Aside from MW2, where you could hit a dead mech and pieces of it would fly everywhere, no Mechwarrior game has really modelled what happens when big things collide at high speeds. An 80 ton Charger at full sprint has a kinetic energy of 25 million joules and a lot of force too. In MW3, when mechs hit, they would awkwardly bounce and move back a little. In MW4, you got a "clank" and a bit of damage, but nothing visual. Now we have CryEngine 3, and I wouldn't mind seeing it used.
A 75 ton mech is out of ammo, and decides to charge a little 25 tonner that isn't paying attention to his surroundings. The clash with great force. What happens?
EDIT: I'm only calling it Timber Wolf so I don't get a bunch of Clanners saying "it's not a Mad Cat it's a Timber Wolf! Nyaaah!"
Edited by Zakatak, 17 May 2012 - 07:03 PM.