Mech's we cannot wait to build.
#1
Posted 20 May 2012 - 06:17 PM
50 Tons
Chassis: Endo Steel (2.5 Tons)
Cockpit: 3 Tons
Gyro: 4 tons
Engine: 350 Standard - 7/11 movement (29.5 Tons)
Heat Sinks: 10 Double
Armor: 5 Tons Ferro Fibrous (89.6 points of armor)
Armor Allocation
Head 9
Center Torso: 30 / 4(rear)
Legs: 23 each (1 shy of max in each)
Weapons: Large Laser in the Center Torso (5 tons) & Medium Laser in the head (1 Ton)
Since you know, there's no bleed through. High speed, non-XL engine so no death for losing a side torso, armor where I need it.
Check!
#2
Posted 20 May 2012 - 06:21 PM
#3
Posted 20 May 2012 - 06:23 PM
#5
Posted 20 May 2012 - 06:29 PM
#6
Posted 20 May 2012 - 06:31 PM
Gun Bear, on 20 May 2012 - 06:21 PM, said:
A Cicada with an XL-Engine dies from side torso destruction. It doesn't get the benefit of non-existent armor locations and lack of bleed through.
Kung Fu grip however is essential, can't believe I missed that.
#7
Posted 20 May 2012 - 06:34 PM
Make a Raven sporting every bit of EW equipment that can be bought
Start designing my own version of Comstar ClanBuster mechs
#8
Posted 20 May 2012 - 06:38 PM
Christopher Dayson, on 20 May 2012 - 06:31 PM, said:
A Cicada with an XL-Engine dies from side torso destruction. It doesn't get the benefit of non-existent armor locations and lack of bleed through.
Kung Fu grip however is essential, can't believe I missed that.
Christopher Dayson, on 20 May 2012 - 06:31 PM, said:
A Cicada with an XL-Engine dies from side torso destruction. It doesn't get the benefit of non-existent armor locations and lack of bleed through.
Kung Fu grip however is essential, can't believe I missed that.
Why does everyone ***** about the XL engine being a death sentence? Maybe on a heavy or assault mech that mounts a [Redacted] of armor it does but in the case of a 'mech like the Cicada that mounts 3 tons of standard armor and is 60% engine, switching to an XL engine and freeing up 10 tons of space to mount 7 tons of Ferro Fibrous armor is a GOOD thing. That allows the chassis to carry maximum armor and actually improves the survivability by about two-fold.
Besides it takes 3 engine hits to destroy a mech and an XL takes 2 slots in the side torsos so it might get wounded badly but still requires a CT or other side torso shot to kill it.
#9
Posted 20 May 2012 - 06:41 PM
Light 'Mechs are good and all, but honestly, they're TOO limited in their capabilities.
In the Light-class, only the 35-tonners ever catch my eye, the rest are just extra cash, waiting to be pocketed.
However, in warfare, I never go below a Medium-class. And the lightest in the Mediums I know of, is the Strider.
I've gotten speeds in excess of 300kph BEFORE M.A.S.C. engagement in a Strider. All of it from a 15-ton standard engine. Admittedly, it left me a touch light-armed... but when you're cranking speeds nearing the sound barrier, with a quartet of Medium Pulse Lasers running on a trio of Doubles... hehe... Slower 'Mechs are the targets of your fury when your harasser is out of range before you can get a target lock.
Especially when said harasser is 40-tons, and has jumped ON you at roughly 400kph several times and left before your righteous fury could be adequately aimed.
...I love my Striders.
#10
Posted 20 May 2012 - 06:41 PM
Christopher Dayson, on 20 May 2012 - 06:17 PM, said:
50 Tons
Chassis: Endo Steel (2.5 Tons)
Cockpit: 3 Tons
Gyro: 4 tons
Engine: 350 Standard - 7/11 movement (29.5 Tons)
Heat Sinks: 10 Double
Armor: 5 Tons Ferro Fibrous (89.6 points of armor)
Armor Allocation
Head 9
Center Torso: 30 / 4(rear)
Legs: 23 each (1 shy of max in each)
Weapons: Large Laser in the Center Torso (5 tons) & Medium Laser in the head (1 Ton)
Since you know, there's no bleed through. High speed, non-XL engine so no death for losing a side torso, armor where I need it.
Check!
I disagree.
I really hope that you can only choose one basic chassis and not be able to swap an XL to a non-XL engine.
ie
if you choose a CN-9D chassis then you can have the endo-steel and the XL
if you choose a CN-9A chassis then you can have the standard internals and standard engine.
No swapping XL for standard or vice versa.
Also specifically if you have a large weapon; it is AUTOMATICALLY allocated in the Right Arm (like pretty much ALL Centurion variants) which have the largest weapons in the RA.
There are these things I called mech character that I hoped are implemented somehow.
Allowing change such as XL and endo and allocations makes this game again into the min-max that Mechwarrior3 and 4 had become IMO.
Edited by Yeach, 20 May 2012 - 06:46 PM.
#11
Posted 20 May 2012 - 06:43 PM
Gun Bear, on 20 May 2012 - 06:38 PM, said:
Sorry dude, but only the clanners get the two side torso crit XL engines..IS versions have three.
The Cicada however, as you said, is one of the few mechs that improves dramatically with the XL.
