What Are Your Thoughts On The Catapult Cplt-A1 "skillcat/boomcat"?
#1
Posted 16 January 2013 - 09:47 AM
Thoughts?
#2
Posted 16 January 2013 - 09:49 AM
But like all one-trick ponies, either you are lucky and stomp the all team by yourself, or you get r4ped horribly. (but your chances of stealing a kill or two in that situation are pretty high =) )
Edited by J4ckInthebox, 16 January 2013 - 09:51 AM.
#3
Posted 16 January 2013 - 09:50 AM
#4
Posted 16 January 2013 - 09:57 AM
#5
Posted 16 January 2013 - 09:57 AM
#6
Posted 16 January 2013 - 09:58 AM
#7
Posted 16 January 2013 - 09:58 AM
#8
Posted 16 January 2013 - 09:59 AM
Don't blindly charge around corners expecting nothing to be there!
#9
Posted 16 January 2013 - 10:01 AM
#10
Posted 16 January 2013 - 10:07 AM
imagine that Cat with 2 MRM20s or MRM40s
Edited by Iron Harlequin, 16 January 2013 - 10:08 AM.
#11
Posted 16 January 2013 - 10:16 AM
On the other hand, I also got blown to bits by them a few times, lol. It's definitely a build that punishes people who are unaware of their surroundings and what other mechs are capable of.
#12
Posted 16 January 2013 - 10:21 AM
What I am liking right now are the Stalkers.
You can put 4 SRM6s and 4 MLs with CASE and enough HS to make it run fairly cool.
It can be a beast as well.
#14
Posted 16 January 2013 - 10:25 AM
Iron Harlequin, on 16 January 2013 - 10:07 AM, said:
imagine that Cat with 2 MRM20s or MRM40s
That would be less than impressive, I think.
TT MRM40: 12 tons, 7 crits, 12 heat, 40 dmg (1 per missile), unguided with +1 penalty to hit, 6 shots per ton of ammo.
MWO implementation would probably have 1.8 dmg per missile like LRMs and awful spread to mimic to-hit penalty. In other words, it would be an 144 pts alpha that spreads all over the place, tends to overheat a lot, and runs out of ammo really, really fast.
#15
Posted 16 January 2013 - 10:26 AM
On the other hand, the 6 SSRM2 version is a different beast. Although it has less potential damage (30)... all of its missiles always hit unless killed by AMS. They also all tend to hit the same section of the mech. There is little skill in aiming other than getting the lock on symbol to light up and SSRM have a faster refire rate. SSRM are much too effective for the tonnage involved especially when used in larger numbers.
Overall, I'd say that the balance on SRM6s is pretty good while the balance on SSRMs needs work. (Just imagine an A1 with 6 SSRM6 ... )
#17
Posted 16 January 2013 - 10:34 AM
IceSerpent, on 16 January 2013 - 10:25 AM, said:
That would be less than impressive, I think.
TT MRM40: 12 tons, 7 crits, 12 heat, 40 dmg (1 per missile), unguided with +1 penalty to hit, 6 shots per ton of ammo.
MWO implementation would probably have 1.8 dmg per missile like LRMs and awful spread to mimic to-hit penalty. In other words, it would be an 144 pts alpha that spreads all over the place, tends to overheat a lot, and runs out of ammo really, really fast.
lol ok, jump a few years and make those Streak MRMs
#18
Posted 16 January 2013 - 11:34 AM
If i get spotted by a competent team they rip the ears off in double quick time, but if i get within 150m of a group that's distracted by the rest of my team i can often kill 2 - 3 of them before they notice im the one doing the damage.
#19
Posted 16 January 2013 - 11:45 AM
To suit my needs, I prefer to load it with 4xSRM-6 + 1xSRM-4, a 295 engine and nearly maxed armor. It allows for deep ammo bins as well.
Great speed, armor and ammo allows this beast to survive most games. Not as powerful as the 6xSRM-6, but it doesn't run out of ammo as fast.
#20
Posted 16 January 2013 - 11:46 AM
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