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Mechs manufactured by HOUSE


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#21 Adridos

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Posted 19 May 2012 - 10:10 AM

View PostWoodstock, on 19 May 2012 - 07:31 AM, said:



Be aware, that these are only mechs that we have wider access to and they don't have to be our own (like Sunder, Blackjack, or Owens on the list). ;)

#22 checker

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Posted 19 May 2012 - 12:24 PM

Thanks to all for the input, very helpful info.

#23 Sleeping Bear

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Posted 19 May 2012 - 01:20 PM

View PostArikiel, on 18 May 2012 - 08:41 PM, said:

Bell belonged to the Capellan Confederation until about 3028ish. They might not control it any more but they would have had it producing Clints for them throughout the Succession Wars. Lots of time to fill their ranks with these Mechs even if that can't make new ones anymore. It's not just a matter of who currently controls these factory worlds but who controlled them in the past and for how long.

Sure the Capellans had Clints in their soldiery, but in 3028 Hanse Davion pretty much handed them their *** in the Fourth Succession war. Most of the major Capellan units took a severe *** beating and lost a lot of those front-line-unit-assigned Clints.

If memory serves me, The CCAF had Ravens, Vindicators, and Cataphracts to rebuild with. The LCAF favored Commandos, Griffins, Zeus, Banshee, and Atlas. The DCMS used Jenners, Panthers, Wolftraps, Dragon/Grand Dragon, Catapults, Chargers(remod), Hatamoto-Chi, Victor, Katana, and Maulers. AFFS used Valkyrie, Javelin, Wolfhound, Centurion, Enfield, Enforcer, Blackjack, Cataphract, Ceasar. There are a lot of models and nations that elude me but this is what I remember from memory. A lot of the changes occured in 3028 and 3039. Several key factories changed hands during this time between the CCAF-AFFs and AFFS-DCMS. Namely the Cappellans lost Tikonov to the AFFS and the one I remember is the AFFS losing their primary Victor factory to the DCMS in 39'.

Edited by Sleeping Bear, 19 May 2012 - 01:20 PM.


#24 Zakatak

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Posted 19 May 2012 - 01:31 PM

Manufactured in the Free Worlds League, Post-3039, pre-Clan Invasion.

Raven RVL-3L - 3048
Trebuchet TBT-7M - 3048
Shadow Hawk SHD-5M - 3048
Hermes HER-3S - 3047
Warhammer WHM-7M - 3047 < super awesome
Marauder MAD-5D - 3047
Hunchback HBK-5M - 3046
Pheonix Hawk PXH-3M - 3045

As well as most variants of the Awesome and Cicada, being entirely FWL mechs.

Edited by Zakatak, 19 May 2012 - 01:35 PM.


#25 Christopher Dayson

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Posted 19 May 2012 - 01:32 PM

Forgot the Awesome, I'm pretty sure the FWL has been making Awesomes forever.

#26 Adridos

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Posted 19 May 2012 - 01:42 PM

View PostZakatak, on 19 May 2012 - 01:31 PM, said:

Manufactured in the Free Worlds League, Post-3039, pre-Clan Invasion.

Raven RVL-3L - 3048



Quote from TRO 3050: "Produced only by Hellespont Industries on Sian, the Raven is striding off the assembly line bristling with the most advanced electronics ever seen in the Inner Sphere. "

#27 Forscythe

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Posted 19 May 2012 - 07:34 PM

It would be excellent to restrict certain mechs to certain houses along with weapons. That would make something like salvage, upgrading and trading something great and unique.

#28 Adridos

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Posted 19 May 2012 - 11:51 PM

View PostForscythe, on 19 May 2012 - 07:34 PM, said:

It would be excellent to restrict certain mechs to certain houses along with weapons. That would make something like salvage, upgrading and trading something great and unique.


