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How To: Create Your Own Art Using Pgi's Mechs

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#1401 Heffay

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Posted 29 March 2015 - 09:07 AM

Coming in hot!!

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#1402 mad kat

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Posted 30 March 2015 - 01:57 PM

Clan hunt :
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Environment by The_Guardian_of_the_Desert_by_outeq.

Edited by mad kat, 30 March 2015 - 10:16 PM.


#1403 mad kat

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Posted 01 April 2015 - 07:22 AM

Fallen crusader:
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Environment, glory days by hypnotic.

Edited by mad kat, 01 April 2015 - 07:31 AM.


#1404 mad kat

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Posted 08 April 2015 - 01:17 PM

Yen low wang patrol
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environment by fednan

Edited by mad kat, 10 April 2015 - 11:17 AM.


#1405 SpOoKy777

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Posted 09 April 2015 - 02:42 PM

Does anyone attempted to export the Urbie, yet? Any problems?

I get CTD's without errors in Blender the moment I launch the script...

Script is generated correctly as far as I can tell, everything is green...

Edited by SpOoKy777, 09 April 2015 - 02:43 PM.


#1406 Heffay

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Posted 10 April 2015 - 08:04 AM

View PostSpOoKy777, on 09 April 2015 - 02:42 PM, said:

Does anyone attempted to export the Urbie, yet? Any problems?

I get CTD's without errors in Blender the moment I launch the script...

Script is generated correctly as far as I can tell, everything is green...


2.73 has a bug where it will crash on import. I haven't tried 2.74 yet, but you will probably need to downgrade to 2.72 in order to get the models imported.

I really need to submit a bug report to blender.

#1407 baabaa214

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Posted 10 April 2015 - 09:10 AM

I installed 2.74 yesterday.

I was able to get the Urban and Zeus mechs from the import.

#1408 CyclonerM

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Posted 10 April 2015 - 09:10 AM

View Postmad kat, on 08 April 2015 - 01:17 PM, said:


environment by fednan


THAT must be a MWO map! :wub:

#1409 mad kat

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Posted 10 April 2015 - 11:16 AM

View PostCyclonerM, on 10 April 2015 - 09:10 AM, said:


THAT must be a MWO map! :wub:


Because of the green taint. Yeah i thought so too.

#1410 SpOoKy777

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Posted 10 April 2015 - 12:22 PM

Quote

2.73 has a bug where it will crash on import. I haven't tried 2.74 yet, but you will probably need to downgrade to 2.72 in order to get the models imported.


Quote

I installed 2.74 yesterday.
I was able to get the Urban and Zeus mechs from the import.


Thx guys, I'll try 2.74...

#1411 NautilusCommand

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Posted 11 April 2015 - 12:27 AM

View PostSpOoKy777, on 10 April 2015 - 12:22 PM, said:




Thx guys, I'll try 2.74...

Is this how you go about drawing your stuff or are you dabbling in 3D modeling?

#1412 CyclonerM

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Posted 11 April 2015 - 12:39 AM

View Postmad kat, on 10 April 2015 - 11:16 AM, said:

Because of the green taint. Yeah i thought so too.

I actually meant that MWO should have an urban map like that, but i see what you mean ;)

#1413 baabaa214

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Posted 11 April 2015 - 03:21 AM

View PostNautilusCommand, on 11 April 2015 - 12:27 AM, said:

Is this how you go about drawing your stuff or are you dabbling in 3D modeling?


I use Blender to pull the model and export it into a fbx file.
Then I import the model into the 3ds Max and render my pix in Max.

Here is one of many I have done in Max.

Posted Image

#1414 NautilusCommand

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Posted 11 April 2015 - 06:56 AM

View Postbaabaa214, on 11 April 2015 - 03:21 AM, said:


I use Blender to pull the model and export it into a fbx file.
Then I import the model into the 3ds Max and render my pix in Max.

Naw, I was asking spooky if he used blender/3ds max to draw over (or to move things around for reference.) unless baabaa you're saying you're Spooky :ph34r:

#1415 parman01

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Posted 12 April 2015 - 03:10 AM

I've noticed newer mechs don't have [mechname]_scale.cfg model in the directory. Instead there's just bunch of individual components. Is there a way to export complete mech from the game?

#1416 Heffay

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Posted 12 April 2015 - 05:30 AM

View Postparman01, on 12 April 2015 - 03:10 AM, said:

I've noticed newer mechs don't have [mechname]_scale.cfg model in the directory. Instead there's just bunch of individual components. Is there a way to export complete mech from the game?


Yup, watch the tutorial videos; specifically the 2nd one (and supplement). Goes over how to use the mech importer script to get the components into Blender.

#1417 ShadowLiger

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Posted 12 April 2015 - 10:34 PM

So I have been using the import script and I keep getting these errors seen in the following link http://imgur.com/1fTjIz9
and when I import into Blender I get the error that timberwolf_variant not defined. If anyone happens to know where I might be stuck I would appreciate it. Thanks.

#1418 Heffay

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Posted 13 April 2015 - 04:59 AM

View PostShadowLiger, on 12 April 2015 - 10:34 PM, said:

So I have been using the import script and I keep getting these errors seen in the following link http://imgur.com/1fTjIz9
and when I import into Blender I get the error that timberwolf_variant not defined. If anyone happens to know where I might be stuck I would appreciate it. Thanks.


2 things:

1) Run mech importer with the leading ".\" since it doesn't appear to be in the path. so: .\mech-importer.ps1

2) Be sure to modify the script so the variable points to your particular setup. Read the comments at the top of the script for more details. I think it's $basedir.

#1419 ShadowLiger

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Posted 13 April 2015 - 04:59 PM

http://imgur.com/WkD23eA
Finally got that after some trial and error, but the import.txt python script failed when moving it into blender. Currently my settings are as follows:

$basedir = "C:\Users\Aincrad\Desktop\MWO\04_10_2015" # this is where you extracted all the *.pak files from the game. \objects, \textures etc
# will be under this dir
$imageformat = ".dds" # Default image file format. If you want to use .pngs, change this

# convert the path so it can be used by Blender
$basedir = $basedir.replace("\","\\")

# Set the weapons variable to assign variant materials. Hero, invasion, blanks and Phoenix parts are variants.
$weapons = "hero","missile","narc","uac","ac2","ac5","ac10","ac20","gauss","ppc","flamer","_mg_","lbx","laser","ams","phoenix","blank","invasion"



By the way thank you for your help and inspiration, Its really nice to have something else to 3d print other than RC aircraft parts.

Edited by ShadowLiger, 13 April 2015 - 05:00 PM.


#1420 TheMundaneYesYes

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Posted 14 April 2015 - 05:28 AM

I know I should probably read all 72 pages for this answer, if there is one, but time is short and I have a doctors appoinment coming up in 34 minutes.

I am having a issue with Netfabb Basic creating flipped faces and random geomitry that is all but destorying a few models. I was told that the issue I am having could be a bad install or it failed to uninstall everything from a prior installation. Any truth to this, or some suggestions?





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