech


Seriously, name the book that mentions these rules, you won't find it because those are not the official Rules of Engagement.

#3 Thoman Coston

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Posted 10 December 2012 - 10:58 PM

Clan ROE is quite practical and common sense as it is about not wasting resources in Clan Trials, but people often take it out of context and create some non sense out of it.

-Fire on a retreating Mech
-Fire at the rear of a Mech

These two only apply to a mech that has declared accepting defeat and is retreating from the trial arena (circle of equals).
A warrior has already announced "YOU WIN, I LOSE", then while he/she is leaving the trial arena already defeated , you of course do not shoot that retreating mech in the back unless you are a filthy pirate. :)


- Fire on a shutdown or fallen Mech - only applies to non combatant mechs in a 1v1 trial, does not apply in a standard battle. Example : Trial of Position, a cadet fights against one trial officer, the other warriors wait and observe in their shutdown mechs until their turn to fight.


-Target the head of a Mech
-Target the leg of a Mech
These two are utter non sense. Targetting the leg of a mech is on the contrary encouraged by the clans, taking down a mech with minimum damage to not waste resources. :)

Edited by Taigen, 10 December 2012 - 10:59 PM.


#4 qultar

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Posted 10 December 2012 - 11:36 PM

  • Fire on a shutdown or fallen Mech
  • Fire at the rear of a Mech
  • Target the head of a Mech
  • Target the leg of a Mech
were made up by players in the old MW games were things like taking out one leg killed a mech and were never part of canon Clan rules

in this game all they do is let player overheat with no fear and strip armor
now in lore there was a group that had the no shooting the back rule http://www.sarna.net...he_Inner_Sphere

Also as the post above me pointed out legging is a big part for Clans as its the best way to get a Bondsmen with little risk of killing them there are many story's of this in the lore

Also the mercenaries thing is a Clan Ghost Bear thing and some Clans treat ALL IS the same way

you DID miss some rules

Dishonorable weapons or tactics
No artillery or other Area-Effect Weapons shall be employed by either side.
Systems that requires multiple units to operate, like C3 and TAG
Intentionally moving out of the line of sight of the opponent is prohibited.
Moving out or under weapon range is prohibited.

one rule that fits the other canon rules that we use is
In MWO ECM do to stopping streeks is prohibited

Edited by qultar, 10 December 2012 - 11:39 PM.


#5 Stormwolf

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Posted 11 December 2012 - 12:29 AM

View PostTaigen, on 10 December 2012 - 10:58 PM, said:

- Fire on a shutdown or fallen Mech - only applies to non combatant mechs in a 1v1 trial, does not apply in a standard battle. Example : Trial of Position, a cadet fights against one trial officer, the other warriors wait and observe in their shutdown mechs until their turn to fight.


-Target the head of a Mech
-Target the leg of a Mech
These two are utter non sense. Targetting the leg of a mech is on the contrary encouraged by the clans, taking down a mech with minimum damage to not waste resources. :)


Quite correct, to elaborate with a example from the novels:

Aiden Pryde's initial Trial of Position turned into a grand melee because he fired on both the shutdown mechs in his trial. He was even shot in the back by by a fellow cadet, all of this was legal in terms of the trial.

http://www.sarna.net...he_Jade_Phoenix

#6 Scrawny Cowboy

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Posted 11 December 2012 - 12:34 AM

View PostNohj, on 10 December 2012 - 08:43 PM, said:

...

  • Warrior will never fire on a 'Mech already engaged with another opponent. This means that no double teaming or gang banging allowed.
  • A Warrior will at no time initiate physical attack, such as charging, punching, kicking, or clubbing.


  • ...
  • Fire on a retreating Mech
  • Fire on a shutdown or fallen Mech
  • Fire at the rear of a Mech
  • Target the head of a Mech
  • Target the leg of a Mech

...


Elementals are not Mechs, so they are not required to follow RoE.


