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"Premium" Mechs -- They're cool yo.


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Poll: Do you want to see "premium" Mechs? (518 member(s) have cast votes)

Do you want to see "premium" Mechs?

  1. Yes, within reason. (249 votes [48.07%])

    Percentage of vote: 48.07%

  2. No, go back to WoT. (269 votes [51.93%])

    Percentage of vote: 51.93%

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#281 Aelos03

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Posted 21 May 2012 - 11:50 AM

View PostMakuta Icarax, on 21 May 2012 - 11:43 AM, said:

thank you, i mean they should be glad that its F2P in the first place and then their gonna complain that they add premium content.


damn you are selfish if something like that happens then this game is goner.

BTW i look forward to smash your cockpit.

#282 Smiffy

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Posted 21 May 2012 - 12:02 PM

The only problem with named/notable 'hero' mechs is that its not hard to find their configurations online or in TROs/era reports. one thing they could do is take the star trek online route and make the premium mechs have lets say some tiny advantage like an extra device slot or like a special device such as up armoured UAV's or something. nothing that will increase the martial prowess of a mech, and definately nothing out of the timeline.

side bar: UAV's were confirmed right? I thought I heard them mentioned a while back in the pilot skills/role warfare buisness.


side bar 2: as to this whole non paying players are whiney children who dont support the developer buisness. Free to play games and the developers and players alike need to know that if the free player can not compete competitively (which is all this game is being billed as atm) they will lose interest and never pay. in a free to play environment the player needs to be enticed to pay not feel they have to because they keep getting fragged by the ******** with the uber quad mech who has the ability to destroy free mechs by looking at them. there is a line between what is good premium content, and what is bad premium content.

Edited by Smiffy, 21 May 2012 - 12:14 PM.


#283 Prosperity Park

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Posted 21 May 2012 - 12:27 PM

View PostSmiffy, on 21 May 2012 - 12:02 PM, said:

The only problem with named/notable 'hero' mechs is that its not hard to find their configurations online or in TROs/era reports. one thing they could do is take the star trek online route and make the premium mechs have lets say some tiny advantage like an extra device slot or like a special device such as up armoured UAV's or something. nothing that will increase the martial prowess of a mech, and definately nothing out of the timeline.

They will provide no advantages other than the confidence they grant you.

No special equipment, no more slots than other Mechs unless there are drawbacks to compensate for those extra slots, no up-armored accessories that are Hero-specific. They are hardpoint variations.

Edited by Prosperity Park, 21 May 2012 - 12:28 PM.


#284 Mason Grimm

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Posted 21 May 2012 - 12:33 PM

View PostProsperity Park, on 21 May 2012 - 12:27 PM, said:

No special equipment, no more slots than other Mechs unless there are drawbacks to compensate for those extra slots, no up-armored accessories that are Hero-specific. They are hardpoint variations.


And you can get them in Pink!! Paul's favorite color.

Have he just about......

Posted Image

???????????

#285 trycksh0t

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Posted 21 May 2012 - 12:43 PM

You know what, if someone wants to pay money and run around in Yen-Lo-Want or Prometheus when they become available, let 'em. They're no better than other 'Mechs, still the same weight and can only carry the same amount of equipment. They don't magically carry more weapons, or harder hitting ones, or more armor than 'Mechs of the same weight class. They are, in no way, superior to other designs, they're just another variant, you shoot 'em and they die, just like anything else.

#286 FinnMcKool

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Posted 21 May 2012 - 12:56 PM

It just hit me that there really is more than one game here; there is the Merc game , where mercs can take contracts and mostly fight on the fringe ; there is the Faction game that fights on their own borders and we dont know how those matches will be chosen, then there is the lone wolfs who seem to have no choices about who or where they fight , then some time in the future the Clans will fall into the mix.

It seems to me that there could be a lot of "other" opportunity's for the Devs to charge cash or make money on things that arnt anything to do with Mechs or the Battle value , or fighting at all,

Dont forget about the Meta Game , or chances to maybe fight in Historic battles ect. ect. ect.

The Mechwarrior universe is so big with Comstar,Clans , Factions , Houses, Pirates , Mercinarys...................

just take my money PLEASE..........

#287 Prosperity Park

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Posted 21 May 2012 - 12:59 PM

I love this thread because the horsemeat is SO tender.

#288 Solis Obscuri

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Posted 21 May 2012 - 02:01 PM

Posted Image

#289 Gremlich Johns

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Posted 21 May 2012 - 02:09 PM

View PostProsperity Park, on 21 May 2012 - 12:59 PM, said:

I love this thread because the horsemeat is SO tender.



Funny you should bring this up, Steak Tartar was evolved from the practice among the Horde of placing a piece of meat between the riding blanket and the horse's back to tenderize as well as slightly salt and cook the meat - not raw but almost.

