So what is endgame exactly?
#1
Posted 19 May 2012 - 04:40 AM
#2
Posted 19 May 2012 - 04:47 AM
#3
Posted 19 May 2012 - 04:47 AM
As far as I know anyway
#4
Posted 19 May 2012 - 04:51 AM
I do have to agree with you this is maybe slightly just a tiny bit worrying especially considering the game will be launching with only like 10 Mechs or something. That is going to become fairly old fairly fast, so I hope Piranha is up to the task of releasing new content on a very regular basis. However it's important to note their advancement tree is nothing like WoT. Well, actually, it's a LITTLE like WoT but not really. WoT has very limited, linear advancement -- there are very, very few Tanks that actually have plausible armament options and most of the time it's simply a linear advance up the Tech Tree to the best tank of your preferred type (Heavy, Medium, TD, Arty). MWO will have much, much more emphasis on customization to suit different playstyles, which is why they're making it possible to access the heavies and assault mechs right off the bat. I'm sure there will be a lot of people who's first urge is to get in the biggest, most bad-*** assault Mech they can, but Piranha has adamantly maintained that they are putting every effort into balancing the game so that Lights and Mediums remain critically important and effective Mechs compared to Heavies and Assaults.
#5
Posted 19 May 2012 - 04:51 AM
#6
Posted 19 May 2012 - 04:53 AM
#7
Posted 19 May 2012 - 04:56 AM
There will also be more variants you may wish to try to achieve.
Don't forget the Mechlab! For many players, constantly playing with the Mechlab to make new builds will be a big part of the game. your stock Atlas may be nice, but the Mechlab will let you customize it further to suit how you want to play (and you'll need to earn Cbills to buy those new parts)
There is also two different kinds of XP trees to progress, each mech you own (and each variant) has a mech efficiency tree you'll need to build up, gaining XP specifically for that chassis to improve torso twist, acceleration, better heat dissipation, faster startup/shutdown, jump jet efficiency.. And then so it all over again in the next Atlas variant. completing all the efficiency trees for all variants unlocks yet more bonuses.
Then maybe you want a Scout mech for those days you don't want to pilot your Atlas. Do all of that all over again for a Raven instead.
Then you have the pilot XP skill tree, which lets you define your role on the battlefield. You can pick up and improve abilities, plus unlock the ability to deploy modules which grant new specialized skills (Such as the Command role tree allowing access to air strikes and satellite imagery)
Also you will gain progress with your House, unlocking new ranks and cosmetic items, and fighting to increase your House's total standing in the sector.
Then there will be new mechs, new maps, new game types being added.
Enough yet? Then in a year or so the Clans invade, and who knows what will happen then!
Edited by Redshift2k5, 19 May 2012 - 05:11 AM.
#8
Posted 19 May 2012 - 05:00 AM
#9
Posted 19 May 2012 - 05:01 AM
#10
Posted 19 May 2012 - 05:03 AM
He who dies with the most toys wins.
#11
Posted 19 May 2012 - 05:05 AM
#12
Posted 19 May 2012 - 05:09 AM
#13
Posted 19 May 2012 - 05:16 AM
You join a party of 12 level 80 tanks, clerics and wizards and go into a dungeon to slay a dragon...i mean Natacha Kerensky in a Timberwolf.
#14
Posted 19 May 2012 - 05:18 AM
Pilot levels might make it easier to do certain things, but having a maxed pilot =/= endgame. You log in, strap in a mech, and go shoot people, profit.
#15
Posted 19 May 2012 - 05:20 AM
and by then there will be new mechs!
Maxing your skills does not = end-game, but it does equal progress, and you'll have to work at it to complete that progress, even if you start the game on day 1 with the mech you want there is a lot to do to improve!
Edited by Redshift2k5, 19 May 2012 - 05:22 AM.
#16
Posted 19 May 2012 - 05:25 AM
DeathGuardOO14, on 19 May 2012 - 04:40 AM, said:
What is the endgame of chess, or soccer?
What is the endgame of games like Counter Strike or DotA?
Well, you can always try out new mechs, but unlocking everything just for the sake of unlocking? That's principle of pets doing something stupid like sitting down for the sake of some more food...
Edited by Adridos, 19 May 2012 - 05:25 AM.
#17
Posted 19 May 2012 - 05:50 AM
#18
Posted 19 May 2012 - 05:57 AM
That's *my* endgame.
#19
Posted 19 May 2012 - 06:14 AM
#20
Posted 19 May 2012 - 06:16 AM
Jakebob, on 19 May 2012 - 04:47 AM, said:
I had read this as well and I envision this having simularities to WW2online where you fight for each area moving on to the next area until one side or the other controls the majority of the map which then would be reset / restarted to a neutral map. In the end it's all about having fun and bragging rights.
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