What's your favourate Mech weapon?
#141
Posted 10 November 2011 - 07:47 PM
#142
Posted 10 November 2011 - 07:49 PM
BTW no ER weapons on this time line guys as well as no 'light' gauss i don't think
Edited by Wil_Scarlet, 10 November 2011 - 08:02 PM.
#143
Posted 10 November 2011 - 08:25 PM
#144
Posted 10 November 2011 - 08:38 PM
#145
Posted 10 November 2011 - 09:22 PM
Edited by Cavadus, 10 November 2011 - 09:23 PM.
#146
Posted 10 November 2011 - 10:09 PM
For some reason (I never was into Macross) the "Macross Missile Massacre" effect is just pretty freaking cool to me. MRMs give you the maximum number of missiles possible with the distance to allow some pretty impressive convergence of barrages (without being so far away that you can't see the look on your target's face just before impact). Plus they have quite the learning curve for effective timing and use, upping the gratification factor in my opinion.
#147
Posted 10 November 2011 - 10:38 PM
Edited by MagnusEffect, 10 November 2011 - 10:47 PM.
#148
Posted 10 November 2011 - 11:59 PM
#149
Posted 11 November 2011 - 12:15 AM
Medium Range : Autocannons
Long Range : Particle Projection Cannons, PPC
Stealth/Sniping engagement : Gauss Rifles (D'uh)
Siege engagement : LRMs
Endurance Engagement : Lasers
#150
Posted 11 November 2011 - 12:15 AM
Edited by Volk, 11 November 2011 - 12:16 AM.
#152
Posted 11 November 2011 - 01:25 AM
Oddly, I seem to have always gravitated toward some form or other of PPC + Medium Laser combo, but with added Flamers, despite dramatically differing gameplay across all the MW games I've played. I think it is because I was a horrible, horrible munchkin when first exposed to the BT world through MW2. In that game, clan über-PPC splash damage made them terrifying head-choppers since they were easy to hit the head with and, as noted by Ice Trey, the damage didn't get divided. The C/ÜMPL was a perfect complement for hitting things that moved fast, and for filler in between "snowball" blasts. It's basically the clan version of our Medium Laser, IMO. In MW3 I started liking the Large Pulse Laser since smaller lasers no longer got an insane power boost through cycle speed, range is always nice to have, and the LPL most resembled the Laser Sabre in "Recoil," the game whose engine MW3 was based on. I remember wishing the PPC could be more like the Arc Sabre, to match.
I finally started branching out in the MW4 generation, when the Large X-Pulse Laser helped me warm up to the idea of boating one weapon type when I have enough room for mixing. The new "Linked PPC" became my favourite clan weapon when it became available, and the LCBL dethroned the LXPL as my favourite Spheroid weapon, partly due to nostalgia for constant laser fire.
In the turn-based game, it depends on the platform and sometimes era. For battlemechs, I still very strongly prefer bracket setups over alpha-striking boats. For Succession Wars battlemechs, it's all about the classic PPC + Medium Laser combo. The lasers are the epitome of close-range zombietech weaponry, the PPC looks to me like the best main gun available, and they go together like two halves of one whole. For tanks, I see little reason to use much other than LRM racks or artillery. Due to the differences in the way battlemechs and other vehicles carry different weapon types, a truckload or trackload of LRMs is very impressive firepower for the cost and weight- and it can hit to great range, from behind cover.
Outside the succession wars, I also rather like the other PPC weapons for 'mechs- ER, Heavy, Snubbie, and yes, even the Light one. Plasma Rifles are really mean urban or taiga weapons; the AC/10 already shines in such roles, so having one with tonnage, space and heat costs matching the classic PPC for easy swap-in is nice enough. As if that weren't enough, it adds the effect of 5 flamers for free, and has non-volatile ammo. The classic LB-10 and Gauss earn an honorable mention when CASE is available, but I'm more of a zombie fan since that's where 'mechs shine compared to tanks. For tanks, it's much the same as in the Succession Wars, but now with Semi-Guided and Thunder munitions.
For clan stuff, I don't have as much tabletop familiarity but IMO the Large Pulse Laser looks like the best deal. It works very well on just about any 'mech type for any role, is easy for clan 'mechs to carry, and the pulse is undervalued in BV. The Medium Pulse Laser, ER Large Laser, ER PPC and LRMs follow closely.
#153
Posted 11 November 2011 - 02:26 AM
PPCs (what's not to like?
#154
Posted 11 November 2011 - 02:31 AM
#155
Posted 11 November 2011 - 03:16 AM
#156
Posted 11 November 2011 - 03:28 AM
#157
Posted 11 November 2011 - 03:46 AM
#158
Posted 12 November 2011 - 01:54 PM
A hijacked Union class drop ship filled with high explosives and reactor cores, set on a collision course from orbit with the enemies mech base would be considered "cheating" and "a monumental waste of resources",
would it ?
(yeah, i know, but we once suggested this to a GM in the old PnP version just to see the look on his face)
#159
Posted 12 November 2011 - 02:20 PM
I loved the RAC systems as well, but I hope they are not in the game.
Edited by Traejun DiSanctis, 12 November 2011 - 02:21 PM.
#160
Posted 12 November 2011 - 03:34 PM
...but thats not to say it's the most cost/effective "weapon" in the game.
because a decent Martell laser will still set you back more than a few crates of vibro-mines.
any light mech pilot that decides to set them to 40+ tons and lead you into an ambush situation is going to make a fortune in scrap metal salvage
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