Yummy thread!

#290 Solis Obscuri

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Posted 21 May 2012 - 02:13 PM

View PostGremlich Johns, on 21 May 2012 - 02:09 PM, said:



Funny you should bring this up, Steak Tartar was evolved from the practice among the Horde of placing a piece of meat between the riding blanket and the horse's back to tenderize as well as slightly salt and cook the meat - not raw but almost.

Yummy thread!

Ugh. The image of a Mongol pounding his meat on the back of a horse is not an appetizing one... :wacko:

#291 Thomas Oreland

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Posted 21 May 2012 - 02:18 PM

If this game turns into a pay to win like so many seem to be pushing for MWO is doomed to Mediocrity at best! I will find that a very sad moment :/

#292 Gualty

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Posted 21 May 2012 - 02:18 PM

I think that the only thing u should pay for is time.
A way to skill faster (kind of premium account that gives bonus %), a way to buy c-bills, and everything that allow a player that can play 6 hours a week to team up with players that plays 6 hours a day without being a useless nuisance.
But stuff like premium mechs, or premium ammo, or premium modules, sounds too much WoT, and this is not good.

Edited by Gualty, 21 May 2012 - 02:21 PM.


#293 Seagon

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Posted 21 May 2012 - 02:29 PM

View PostGualty, on 21 May 2012 - 02:18 PM, said:

I think that the only thing u should pay for is time.
A way to skill faster (kind of premium account that gives bonus %), a way to buy c-bills, and everything that allow a player that can play 6 hours a week to team up with players that plays 6 hours a day without being a useless nuisance.
But stuff like premium mechs, or premium ammo, or premium modules, sounds too much WoT, and this is not good.


As you say, that would indeed be pay to win, though if you'd only buy certain "limited edition" (Or signature) frames you can fit with normal every day modules and weapons... why not add those kind of innocent, non game breaking shinies to the list?
I don't see any harm in that to be honest.

But i agree to the worries on game-breaking purchases... it happens in so many games already and even though it doesn't mean it will make some games less fun, or that it will properly break a game, it can go very wrong, very fast.

#294 Aelos03

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Posted 21 May 2012 - 02:35 PM

View PostGualty, on 21 May 2012 - 02:18 PM, said:

I think that the only thing u should pay for is time.
A way to skill faster (kind of premium account that gives bonus %), a way to buy c-bills, and everything that allow a player that can play 6 hours a week to team up with players that plays 6 hours a day without being a useless nuisance.
But stuff like premium mechs, or premium ammo, or premium modules, sounds too much WoT, and this is not good.


6 h = 42 hours ? thats too much if so that should be really expensive, image what would happened if that boost comes in hands of guy that played 42 hours... he will make 300 hours/12 days a week with that boost, thats so broken.

#295 Christopher Dayson

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Posted 21 May 2012 - 02:50 PM

View PostChristopher Dayson, on 21 May 2012 - 05:33 AM, said:


How is it pay to win to pay with cash for the same exact thing someone else can get with time? Explain it to me. Please. I really want to know.

All I see is Time = Money. Someone who purchases a chassis with MC instead of C-Bills is simply paying to cut out some time. It doesn't make them better at the game. It doesn't give them some magic armor or magic bullet. It's just a chassis, a variant anyone else can get with some time.

Not everyone has time to grind 40 hours a week into a video game. Some people have jobs, lovers, family, heck even a dog can take up time.

For those who don't have the time, or are unwilling to spend hours grinding it out, then they pay for the /convenience/. That's it. Convenience. Time.

That's not giving them an advantage over anyone else at all since everyone else can get the same exact stuff...

So explain how it is pay to win, please?



Still no response. That's because it's not Pay to Win. People need to chill out and stop acting like a lemming.

#296 PANZERBUNNY

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Posted 21 May 2012 - 04:09 PM

View PostAelos03, on 21 May 2012 - 11:15 AM, said:


well if game is f2p then they should be equally able in combat as paying ones, if its not "equal playing field" then its not f2p its exactly what we don't want, and this game won't have future in competitive play and it will lose many players because of that, so no still they are not parasites i want my friend that can't afford to spend 20+ dollars in game to be equal with me (i don't think my friend or any other player is parasite ), and you are wrong when you say they give nothing in return they give everything more players this game have that batter
as i said in my previous post maybe they won't pay but friends he hooked to this game will.sorry your logic fails again.


They should be happy to be playing AT ALL. THANK you for this ?!!free!? gaming experience. Should everything be offered on a plate? No.

They can still compete and be useful and have fun. That's the key. Fun.

