The Spider's True Role Is Not Represented In Mwo
#1
Posted 15 January 2013 - 07:17 PM
I imagine a scenario like this:
"The enemy base is somewhere out there, and we're sending in a lance of scouts under cover of night to get in there, locate the base (because information is ammunition), and sabotage its power grid. You're going deep behind enemy lines, so you'll need to take an ECM for stealth, a BAP for increased sensor range, and the terrain is incredibly rough and mountainous, so you'll want to take an incredibly jump-capable mech. The Spider seems to be your best choice."
Now I know it sort of helps with Conquest a bit, but no more than a more damage-capable scout.
So how can PGI fix this?
I'm glad you asked, because I have two ideas.
1) Have a game mode exactly like the scenario I described above. Have a scouting side, and a patrolling side. In a large spread out base of buildings, the objective is random, so the patrolling side can't just camp at it. Ex: destroy the power grid, sabatoge the landing pad, destroy the defense turret control centers, assassinate the base commander, locate the POWs, etc.
Of course a mode like that would require you know ahead of time what mission it is, and choose a mech accordingly. Also, as long as one mech has an ECM, the others can stay in its umbrella. Also, a mode like that begs for implementation of passive radar.
2) Have a large map where the spawn points are random. It will be up to the scouts to find out where the enemy is coming from, and in rough, mountainous terrain, the Spider will excel.
Those are just two ideas. Maybe they can't be realized until Community Warfare is put in place, idk. However, they would not only add to the game's variety, but you can tone down scouts' OP-ness and still give them a viable role on the field.
#2
Posted 15 January 2013 - 07:19 PM
#4
Posted 15 January 2013 - 07:24 PM
#6
Posted 15 January 2013 - 07:27 PM
it was hilarious sight to see. they circled our 2 heavier mechs and jump jetted around. Something out of a movie
almost like a swarm of elementals
Edited by Tie Ma, 15 January 2013 - 07:27 PM.
#7
Posted 15 January 2013 - 07:29 PM
#8
Posted 15 January 2013 - 07:29 PM
#9
Posted 15 January 2013 - 07:30 PM
Edited by Eddrick, 15 January 2013 - 07:32 PM.
#10
Posted 15 January 2013 - 07:31 PM
#11
Posted 15 January 2013 - 07:31 PM
Spinning Burr, on 15 January 2013 - 07:29 PM, said:
Okay.
It has so many jets, it can move like something out of tribes, but it has almost no guns, weak armor, and requires a gigantic sum of money to setup to be useful. Two out of three versions are completely useless, fit only for grinding elite.
#12
Posted 15 January 2013 - 07:34 PM
#13
Posted 15 January 2013 - 07:36 PM
Vassago Rain, on 15 January 2013 - 07:31 PM, said:
Okay.
It has so many jets, it can move like something out of tribes, but it has almost no guns, weak armor, and requires a gigantic sum of money to setup to be useful. Two out of three versions are completely useless, fit only for grinding elite.
#14
Posted 15 January 2013 - 07:38 PM
Eddrick, on 15 January 2013 - 07:30 PM, said:
They should be used that way just because that's how they were used in TT? Guess we shouldn't try to think outside the box and try to glean how it translates to a real-time FPS.
Sorry, but I think I'm going to look beyond the sacred TT documents and try to come up with some actual use.
#15
Posted 15 January 2013 - 07:39 PM
#16
Posted 15 January 2013 - 07:43 PM
It's fun to drive it arround, but it's a tactical fail. It would actually be MORE fun to drive arround in a single player map with stuff like Portal 2, barriers and physics puzzels..However that's not in this game.
I refuse to support something that I WANT to be good, if it's NOT good by offering false positive statements about it just needing a better pilot, or making up stories about how agile it is. Sure it's agile. It's also the worst mech in the game. It's ECM variant takes that status away from the Commando.
ALL it can do better than other mechs is jump. That's it. Jumping in this game is pretty limited, and while the Spider can do it better, that's like saying a sensor range module will make your BAP better...
So what. It's the best at a relatively useless ability.
#17
Posted 15 January 2013 - 07:44 PM
True, a jenner could have done the same thing. But if I put an XL engine in. . .
#18
Posted 15 January 2013 - 07:46 PM
General Taskeen, on 15 January 2013 - 07:34 PM, said:
Doesn't help the Spider any more than it helps other lights.
Spider still gets the ***tty end of the stick.
#19
Posted 15 January 2013 - 07:46 PM
verybad, on 15 January 2013 - 07:43 PM, said:
It's fun to drive it arround, but it's a tactical fail. It would actually be MORE fun to drive arround in a single player map with stuff like Portal 2, barriers and physics puzzels..However that's not in this game.
I refuse to support something that I WANT to be good, if it's NOT good by offering false positive statements about it just needing a better pilot, or making up stories about how agile it is. Sure it's agile. It's also the worst mech in the game. It's ECM variant takes that status away from the Commando.
ALL it can do better than other mechs is jump. That's it. Jumping in this game is pretty limited, and while the Spider can do it better, that's like saying a sensor range module will make your BAP better...
So what. It's the best at a relatively useless ability.
But muh precious spider that's totally great in the TT, especially if we ignore all the other mechs that do the exact same thing, only they have guns, and move faster, or both at the same time.
I bought a D. It's named BIRD FOOD. When the game starts working for me again, I'll bling it with expensive paint, like it's a swedish APC. All this, because it's just a joke.
The mech's completely useless right now.
#20
Posted 15 January 2013 - 07:49 PM
Suprentus, on 15 January 2013 - 07:38 PM, said:
They should be used that way just because that's how they were used in TT? Guess we shouldn't try to think outside the box and try to glean how it translates to a real-time FPS.
Sorry, but I think I'm going to look beyond the sacred TT documents and try to come up with some actual use.
Ok. Wrong choise of words. How they were intended. It doesn't mean they have to be used that way. It's just what they were made for.
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