Very interesting rules, especially comparing to what I've read so far in the Stackpole books of the Clan Invaision. Though I'm suspecting that these rules are bent or ignored for Inner Sphere combat. But the question that is bothering me is that during Phelan Wolf's mechwarrior test, his opponent Vlad was about to headshot his cockpit despite Phelan's mech down and for the most part disabled. Perhaps it was just the bad-blood between them?

Also, do Elementals face off with other Elementals in a sort of their own trials similar to mechs?

#7 Talos Valcoran

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Posted 11 December 2012 - 01:32 AM

I love how people try to implement made up rules for clan combat. as mentioned above several rules were made up for MW games, where a legshot would not criple, but kill a mech.

So please delete this nonsense.

Edited by Talos Valcoran, 11 December 2012 - 01:32 AM.


#8 Scrawny Cowboy

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Posted 11 December 2012 - 01:47 AM

So is there a sourced Rules of Engagement for Clan warriors? Or perhaps a follow-up of a source Nohj can provide?

#9 Stormwolf

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Posted 11 December 2012 - 01:49 AM

View PostB3RZ3RK3R, on 11 December 2012 - 01:47 AM, said:

So is there a sourced Rules of Engagement for Clan warriors? Or perhaps a follow-up of a source Nohj can provide?


Total Warfare has the rules described, I don't have access to my books right now, so I can't provide you any texts or page numbers.

#10 Scrawny Cowboy

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Posted 11 December 2012 - 01:53 AM

View PostStormwolf, on 11 December 2012 - 01:49 AM, said:


Total Warfare has the rules described, I don't have access to my books right now, so I can't provide you any texts or page numbers.


I'll dig around on Sarna then, thank you! :)

#11 Stormwolf

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Posted 11 December 2012 - 02:00 AM

View PostB3RZ3RK3R, on 11 December 2012 - 01:53 AM, said:


I'll dig around on Sarna then, thank you! :)


I'll save you the trouble:

http://www.sarna.net/wiki/Zellbrigen

#12 Scrawny Cowboy

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Posted 11 December 2012 - 02:04 AM

View PostStormwolf, on 11 December 2012 - 02:00 AM, said:


I'll save you the trouble:

http://www.sarna.net/wiki/Zellbrigen


Again, thank you! :)

#13 Pariah Devalis

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Posted 11 December 2012 - 10:37 AM

You forgot the Jaguar specific rule of:

If the lower caste touches a weapon, warship captains are permitted to glass the city. :P

#14 dal10

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Posted 11 December 2012 - 10:46 AM

View PostPariah Devalis, on 11 December 2012 - 10:37 AM, said:

You forgot the Jaguar specific rule of:

If the lower caste touches a weapon, warship captains are permitted to glass the city. :P

I read that as touche...

Edited by dal10, 11 December 2012 - 10:47 AM.


#15 Nohj

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Posted 11 December 2012 - 05:26 PM

View PostB3RZ3RK3R, on 11 December 2012 - 12:34 AM, said:


Very interesting rules, especially comparing to what I've read so far in the Stackpole books of the Clan Invaision. Though I'm suspecting that these rules are bent or ignored for Inner Sphere combat. But the question that is bothering me is that during Phelan Wolf's mechwarrior test, his opponent Vlad was about to headshot his cockpit despite Phelan's mech down and for the most part disabled. Perhaps it was just the bad-blood between them?

Also, do Elementals face off with other Elementals in a sort of their own trials similar to mechs?



Yes as it determined that the IS fought with little or no honor the Clans were not bound to RoE with them.. Keep them coming guys. Any thing that was missed post up here . ANd if anyone can show me a file uplaod site i can upload the book to it.

Edited by Nohj, 11 December 2012 - 05:51 PM.


