With recent patch I see a lot more rubberbanding than before. Apart from that I see no difference, meaning:
78 % of matches a player disconnects before dying
73 % of those disconnects are on my team
(yes, I am recording statistics every match)
I only very seldom have disconnects while in match. But sometimes I cannot enter the match, yet instead, I get a black screen until I kill MWOClient.exe(32) - notice: none of my mechs are in-game after restarting mwo.
Question: Does the team filler (cannot call it a match maker) fill team A completely first and only then fills team B afterwards? AAAAAAAABBBBBBBB
I am asking this question because to me it seems the laggy network connections are often concentrated on one team; and since I have a laggy network connection in Germany that would explain why so many more disconnects are on my team than on the opposing team.
Or does the team filler add Players like this:
A B A B A B A B A B ...
oh, forgot to mention: performance has not changed; still very random-jumpy-ish (7 - 70 fps in match, 150 ms ping average), 4 fps bug stil occurs often - sometimes even in first match after starting mwo
edit: after piloting my ecm raven for a while now it seems disconnects do not come from technical issues but from people deliberately disconnecting when their team is lacking ecm: had only 10 disconnects on my team in 112 matches with my ecm raven
Edited by Asha Catari, 13 January 2013 - 11:35 PM.