But it would also upset millions of Davion players which thought their uberhouse made all the good things and found out that they just stolen them, givng them no Jenners, Dragons, Ravens, etc. ;)

#29 AussieGiant

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Posted 19 May 2012 - 11:56 PM

I definitely think they should use the production locations to limit availability of mechs to various houses...also to limit the availability of mech classes. Assault = Very Rare; Heavy=Rare, Medium=Common, Light=Rare.

#30 Owl Cutter

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Posted 20 May 2012 - 03:44 AM

You mentioned sarna.net and I am assuming you were able to find the Battlemech portal with factional categories. Since that is not what you need, I think Crouton Command might be just the ticket. It's based on poring over Objective Raids and a variety of other sources, to compile as much canon info as possible on what is manufactured where:

http://www.pryderock...ies/industries/

There's the original directory, for about 3065, and an updated directory with incomplete info.

EDIT: I was totally mistaken about the timeframe, so I corrected this post.

Edited by Owl Cutter, 20 May 2012 - 03:49 AM.


#31 Beazle

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Posted 20 May 2012 - 04:02 AM

A big thing to remember, canon wise, is that BT is big on salvage. So, while one faction may produce a particular mech, any faction that comes into conflict with said faction would have the opportunity to salvage, refit and redeploy a unit captured in battle.

Obviously this is a no-fun scenario for a game. Who would want to play if the first time you lost, somebody else got to salvage your mech and you had to go work at Mech-Lube until you found another?

It does, however, give an explanation as to why any faction can manage to find any mech (for a price).

#32 Owl Cutter

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Posted 20 May 2012 - 04:15 AM

Ugh. Letting us have several battlemechs is a huge deviation from canon, but it's one I wholeheartedly agree with, much like having the pilot not die.

I am okay with this having pilot death and/or dispossession result in "This turn of events did not actually happen, move along." in the interest of having the game actually work and be fun, and since these annulments only apply to some players and not others, with the "timeline" becoming inconsistent rather than forking ever time any one plays a game, I don't see a problem with letting us salvage loot from wrecks that for the opponent, retroactively never happened.

In fact, I am particulary fond of the idea of salvage since it would add another consequence to consider when choosing equipment that would push balance just that little bit toward "weaker" weapons and chassis; it would incentivise, even if just a little, trying to master whatever equipment options end up becoming less popular.

#33 Forscythe

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Posted 20 May 2012 - 04:49 PM

I'm not sure they took salvage into consideration, but how great would it be to take a group of mediums and bring down a nice prize like a heavy or assualt mech. Trade what parts you don't need to another faction maybe if you are a mercenary make a few bucks on the black market. You would have a nice little economy and reason to field the lesser mechs in hopes of a big payoff.

#34 Christopher Dayson

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Posted 20 May 2012 - 04:56 PM

Salvage is a no-brainer. They aren't going to have it.

What would be the point of paying for a skin, or a chassis if someone else could just kill you and take it. Since it's been confirmed that we will not lose mechs, for good or ill, when they are shot out from under us there's nothing to salvage.

Otherwise one person buys a module, he loses his mech, someone gets something they didn't pay for thus devaluing the point of paying for anything.

Is it against canon? Sure. But so is lack of pilot death (Make a new account now), constrained battle fields (You went out of bounds so boom!), and a bunch of other things.

By letting everyone have equal access to all the mech's then it's a no harm no foul situation and adds to the fun.

#35 Forscythe

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Posted 20 May 2012 - 05:58 PM

Yeah I guess your right an economy would just bring about people who would exploit it really. I could see people making accounts with certain factions just to get mechs so they could salvage to other factions to sell on markets.

#36 Sychodemus

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Posted 21 May 2012 - 05:27 AM

They could simply allow faction specific 'Mechs to be available to that faction for a certain amount of time (like a month or two) and then open it to other factions afterwards - with the option to purchase early via real world money or double the market value in C-Bills.
All in all, exclusivity doesn't last long within the tech levels of the BT universe.





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