Why You Want Mechwarrior Online To Be Free-To-PlayOfficial
Posted 01 March 2012 - 01:47 PM
Well im playing WOT and im enjoying it. But im a MW fan from day one, so if F2P is like their system, youll have a Fan that wont leave you even if you sell his Thor.....
Fk that, id kill you
Looking forward to MWO very much, wishing you luck in making it and hope its soon available for us scum mw pilots.
Posted 01 March 2012 - 05:18 PM
Bill Gates could buy a M1A1 Abrams today and take lessons on using it for the next month( he has the cash). At the end of the month a veteran in an older tank will likely leave him in a smoldering pile of wreckage. Why? Short answer...experience. I feel very strongly that any piloting skills in game should not be able to be obtained by cash.
The reason is laid out above...any yahoo can buy the shiniest new toy...using it still takes time and practice. To put in game terms..it would be like a high class noble child being put in the cockpit...best Mech in the bay, worst pilot.
I don't think that means a weekend warrior should have to suffer at the hands of a player with an all day game window. But neither do I feel like the opposite should happen.
If pilot skills are to be buyable, then there should be caps put on the amount or at least on the amount per session. Allowing for unlimited pilot skills to be bought will lead down dark paths...
Posted 01 March 2012 - 06:53 PM
But I don't just selfishly want another mech game. And I hope that you want the same following things. I want to see more TRO's or polished reprintings of the existing ones. New novels, interviews and new contracts with new and past authors to provide new content inline with the reboot, posters, swag, revised BattleTech sim pods or new ones that can connect to the MWO network. I want to see it grow again when viral marketing and social media can get the word out like never before. I don't want it to take over the world and I don't expect 'Mech pilots to become a statistic.. but I do want it to thrive and be successful.
I want FASA to resurface. Who doesn't want FASA back.
Here are a few ideas that might help generate other ideas or else, revenues to help fill the MWO coffers.
Charge us for an API. Many of us are drooling for an API or API's for things like multiple RL displays, VR helmet display and HUD, and other things. I think joystick support should be fairly out-of-the-box in this day and age, but anything that would take significant time to program, test and debug... make us pay. If I spend anywhere between $200 and $1000 making a cockpit with couch and screens in all the right places, surround sound audio, and either a pneumatic or motor-driven cam system that makes my seat rise and lower with each footfall, I will pay for an API to connect this beast to the game.
Next suggestion: charge us for cockpit highlights, such as colored Neon lighting or CCFL accents. Inside the cockpit and maybe outside. I would think that many players would like to change the "glow" color of the internal ambiance of their cockpit, same as us gamers sometimes like to light up our custom built PC's. In essence, the 'Mech is your custom built can-o-whup-arse-opener and we will spend a great deal of time customizing them and living with them (sounds like my commuter). Would the glow look good coming from behind panels, or from the top, from behind the chair or from behind instrumentation panels below eye level? Just don't allow it to glare in your eyes and it might look nice.
Yet another suggestion: IF AT ALL POSSIBLE, develop an API that Virtual World Tesla pods can use to adapt their control setup to the new MWO game and log-on to expand their content, and license it to them under contract. That or you need to have brand new MWO-branded pods developed. Contract with someone to build a small fleet (if venture capital can be secured) and tour around with literature and radio announcements, get the word out and setup at shopping Malls and conventions, etc... I will volunteer some time where you need me just to help educate new MechWarriors. It would be nice if the shiny new trailor that carried them opens doors on the sides and partially lowers the pods out of the trailer to suspended them in mid-air say a few inches off the ground. Then they could bounce around on pneumatics/hydraulics during gameplay and even though the triailer should have wide stabilizer feet, it might still rock a bit from all the pod action on both sides, which is more realistic. Unexpected rocking while fighting in a 'Mech pod? I'll pay up for sure. Where do I swipe. Do you accept google wallet? Oh, pre-paid "Mechwarrior license" for the pods. CR80 size PVC or poly card with mag-strip.
Posted 01 March 2012 - 08:08 PM
Posted 02 March 2012 - 11:29 AM
Posted 02 March 2012 - 11:40 AM
This is my experience as well.
SURE you can play for Free, but I've not seen a free mode that didn't get tedious as all hell in a matter of just a few weeks or months. If PGI steers away from "Free = Terribly Slow Advancement", then that problem should be minimized.