Those that rail against people who PUT money into the game for certain advantages or bonuses to their playing experience is VERY detrimental and essentially borderline jealous.

Be happy with what you have and what you can do in game without coveting other peoples abilities. Should we re-write the 10 comandmentrs and apply them to Battletech? "Thou shalt not covet another Mans Mech Machine". ;)

"Oh I can't play with that shiny toy so I expect other people to play at my level of enjoyment and expectation."

Everyone has a place. Those who wnat to play as tourists and those who can devote time, effort money and lore to a hopefully evolving gaming experience.

#297 Marson Wells

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Posted 21 May 2012 - 04:29 PM

'hero' :huh:

I always had trouble explaining how players would have some other guys mech, (or whatever), from historical canon. I can't rationalize it, much less why 12 guys would have that same Mech, and I doubt I ever will. Not without some serious backstory anyway.

Speaking of backstory: If the 'hero mechs' were manufactured variants of the original armor, (presumed long retired and no longer in use), then I might see a point to having it; otherwise, I prefer anything that goes into the game be immersive content and 'just some variation' of currently existing armors. Same goes for guns and the rest.

'Hero' stuff is like cutting off some guys hand and attaching it to your stump while he's still breathing. ..or after for that matter; all the same to me. It's his/hers and should stay that way. Sure, it's sci-fi fantasy, but the principle is the same: you just don't go around wearing someone elses underwear. :blink:

#298 Morashtak

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Posted 21 May 2012 - 05:41 PM

View PostChristopher Dayson, on 21 May 2012 - 02:50 PM, said:



Still no response. That's because it's not Pay to Win. People need to chill out and stop acting like a lemming.

Exactly. We will never be allowed to shoot AC10 rounds out of our AC5. Our JJs will never allow us to shoot across the map like a <shudder> LAM </spit>. One person's PPC will do the same damage as anyone else's. As I stated in the "Hero" thread the only way to make a P2W Mech is to break the construction rules. And we know what would occur should that happen. Some would just like the ability to buy the bays and fill them with Mech Lab LEGAL Mechs.

So an additional question would be; If a Mech is built using the Mech Lab making it legal to play how is it P2W?

We'll get no coherent answer for that question, either.

#299 Rejarial Galatan

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Posted 21 May 2012 - 07:12 PM

View PostMaffa, on 21 May 2012 - 12:36 AM, said:


i dont see why I should care about hero mechs at all? Are they for real? Will they be implemented for sure? Isnt it just a hypothesys? I am for selling silver bullets (one supershot of something, a one use only camo net, or NARC beacon, or drone radar, pick your choice), and/or assault mechs only that will be paired accordingly in MM. I am totally against below assault level pay mechs. I may be in for pay variants, but the most successful sales will be the most convenient and thus the most unbalancing.

This is a pattern that i see over and over. In order to be successful this game HAS to be appealing to new players, young players, players that must be enticed to pay for something valuable. What is a Black Widow for them? Its just a name. They want to play robots. Do you think WoT servers are brimming with history enthusiast that want to run the excitement to drive a Tiger into battle? Or people that want to play a new way to frag each other?

in order to survive this game must be taken away from hard core enthusiast's hands and be given to the general audience. Canon will be safe, okay, but something has to be sacrificed. Something has to be sold, and what has a value for a hardcore BT gamer probably has not for a new casual gamer. If you could just stop thinking like BT nerds and embrace the possibility that there will be more than someone that will play your game without knowing nor willing to know a thing about Yen Lo Wang if not forced to everything will become clearer.

to take this game away from us hard core enthusiasts takes it away from our own developers who, btw are hard core enthusiasts! This game does not need to pander to the instant gratification crowd. I am glad that your idea of silver bullets is something that cannot nor will be included as that would be supreme tactical advantage and they already said: cannot buy tactical advantage.

View Posttrycksh0t, on 21 May 2012 - 12:43 PM, said:

You know what, if someone wants to pay money and run around in Yen-Lo-Want or Prometheus when they become available, let 'em. They're no better than other 'Mechs, still the same weight and can only carry the same amount of equipment. They don't magically carry more weapons, or harder hitting ones, or more armor than 'Mechs of the same weight class. They are, in no way, superior to other designs, they're just another variant, you shoot 'em and they die, just like anything else.

to do this, kills the legacy of what those mechs were in the lore and the canon. to harm canon and lore is a really bad idea.

#300 PANZERBUNNY

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Posted 21 May 2012 - 07:18 PM

People want games to fit to their needs. It nerd nature. Selfish and entitled.

What if the general audience for this game WAS the hardcore enthusiasts? Has anyone ever thought about that. ;)

Casuals can always be converted and absorbed.

Edited by PANZERBUNNY, 21 May 2012 - 07:20 PM.






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