#12
Posted 20 May 2012 - 07:55 PM
Dragon DRG-5N
Vlar 300XL
Endo Steel
12.5 tons standard armor
10 DHS
Gauss Rifle (3 tons ammo)
4 Medium lasers
2 Streak-2 (1 ton ammo)
BAP
GECW
#13
Posted 20 May 2012 - 08:22 PM
Swap out the standard engine for an XL to keep that great speed for a substantail weight reduction. (The heart of the Dragon)
Increase the efficiency of the L.R.M. 10 with an Artimes IV. Giving it greater damage capacity, softening up targets at long range. (The reach of the Dragon)
Replace the AC/5 with an AC/10 (with two tons of ammo) for greater punch at medium range. (The Strength of the Dragon)
Change the Medium Lasers to Medium Pulse Lasers to add a bit more discouragement for those that get to close. (The respect for the Dragon)
Upgrade the Heatsinks to Double Heatsinks so I can keep a cool head under most circumstances. (The calm of the Dragon)
Cover it with 11 tons of Ferro-Fibrous Armor. Giving it a respectable 197 points (4 short of the max) of staying power. (The hide of the Dragon)
Which leaves 1.5 tons left over for a nifty Gaurdian ECM. (The stealth of the Dragon)
Fear the Dragon!
#14
Posted 20 May 2012 - 08:29 PM
Quote
5,872,185 C-Bills
1,071 BV
---
Magna 245 XL
Standard Structure
6.5 Tons FF Armor
4 Jumpjets
2 Double Heatsink
---
4x Small Laser
1x SRM-6 (+2 Ammo)
---
Guardian ECM
CASE
Quote
Vox 280 XL
Endo Steel Structure
6.0 Tons FF
2x Medium Laser
1x UAC/5 +4
3x Heatsink
Quote
Pitban 320 XL
Standard Structure
14.5 Tons FF
4x ER Large Laser
2x Streak SRM-2 +2
14x Double Heatsink
Quote
-----
Core Tex 275 XL
Endo Steel Structure
11.5 Tons Standard Armor
1 Double Heatsink
-----
1x LBX-10 Autocannon (+3 Ammo)
2x SRM-4 (+2 Ammo)
3x Small Laser
-----
CASE
Guardian ECM
AMS (+1 Ammo)
Quote
-----
Magna 260 Standard
Endo Steel Structure
12.5t Standard Armor
1 Double Heatsink
4 Jumpjets
-----
2x LRM-15 (+5 Ammo)
4x Small Laser
-----
2x Artemis IV
1x Beagle Active Probe
And one other variant of the Dragon I can't find. It uses a standard engine which is something I need to do more.
Edited by Zakatak, 20 May 2012 - 08:37 PM.
#15
Posted 20 May 2012 - 08:33 PM
Christopher Dayson, on 20 May 2012 - 06:17 PM, said:
50 Tons
Chassis: Endo Steel (2.5 Tons)
Cockpit: 3 Tons
Gyro: 4 tons
Engine: 350 Standard - 7/11 movement (29.5 Tons)
Heat Sinks: 10 Double
Armor: 5 Tons Ferro Fibrous (89.6 points of armor)
Armor Allocation
Head 9
Center Torso: 30 / 4(rear)
Legs: 23 each (1 shy of max in each)
Weapons: Large Laser in the Center Torso (5 tons) & Medium Laser in the head (1 Ton)
Since you know, there's no bleed through. High speed, non-XL engine so no death for losing a side torso, armor where I need it.
Check!
your premise is severly flawed.
they said hitting a dead side wont cause bleed into center, they did not say turing a dead side into a shot, would prevent the shot from bypassing the dead side and hitting center. in fact, turning into the shot is going to ensure the shot hits the center, as theres no arm or side there any longer to impede it.
also, no current mechs in the list, can mount a large laser in the ct. or a med laser in the head, theres no hardpoints on any of our current base chasis to do this.
#16
Posted 20 May 2012 - 09:35 PM
Soon enough you will all realize, it's not a trashcan with legs, it's a beer keg with legs!
#17
Posted 20 May 2012 - 10:03 PM
EDIT: That is a damned fine CN9 build, though. B-) It's like a bigger JR7-A.
Edited by William Petersen, 20 May 2012 - 10:04 PM.
#18
Posted 20 May 2012 - 10:07 PM
Cicada
Engine Replace 320 XL frees up 11 tons
Armor 7.5 tons Ferro Fibrous
Electronics: Beagle and Guardian
Weapons, replace CT small Laser with Medium Laser, add NARC to RT
Final Stats:
Speed: 129 k/h
Armor: 7.5 tons FF (134 pts)
Electronics: Beagle, Guardian
Weapons: 3 Md Laser (LT, RT, CT), NARC (RT)*
Ammo: NARC x1 (RT)*
Alternate Configurations: 1 - Replaces all weapons with 3 Md. Pulse Lasers
2 - Replace NARC and ammo with SRM 4 and ammo*
*This is if it has the proper hard points
Basically a stealth fighter jet on legs.
#19
Posted 20 May 2012 - 11:14 PM
280 VOX XL Fusion
Endo-steel Internals
6 tons of Ferro-Fibrous armor distributed especially to the torso's. Arms will have the least armor allowed in MWO; torsos the most.
Armament:
LBX-10 (Left torso)
3xMedium Pulse Laser (one in each torso)
1 ton of Cluster LBX-10 ammunition (or Slug, depending on the implementation of clusters) (Left leg)
(the arms get NOTHING; they LOSE!)
--
I shall use the speed to avoid my target whilst cooling down my obviously hot 'Mech. Conversely, my shots will count due to the added accuracy and power of the triple Medium Pulse Lasers and closing the distance with my target won't be a problem. The Pulse Lasers will be what might kill my target, while I'll use the LBX-10 to soften up my foes as a whole for my team.
In addition, by concentrating my armor where it counts, I will be able to survive fairly well. If I can manage to upgrade to double heat-sinks on an already expensive build, well, I'll do it and then become friggin' chilled out, yo.
It shall be a great combat support scout.
Edited by Applejack, 20 May 2012 - 11:20 PM.
#20
Posted 20 May 2012 - 11:17 PM
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