Posted 02 March 2012 - 06:41 PM
Edited by Phos, 02 March 2012 - 06:42 PM.
Posted 03 March 2012 - 05:12 AM
^This. P2W aside, the biggest problem with F2P is game mechanics, that make "unpaid" advancement in class or available mechs/weapons/systems so slow, it would force payers to pay and pay and pay again. It's much, much better to make a game subscription-based right from the start than letting it end up like that.
Posted 03 March 2012 - 07:49 AM
Of course people would constantly beat each other with their own wallets which would be unfair to some non-paying players, BUT to ease up the stuff for them, what about giving them a chance to earn their Cash Shop items, making them unbound to paying players and being able to sell the cash shop stuff with in-game currency? Or just making contests/events for those and etc... etc...?
Posted 03 March 2012 - 08:24 AM
No, it never was undecided.
Posted 03 March 2012 - 03:19 PM
That's the long and the short of the F2P model for me.
If, /IF/ they keep cash shop to essentially cosmetic items (Paint schemes, icons, decals, cockpit layouts, different mechs of the same weight etc) then MAYBE it'll be a good F2P game. However, Greed is Greed, and they are a company that wants to make money. I'm fine with that. I'm more fine however with being fleeced for 15$ a month than for being fleeced for 40$ a month just to be competitive in either Gear or XP.
Lets see how deep the greed goes.
Posted 03 March 2012 - 03:42 PM
With F2P games, like the OP said, give us the chance to want to invest in the future of the game, therefore giving them the resource to improve upon it. Also with F2P games, we get a broader player base to improve game play for everyone.
I'm looking forward to the release of this particular F2P game, It has been to long in the waiting finally for a game, that in the past has provided HOURS of entertainment and enjoyment for me. Totally worth the wait I am sure!
As soon as this is released. bye bye World of Tanks!
Posted 04 March 2012 - 01:20 AM
Then I see this thread........
Screw you guys, I have no intention of playing a F2P model.
I will happily buy a box and pay a subscription though.
If the F2P model changes you can find me in GW2....where I will hapily buy expansions whenever they come out.
Posted 04 March 2012 - 03:42 AM
That's what F2P usually does - trades time for money. E.g. in MMO RPG if you have plenty of free time, you can achieve some minor benefits by doing some daily quests or participating in some activities, or pay a little to get some x2 rate to this activities or plainly buy that benefits. Also, the common stuff for in-game item-malls are various visual improvements, like new skins, costumes etc. Also there can be some really handy improvements to make gameplay more comfortable for a low price or can boost character's power to a limited extent, the latter is often for a limited time. It does not cause dis-balance as long as you can really achieve all this stuff by spending some quality time in game.
Nevertheless, MWO is not common RPG, so I guess its in-game item-mall can look a bit different, but still I have faith in the developing team and hope they will do it right.
Edited by Duncan Jr Fischer, 04 March 2012 - 03:43 AM.
Posted 04 March 2012 - 04:12 AM
WHen I was a kid, pocket money was tight, and thus I couldn't play any subscription games (had they existed in the 90's in South Africa). But as time went on, and I got a degree, and got a well-paid job, I now have money I am willing to spend on things I'm excited about. If Mechwarrior had a box and required a monthly subscription- I'd buy it. Would others? Not so sure. Many people are still in the pirate mentality in their 30's, despite driving BMWs. In their case, I guess being F2P will count in MWO's favour (that, and getting new players to try it out).
What I'm going to do, is purchase a few things monthly, so I'm effectively paying a subscription to these people for making a game in the universe that defined my childhood imagination, and got me into gaming in gneeral.
Posted 04 March 2012 - 08:56 AM
At first I was dead set against playing this... but it's what we got, it's better than nothing, they are doing a good job talking to the community, and I've liked what I've seen do far (the art direction, the hot drop video), so I'll give it (and them) a chance.
Posted 04 March 2012 - 09:14 AM
Posted 04 March 2012 - 11:15 AM
Aside from MWO is going to be a free download and a free game. You pay money if you want. Thee DEVs have already stated they are setting it up where you can do nothing but play for free for two years and still do very well. They are gearing it for people who just want to earn cbills and use their earned cbills for mechs and cosmetic items.
Posted 04 March 2012 - 07:29 PM
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