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Let us look at this realistically.


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Poll: Should devs be looking more objectively at wartime tech in MW:O? (171 member(s) have cast votes)

Well, should they?

  1. Yes. (19 votes [11.11%] - View)

    Percentage of vote: 11.11%

  2. No. (125 votes [73.10%] - View)

    Percentage of vote: 73.10%

  3. Depends. (On what?) (27 votes [15.79%] - View)

    Percentage of vote: 15.79%

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#121 Solis Obscuri

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Posted 21 May 2012 - 12:44 PM

1. There are a ton of 2750-3050 'mech designs that aren't in the game yet, and will provide many months of future content.
2. Canonically, LostTech discoveries in the 3040s-3050 are becoming more available, and most will be present in game at launch.
3. Trying to balance the existing weapon systems and technologies taht will be in-game at launch is a tall order, let alone trying to tack on a bunch of new stuff capriciously.
4. All missiles are canonically guided, except Draconis 'Dead-Fire ammunition, MRMs, and periphery Rocket Launchers.

#122 Carl Wrede

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Posted 21 May 2012 - 02:37 PM

View PostDaMavster, on 21 May 2012 - 09:25 AM, said:


Of course, a few batteries of surface-to-orbit nukes would take care of that problem. Perhaps more cost effectively, just add a small yield nuke to all of your satellites (this is a culture of war after all). Enemy bombardment starts happening, launch a 15 kiloton GPS satellite nuke at them.

"Eh, we don't need GPS coverage of the Balkans anymore: they turned it into a crater. Well, good thing our satellites pull double duty!"

Oh yeah? Well then the Death Star comes along and blows your entire planet up from a distance way to far for your missiles to do anything about it! ;) :D

#123 Skylarr

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Posted 21 May 2012 - 03:13 PM

Somethig else others did not mention, and, I forgot t mentions was COMSTAR. For reason that can only be described in books and source books. Comstar decided that only they should have all the advance Tech. There are many incidents were technology was found and White Mechs of aerospace showed up and destroyed it. Everyone uses HPGs. Comstar watched the transmissions. The the info from the Helm Memory Core made it out because 2 enemies worked together so everyone got copies of it instead of noone. Comstar could not stop that from happening. They tried.

#124 DaMavster

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Posted 22 May 2012 - 07:01 AM

View PostSkylarr, on 21 May 2012 - 10:12 AM, said:

If you are invading a planet the first thing you would do is take out its satellites from range. That is what missiles and aerospace is for. Since during the 1st and 2nd succession wars warships were still around I might have launched nukes or other NBCs. But, maybe the enemy knew you would do that and has a secret base on an asteroid that they could launch aerospace with their own Nukes. Do you see were this is going.

Nukes were so widely used that at a certain point both sides agreed, either official or unofficially, to stop using NBCs. They decided to use conventional military forces.

As for Battlemechs. Someone developed a military vehicle far more superior to any other military vehicle out there. It can gain access to any terrain. Far more resilient to damage than anything else out there.

Maybe you do have a gun that can fire a shell at a target 3 miles away. It is not strong enough to penetrate this new armor at such ranges. So now you have to wait for the Mech or tank to get closer.

Look at the soviet tanks built in the 50 and 60. Able to destroy an enemy tank at long ranges. Now place that tank point blank to am M1. What happens. This happened in Kuwait in the 90s. M1s took on a group of older soviet tanks at point blank. the M1s only had scratches on them.

People want things explained in exact detail. Use your imaginations. That is what Fiction is.


I was being sarcastic, but that's hard to read in text. Regardless, destroying satellites is hard. They're small, whizzing by at thousands of miles per hour, and if they're not transmitting are indistinguishable from asteroids or space junk. Unless you're prepared to blast every chunk of space debris larger than a microwave oven, some blacked out satellite weapons are gonna make it.

Weapons technology always outpaces defense. If not, wars would be bloodless standoffs. I'd put good money on a contemporary Tomahawk versus a fictional Battlemech: 1000lbs of high explosive going off against your hull can't be good, ablative armor be &@^%ed. That much over-pressure would probably kill the pilot even if the Mech survived.

