Vassago Rain, on 13 January 2013 - 12:25 PM, said:
It's not that ECM is OP. but more that the spider is undergunned compared to the other lights.
I guess you could do what I used to do with the commandos; take an ER large and snipe for the whole game.
Well, you must recognize that without ECM, the Spider is going to get shredded by SSRMs. It doesn't really matter how fast your mech goes, since SSRMs can't miss (for the most part. If they hit terrain they'll explode, but I'm sure you've seen when SSRMs get near miss and then ridiculously spin in a circle around a mech before making contact. It looks hilarious).
I guess the best thing to do with the Spider would be to find an ECM buddy and stick close to them, or maybe fit an AMS on it and try to keep your distance so that the AMS has time to act on the SSRMs (which I sometimes doubt if AMS even affects them. Perhaps it does, but its hard to notice the effects when you're getting swarmed by Ravens).
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Things will be different, no matter what we may think, and you have to adapt to how the shooter version of battletech operates.
We've adapted for sure, but that doesn't mean that we have to like it, nor that its healthy for the game or for variety. Besides that, its about the spirit of the TT, not the word. I never wanted exact rules implementations. I wanted those to feel like they're supposed to. Do AC/20s hit hard? Are medium lasers generalist fill-in weapons? Do LRMs feel long range? I don't care if an AC/10 does 10 damage. I care that its the battle rifle of mechs.
If we're purely talking about how the devs claimed ECM would make the game have larger variety (and not whether its OP or not), I'd definitely have to disagree.
Edited by Orzorn, 13 January 2013 - 12:52 PM.