VIP status gives people who make a real money purchase in the game a lifetime 50% boost in XP earned during each match.
I think the paying gamers that have busy careers/families may get burned by the f2p model at times because they just don't have the 30-100 hours a week to put in to achieve much in the grind.
It's a pretty high probability that there are a few people on these boards that have jobs that will preclude them from closely competing in XP gain with someone home from school or on summer vacation without a job and a lot of time. One of life's little funnies is usually an individual has time when they have little money/job, and all too often little time with spendable money.
Keep in mind, the grind will have to be something extensive to get a chassis because they are few.
The marriage of the f2p model and some thoughts behind VIP:
I believe the developers deserve to earn wages, and the better the game the more. Unfortunately donations and good will has not worked yet in sustaining a game, so we need mutually good incentives.
I think it's great for people to just donate towards the games production as a thank you but that will be limited.
I also believe that the customer of a F2P game is not unjustified in desiring some tangible/palpable benefit for spending their money, other than the aesthetics.
(I think many of us agree we don't want to be coerced even subtly, so lets pretend that psychology won't predominant in this game.)
Many of us know there are many pitfalls in trying to marry the two, but it has been done with some success for both parties in recent times.
So how do you receive tangible benefit for spending money you take time of life to earn, in desire to support the developers and free community?
I think the idea Tribes: Ascend uses works real well:
A 50% XP bonus per match if you made a real money purchase in the game, something fairly substantial like $10-$20 at least.
Edit: Please think of this 50% XP boost I mentuion in Tribes:Ascend equaling 1.5 X more C-bills per match.
It's hardly a big advantage and yet tangible beyond a thank you for the game, shouldn't those who pay have something tangible since time is often something they lack?
What do you all think?
Please discuss! We have great devs on these boards particularly, that are likely to see your thoughts.
(For the record: I personally never have and never see myself spending a dime on the look of my digital in game character, it's not how I think/spend real money. But I don't have a problem spending a $100 for a great game as I've said for over a decade.)
edit: P.S. Please no "Can we stop comparing MWO to Tribes:Ascend?", I hardly started yet.
Edited by MadBoris, 18 May 2012 - 02:44 PM.