View PostCarl Wrede, on 21 May 2012 - 02:37 PM, said:

Oh yeah? Well then the Death Star comes along and blows your entire planet up from a distance way to far for your missiles to do anything about it! ;) :D


Exactly! Then Galactus comes by and ends the universe! :D



To everyone who thinks I'm actually trying to argue for realism, I'm not. I wouldn't change a thing in the Dune universe, Star Wars universe, or BattleTech universe. It's fiction and fiction I like. I'm just trying to point out what a boring game BattleTech would be if the Devs "updated" it to a more realistic setting given what science knows now. MOAB versus BattleMech? Ant, meet boot. (the bomb weighs half as much as a Locust Mech. You can't tell me that would do nothing)

BattleTech is fun. Let's keep it as is and enjoy it. :)

#125 Skylarr

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Posted 22 May 2012 - 07:19 AM

View PostDaMavster, on 22 May 2012 - 07:01 AM, said:


I was being sarcastic, but that's hard to read in text. Regardless, destroying satellites is hard. They're small, whizzing by at thousands of miles per hour, and if they're not transmitting are indistinguishable from asteroids or space junk. Unless you're prepared to blast every chunk of space debris larger than a microwave oven, some blacked out satellite weapons are gonna make it.

Weapons technology always outpaces defense. If not, wars would be bloodless standoffs. I'd put good money on a contemporary Tomahawk versus a fictional Battlemech: 1000lbs of high explosive going off against your hull can't be good, ablative armor be &@^%ed. That much over-pressure would probably kill the pilot even if the Mech survived.



Yes the Tomahawk would be able to take out a Battlemech. The point is that the technology to make them has been lost.

#126 neodym

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Posted 22 May 2012 - 07:29 AM

View PostSkylarr, on 22 May 2012 - 07:19 AM, said:


Yes the Tomahawk would be able to take out a Battlemech. The point is that the technology to make them has been lost.


your going at it from bad Angle.... that thing with trying to argue with "oh,that technolodgy was lost",in this time the 2012 kids make homming missiles,in 3012 kids will make time machines and spaceships capable of wormhole travell trough multiple universes,saying that in that year we cant haz it becose its lost tech is as silly like

if cavemen played some game set in year 2012,but they wouldnt put spear in that game becose it would too OP and will kill the balance,.... "you know,its year 2012,the mighty spear technolodgy,the sharp stone on stick was so high tech and we kinda lost this technolodgy for milenia and centuries"


the thing about mechwarrior is that is art,not science.... it may pretend to look like science but seriously,dont try to argue about mechwarrior with real world logic,that thing is 100% unreal


if mechwarrior was realistic the LRM would have range enough to leave stratosphere of earth and strike any places in universe lightyears away,if mechwarrior was realistic cannon size AC20 would one shoot kill any mech at like miles and miles away.... but that will not be fun

Edited by neodym, 22 May 2012 - 07:32 AM.


#127 Skylarr

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Posted 22 May 2012 - 07:35 AM

I would have my Mech travel ahead in time to appear after the missile exploded but my Tech took out my Flux Capacitor.

#128 Technoviking

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Posted 22 May 2012 - 07:52 AM

You think that's weird? What about the time the Jedi's played the Star Trek team in spaceball, using Red Matter for the ball and light sabers for the bats. Luckily Harry Potter was able to send the red matter into space before anyone tried to catch it, where it hit Sauron right in the eye causing a huge explosion over Solaris 7. What a weird day that was!


Does Warhammer 40k or Gundam have this problem, or once elves and undead and undead space aliens are involved you don't worry about realism?

#129 Hanged Man

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Posted 22 May 2012 - 09:17 AM

You are missing the point. If we wanted a game to simulate modern warfare, well, I hear they have one. If you want one depicting the cutting edge of military technology, you really wanted a fighter sim or DEFCON. It's not our world, it's not realistic, but it's full of big stompy mechs and I wouldn't change it even if I could.





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