#16 qultar

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Posted 11 December 2012 - 07:23 PM

also some clans follow the rules more then others wolf is one of the 1st to stop using them i think its do to the info from the dragoons
Elementals have trials all Clan warriors have them also a point of them (five) is the same as a mech in the rules of combat

now in a trials a head shot on a mech knocked out of combat is a big nono
Clans hate waste and a warrior that passed there trials is worth something
even clans know there outnumbered most trueborns do not make it

#17 Psychobunny

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Posted 21 December 2012 - 05:34 PM

comming from someone that has not read anything about mechwarrior, but played alot of MW3, im glad he mentioned at least the legshot and such "rules" sure there not official, but they wure very real to alot of players online in mw3, at leat all those i met almost, and i loved it, we desided to follow em or not, and i think that counts for something, writen in books or brains.

#18 TANTE EMMA

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Posted 21 December 2012 - 06:11 PM

still, legging is fully in the spirit of the clans, since it keeps most of the mech intact and to swap out the legs on a mech is cheaper than to refit the torso.

if you are dumb enough to strip your legs just to sqeeze in some more weapons, you have to be punished...

I wonder when the first folks come up with stuff like: "shooting the RT/LT when I have an XL is dishonorable."

#19 Skylarr

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Posted 22 December 2012 - 06:24 AM

Quote

The Clan codes of honor, or zellbrigen, also known as rules of engagement, are not part of the standard
BattleTech game rules as presented in the previous sections of Total Warfare. However, players can use these
codes to enhance the roleplaying aspect of BattleTech, creating a richer game experience more closely linked to the fi ctional BattleTech universe.

Using Clan honor puts Clan units at a distinct disadvantage. To compensate, in scenarios where the Clans must abide by these rules of engagement, the Clan side should have stronger forces or higher skills than it might otherwise have.
This change helps off set the limitations that the honor codes place on Clan tactics.

Players should be aware, however, that it is generally difficult to accurately balance BattleTech games, even under the rules in this section; the use of Clan honor codes makes absolute game balance almost impossible. Through game play you will discover what works best for you and your fellow players. Because everyone plays Clan honor a little differently and each Inner sphere commander opposes it diff erently, no two games are alike.

As the very concept of the Clan honor rules brings more of a roleplaying style to the game (as opposed to the explicitly defined rules of standard play presented previously in this book), the exact way to integrate Clan honor rules with a given scenario type is up to the players. If the players wish to incorporate these rules into a scenario, they should be prepared to make adjudications on the fl y, as Clan honor codes can generate numerous unforeseen circumstances. Players should agree before play begins that if a situation arises about which they cannot come to a consensus, they will roll 1D6 to determine the decision and get back to game play.

All players should agree to the use of Clan honor rules in a given scenario before play begins.

HONOR LEVELS

Clan honor codes fall into four categories, each dealing with a different part of combat: batchall, zellbrigen, physical attacks
and retreat. Because the batchall (bidding) takes place before the scenario begins, guidelines for its use appear on p. 266.
Within each of the other three categories, a number from 1 to 4 represents the level of commitment to Clan honor. Honor
Level 1 means strict conformity to the Clan codes; Level 2 and 3 require conformity only under certain circumstances; and
Level 4 throws Clan honor out the airlock. Normally, a fi ghting force’s overall commitment to Clan honor is rated at Level 1, 2, 3 or 4. However, scenarios may include more than one honor level. For example, Honor Level 1 may apply to physical attacks and retreat, while Honor Level 2 applies to zellbrigen. Each honor level is determined by the circumstances of the scenario and the particular Clan fighting in it; see Clan Honor Interpretation, below.

Clan dueling rules and restrictions on physical attacks apply only to enemy ’Mechs. Clan MechWarriors may attack vehicles and unarmored infantry targets without reference to Clan honor. Likewise, Clan unarmored infantry and vehicles need not follow the rules of engagement. Battle armor and ProtoMechs follow the code of zellbrigen, with each Point considered a single unit for dueling purposes.

