Jump to content

What's your favourate Mech weapon?


182 replies to this topic

#141 CrescentHawk

    Member

  • Legendary Founder
  • 73 posts

Posted 10 November 2011 - 07:47 PM

Gauss Rifle. High damage, long range and virtually no heat. Whats not to like?

#142 Wil Scarlet

    Member

  • Members
  • PipPip
  • 40 posts

Posted 10 November 2011 - 07:49 PM

PPC without question with a smattering of SRM's

BTW no ER weapons on this time line guys as well as no 'light' gauss i don't think

Edited by Wil_Scarlet, 10 November 2011 - 08:02 PM.


#143 Grayson Pryde

    Member

  • Members
  • PipPip
  • 317 posts
  • LocationGermany Erfurt

Posted 10 November 2011 - 08:25 PM

Sure the PPC is the godess of the energy weapons but i liked the Gauss-Rifle, the Clan AC 2 and my huge Arrow 4s!!!!!

#144 Adam ODochartaigh

    Member

  • Legendary Founder
  • 362 posts
  • Facebook: Link
  • LocationMorningside, Pandora OA, Tamar March, Lyran Space, Federated Commonwealth

Posted 10 November 2011 - 08:38 PM

I always enjoyed the LRM20's myself. Mix a couple Med Lasers in there & you've got yourself a stew goin!!

#145 Cavadus

    Member

  • Members
  • PipPip
  • 296 posts
  • LocationNova Roma, Alphard

Posted 10 November 2011 - 09:22 PM

They weren't that great in the boardgame but I've always enjoyed the AC-5 and AC-10. And as much as I hate admitting it I was quite fond of the RAC-5 in Mw4:M.

Edited by Cavadus, 10 November 2011 - 09:23 PM.


#146 KnowBuddy

    Member

  • Legendary Founder
  • 290 posts

Posted 10 November 2011 - 10:09 PM

MRMs

For some reason (I never was into Macross) the "Macross Missile Massacre" effect is just pretty freaking cool to me. MRMs give you the maximum number of missiles possible with the distance to allow some pretty impressive convergence of barrages (without being so far away that you can't see the look on your target's face just before impact). Plus they have quite the learning curve for effective timing and use, upping the gratification factor in my opinion.

#147 MagnusEffect

    Member

  • Legendary Founder
  • 383 posts

Posted 10 November 2011 - 10:38 PM

I'm an IS "barbarian" first and a BT player a close second, therefore my answer is obviously GIANT METAL HANDS OF DEATH! :wub:
Posted Image

Edited by MagnusEffect, 10 November 2011 - 10:47 PM.


#148 Treadstone

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 10 November 2011 - 11:59 PM

Sword...just cant go past a good decapitation

#149 Raiyuken

    Member

  • Elite Founder
  • 23 posts

Posted 11 November 2011 - 12:15 AM

Short Range : Any SRM
Medium Range : Autocannons
Long Range : Particle Projection Cannons, PPC
Stealth/Sniping engagement : Gauss Rifles (D'uh)
Siege engagement : LRMs
Endurance Engagement : Lasers

#150 Volk

    Member

  • Members
  • PipPip
  • 10 posts
  • LocationSouth Africa

Posted 11 November 2011 - 12:15 AM

PPC : Good Dammage, Good range, no ammo requirements and its been around for ages.

Edited by Volk, 11 November 2011 - 12:16 AM.


#151 Raiyuken

    Member

  • Elite Founder
  • 23 posts

Posted 11 November 2011 - 12:19 AM

View PostCrescentHawk, on 10 November 2011 - 07:47 PM, said:

Gauss Rifle. High damage, long range and virtually no heat. Whats not to like?


Pew~ pew~! Oh darn missed waiting for ammo load click.......
.....
....
...
..
.
Where is the click?
*Ammunition depleted*

#152 Owl Cutter

    Member

  • Members
  • PipPip
  • 160 posts

Posted 11 November 2011 - 01:25 AM

Ooh, battle fists are fun but if I'm gonna be doing melee attacks I'd want a quad 'mech. The PSR bonus works well going both ways.

Oddly, I seem to have always gravitated toward some form or other of PPC + Medium Laser combo, but with added Flamers, despite dramatically differing gameplay across all the MW games I've played. I think it is because I was a horrible, horrible munchkin when first exposed to the BT world through MW2. In that game, clan über-PPC splash damage made them terrifying head-choppers since they were easy to hit the head with and, as noted by Ice Trey, the damage didn't get divided. The C/ÜMPL was a perfect complement for hitting things that moved fast, and for filler in between "snowball" blasts. It's basically the clan version of our Medium Laser, IMO. In MW3 I started liking the Large Pulse Laser since smaller lasers no longer got an insane power boost through cycle speed, range is always nice to have, and the LPL most resembled the Laser Sabre in "Recoil," the game whose engine MW3 was based on. I remember wishing the PPC could be more like the Arc Sabre, to match.