Clan Honor Interpretation

While players may assign whatever honor levels they deem appropriate for a given scenario, the following material provides a guideline for the honor levels to which a given Clan will default in a scenario.

The Clan Honor Interpretation Table gives a general idea of how each Clan interprets zellbrigen. The table shows two diff erent time periods. Pre-Invasion describes the prevalent interpretation prior to the start of Operation Revival (the invasion of the Inner Sphere) in 3049; Post-Invasion reflects each Clan’s view after the Battle of Tukayyid in 3052. During the Inner Sphere invasion (and subsequent events up through the Refusal War), each Invading Clan and many Home Clans experienced an ideological shift that caused changes in their view of zellbrigen. Depending on the time frame in which a given scenario is run, players can use the table as a guide to determine what Clan honor levels are in eff ect before game play begins.

The table gives three diff erent levels of interpretation. A strict interpretation means that the Clan’s warriors generally follow
zellbrigen against almost all opponents (except those considered extremely dishonorable, such as bandits and pirates, or against a long-hated enemy). An opportunistic interpretation means that the warriors follow zellbrigen unless mitigating circumstances dictate otherwise (they are outnumbered/outgunned, they think they can get away with it, and so on). Clans following a liberal interpretation use zellbrigen only against other Clans, and then only if they have the advantage.

ZELLBRIGEN

CLAN HONOR INTERPRETATION TABLE
Clan Name....................Pre-Invasion.............Post-Invasion
Blood Spirit...................Strict.........................Opportunistic
Cloud Cobra.................Opportunistic............Opportunistic
Coyote..........................Strict.........................Strict
Diamond Shark.............Liberal......................Liberal
Fire Mandrill.................Varies (Strict)*...........Varies (Opportunistic)*
Ghost Bear...................Strict.........................Liberal
Goliath Scorpion..........Strict.........................Strict
Hell’s Horses................Opportunistic............Opportunistic
Ice Hellion....................Opportunistic............Opportunistic
Jade Falcon.................Strict.........................Opportunistic
Nova Cat......................Opportunistic............Opportunistic
Snow Raven.................Opportunistic............Opportunistic
Star Adder....................Strict.........................Opportunistic
Steel Viper...................Strict..........................Strict
Wolf.............................Liberal......................Opportunistic
Wolf (in-Exile)..............N/A............................Liberal
*Clan Fire Mandrill’s internal divisions make it difficult to classify the entire Clan;
each Kindraa follows its own interpretations. As such, players can either use the
general classification given in parentheses, or based on information provided
about the Kindraas in various sourcebooks, modify as appropriate.

Under the rules for ritual dueling, or zellbrigen, Clan players must declare a target for each of their dueling ’Mechs. A typical
declaration might sound something like, “I am MechWarrior Seth of Clan Steel Viper. I pilot the sole Summoner in Alpha Star. I hereby invoke the ritual of zellbrigen and challenge the pilot of the Orion adorned with the unit designation eleven to a duel of warriors. In this solemn manner, let no one interfere!” During a duel, no other Clan warrior may attack either of the
dueling ’Mechs. If a third unit interferes with a duel, the dueling Clan warrior may attack the interfering unit, provided that another Clan ’Mech has not already challenged the interloper to a duel. A duel ends when one combatant is destroyed, disabled or retreats from the battlefield.

At Honor Level 1, the Clan warrior upholds all the rules of dueling regardless of his opponent’s actions.

At Honor Level 2, the Clan warrior follows the rules of dueling until the Inner Sphere side takes an action that violates the Clan
honor codes (a third party interfering, a unit involved in one duel fi ring on a ’Mech involved in another duel, and so on). If
this happens, the duel immediately degenerates into a free-forall. During the Weapon Attack Phase, if a player declares that his unit will fire on a target already involved in a duel, any Clan player whose declaration of zellbrigen follows the Inner sphere player’s declaration of a “dishonorable attack” may attack that Inner Sphere ’Mech without regard for honor rules. Only the violator may be attacked in this way.

At Honor Level 3, any infringement of Clan honor in the dueling rules renders the entire ritual of zellbrigen null and void, leaving the Clan ’Mechs free to attack any enemy unit without restraint for the remainder of the game. At Honor Level 4, dueling rules do not apply.

Using zellbrigen in a game requires a certain degree of cooperation between players. A crafty Inner sphere player can
exploit the rules of engagement to deny the Clan player any targets. Not only is this grossly unfair, but it is also inaccurate in
terms of the BattleTech universe (plus, it’s not much fun for the Clan player).

Finally, the Clan player should not be expected to adhere to the rules of engagement when it would be foolish to do so, as in the following example:

You are playing the Clans in a scenario with Honor Level 1. You have one Daishi and your opponent has four ’Mechs: a Banshee, an Orion, an Atlas and a Spider. The Spider challenges the Daishi to a duel, which the Daishi accepts. The
Spider then uses its superior movement rate to hide behind hills and heavy woods so that the Daishi never gets line of sight to
it. Meanwhile, the other three members of the Spider’s lance pound the Daishi to dust. The Daishi cannot retaliate because
its player must adhere to Clan honor, which in this case means he can only attack the ’Mech that challenged him to a duel. He
vainly attempts to chase the Spider, while “off -limits” enemies destroy his BattleMech. Requiring the Daishi in this example to strictly obey the rules of engagement means that the Clan player must sit back and allow his unit to be destroyed. To give players some options in such situations, use the following guidelines to adjudicate the use of zellbrigen in game play.

1. Making the Challenge: One of the most important parts of a duel is the challenge. This takes place during the Weapon
Attack Phase, when attacks are declared. When a Clan unit declares an attack on a unit that it has not attacked before, it is eff ectively announcing its intention to duel—the Clan player should verbally issue his challenge at this time. Dueling makes
Initiative even more important, as Initiative also determines the order of attack declaration and challenges.

If the Inner Sphere side outnumbers the Clan side, it is considered bold (but acceptable) for a single Clan ’Mech to challenge more than one opponent at the same time. All of a single ’Mech’s opponents are considered part of the same duel and may fi re on the lone challenger. However, at least one target must be left for each ’Mech on the Clan side (this tradition does not apply to non-’Mech Clan units). In fact, Clan MechWarriors greedy for battlefi eld glory may force their own armored vehicles, infantry units or even Elementals out of combat in this way.

Though a single Clan ’Mech may challenge more than one Inner sphere ’Mech, additional Inner Sphere ’Mechs cannot invite themselves into an onging duel even if the Clans outnumber their side. Such an action is a breach of zellbrigen. 2. Refusing a Challenge: A Clan warrior need not accept a challenge issued by an Inner Sphere warrior, especially if he suspects the challenge is a ploy to abuse zellbrigen and achieve victory through deceit. As a general rule, a Clan warrior can refuse a challenge from a ’Mech of a diff erent weight class than his own, as long as he issues a challenge against another Inner Sphere ’Mech instead.

Also, though Inner Sphere warriors are not expected to accept or refuse challenges, the Inner Sphere side must abide by Clan honor when Honor Levels 2 or 3 are in effect or else risk touching off a melee. In these cases, the Inner Sphere player can refuse challenges from Clan ’Mechs outside the challenged ’Mech’s weight class as long as an alternate challenge is made.

Finally, any challenge must be accepted if no alternate targets are in play.

3. Declaring a Duel Void: Certain situations may render a duel void, even if strict adherence to the rules of engagement (Honor Level 1) is in force. In these cases the judgment of the layers must prevail; however, the gamemaster can use the following simple penalty system to judge these situations. The penalty system is intended to enforce the idea that dueling ’Mechs must actively fi ght one another for the duel to be valid Because Clan warriors call people without honor dezgra, the penalties are referred to as dezgra points.