I finally started branching out in the MW4 generation, when the Large X-Pulse Laser helped me warm up to the idea of boating one weapon type when I have enough room for mixing. The new "Linked PPC" became my favourite clan weapon when it became available, and the LCBL dethroned the LXPL as my favourite Spheroid weapon, partly due to nostalgia for constant laser fire.

In the turn-based game, it depends on the platform and sometimes era. For battlemechs, I still very strongly prefer bracket setups over alpha-striking boats. For Succession Wars battlemechs, it's all about the classic PPC + Medium Laser combo. The lasers are the epitome of close-range zombietech weaponry, the PPC looks to me like the best main gun available, and they go together like two halves of one whole. For tanks, I see little reason to use much other than LRM racks or artillery. Due to the differences in the way battlemechs and other vehicles carry different weapon types, a truckload or trackload of LRMs is very impressive firepower for the cost and weight- and it can hit to great range, from behind cover.

Outside the succession wars, I also rather like the other PPC weapons for 'mechs- ER, Heavy, Snubbie, and yes, even the Light one. Plasma Rifles are really mean urban or taiga weapons; the AC/10 already shines in such roles, so having one with tonnage, space and heat costs matching the classic PPC for easy swap-in is nice enough. As if that weren't enough, it adds the effect of 5 flamers for free, and has non-volatile ammo. The classic LB-10 and Gauss earn an honorable mention when CASE is available, but I'm more of a zombie fan since that's where 'mechs shine compared to tanks. For tanks, it's much the same as in the Succession Wars, but now with Semi-Guided and Thunder munitions.

For clan stuff, I don't have as much tabletop familiarity but IMO the Large Pulse Laser looks like the best deal. It works very well on just about any 'mech type for any role, is easy for clan 'mechs to carry, and the pulse is undervalued in BV. The Medium Pulse Laser, ER Large Laser, ER PPC and LRMs follow closely.

#153 Aniquilator6

    Member

  • Legendary Founder
  • 248 posts
  • LocationLoures, Lisboa, Portugal

Posted 11 November 2011 - 02:26 AM

Gauss Rifles (especially that Heavy Gauss Rifle *.* )
PPCs (what's not to like? :P)

#154 God of War

    Member

  • Elite Founder
  • 417 posts
  • LocationGermany/Stuttgart

Posted 11 November 2011 - 02:31 AM

Ultra AC/20 & RAC 5!

#155 Hayden

    Member

  • Legendary Founder
  • 1728 posts

Posted 11 November 2011 - 03:16 AM

AC/5. Regular, vanilla AC/5. It has good range, decent fire power, lots of ammo per ton, you won't break a sweat using it (I.E. marginal heat) and It won't break down from firing too fast (looking at you, Ultra AC/5).

#156 Victor Carnage Shaw

    Newbie

  • Members
  • Pip
  • 2 posts

Posted 11 November 2011 - 03:28 AM

Guass Rifle all the way for me.

#157 yarddog

    Member

  • Legendary Founder
  • 27 posts
  • LocationChicagoland

Posted 11 November 2011 - 03:46 AM

I like the old brutal punch and vicious kick personally. Medium lasers and SRM's are solid

#158 wolf on the tide

    Member

  • Members
  • PipPip
  • 137 posts
  • Locationnext to the keyboard

Posted 12 November 2011 - 01:54 PM

(just to clarify)

A hijacked Union class drop ship filled with high explosives and reactor cores, set on a collision course from orbit with the enemies mech base would be considered "cheating" and "a monumental waste of resources",

would it ?

(yeah, i know, but we once suggested this to a GM in the old PnP version just to see the look on his face)

#159 Traejun DiSanctis

    Member

  • Members
  • PipPip
  • 66 posts
  • LocationLos Angeles, CA

Posted 12 November 2011 - 02:20 PM

UAC/10 - Better ROF, top end damage, good range. Usable by even light mechs (though that's tight), but better-suited for mediums. Can be effective for both brawlers @ point or engagements at medium range.

I loved the RAC systems as well, but I hope they are not in the game.

Edited by Traejun DiSanctis, 12 November 2011 - 02:21 PM.


#160 wolf on the tide

    Member

  • Members
  • PipPip
  • 137 posts
  • Locationnext to the keyboard

Posted 12 November 2011 - 03:34 PM

once you get past the " big gun fetish" the medium laser is the most cost/effective "gun" in the game...

...but thats not to say it's the most cost/effective "weapon" in the game.
because a decent Martell laser will still set you back more than a few crates of vibro-mines.
any light mech pilot that decides to set them to 40+ tons and lead you into an ambush situation is going to make a fortune in scrap metal salvage





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users