Each of the infractions listed below earns the violator a dezgra point, unless the violator’s opponent declines the penalty (which he might do if he decides that the action was tactically appropriate). If a dueling ’Mech accumulates 3 dezgra points, it is clear that the duel is dishonorable, and so it becomes void in the End Phase of the turn in which the third point was earned. No dueling ’Mech can earn more than 1 dezgra point per End Phase.

If a dueling unit intentionally moves out of its opponent’s line of sight, the unit earns 1 dezgra point.

If a dueling unit has line of sight to its opponent but intentionally fails to fi re at the enemy, the unit earns 1 dezgra point. This guideline assumes that at least one shot is possible, meaning that the enemy unit is within the fi ring arc and range of the weapon being fired.

If a dueling unit moves out of fi ring range of all its weapons, the unit earns 1 dezgra point.

If the unit earns no dezgra points in a turn, it may remove 1 dezgra point in the End Phase of that turn. A unit can not, however, reduce its dezgra points to zero in this way. Once a unit has accumulated 3 dezgra points, any Clan unit may freely fi re on it for the remainder of the scenario without violating the dueling rules.

Area-Effect Weapons: Area Aff ect Weapons (as well as any system that requires multiple units to operate, such as TAG, C3, semi-guided LRMs and so on) by their nature violate Zellbrigen. No Clan warrior will use any area-eff ect weapon system or special munitions while fi ghting at Honor Levels 1, 2 or 3. Only at Honor Level 4, when dueling rules do not apply, will a Clan warrior use such systems.

A Clan warrior’s response to an Inner Sphere unit declaring an attack using such a system against a Clan unit depends on the honor level in use. At Honor Level 1, the Clan warrior upholds all the rules of dueling, regardless of the type of weapon used. At Honor Level 2, the duel degenerates into a free-for-all, with the violators—the unit that fi red the area effect weapon, designated with TAG or used a C3 system— open to attack by any Clan unit. At Honor Level 3, the use of area-eff ect systems renders the entire ritual of zellbrigen null and void.

Physical Attacks

Unlike dueling, the Clans’ dislike of physical attacks in ’Mech combat is an informal, if widespread, custom. No explanation is yet known for this distaste, though some experts suspect that Nicholas Kerensky chose to encourage a long-range fighting style among the Clans.

At Honor Level 1, a Clan warrior never makes physical attacks in ’Mech combat. At Honor Level 2, a Clan warrior may make a physical attack only if an enemy unit makes one first. During the Physical Attack Phase, if the Inner Sphere player declares a physical attack, any Clan unit whose declaration follows that violation of Clan honor may freely engage that ’Mech in physical combat.

At Honor Level 3, a single physical attack by an Inner Sphere ’Mech allows all Clan warriors to retaliate in kind against all enemy units for the remainder of the game. At Honor Level 4, the taboo against physical attacks no longer applies.

Retreat

Clan MechWarriors despise their Inner Sphere counterparts because they consider Inner Sphere armies dishonorable warriors fi ghting in inferior ’Mechs. Therefore, Clan warriors consider retreating from Inner Sphere opponents a disgrace almost beyond redemption. When allowed to choose whether or not to flee a losing battle, many Clan warriors prefer to fight to the death.

At Honor Level 1, a Clan warrior never retreats. At Honor Level 2, Clan warriors may retreat from enemy ’Mechs that are using advanced technology, but never from ’Mechs, vehicles or infantry units using 3025 (introductory) technology. At Honor Level 3, Clan warriors may retreat from any vintage of enemy ’Mech, but will not retreat from vehicles or infantry units. At Honor Level 4, Clan warriors may retreat at will.

Total Warfare pages 273 -275


#20 xxREVxx

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Posted 22 December 2012 - 08:16 AM

Outstanding post, Skylarr :)





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