Trash This Mech Or Fix It.
Posted 16 January 2013 - 11:00 AM
These mech really need a buff in hard points for loadouts, or the Developers can just throw these out with tuesdays trash.
Posted 16 January 2013 - 11:12 AM
Posted 16 January 2013 - 12:30 PM
The problem is the netcode. As it's near impossible to hit any lights with a Spider atm..
But once the netcode is fixed, i see a bright future with the Spider.
Posted 16 January 2013 - 12:35 PM
Posted 16 January 2013 - 12:36 PM
I wound up losing a Conquest last night because while most of my teammates were running around "Spider hunting" (in heavies and assaults, no less - they managed to obliterate one,) the rest of the opponents were running around capping stuff. And then... cute irony, the friendly blob walked away from Theta (Frozen,) and the OTHER ENEMY SPIDER capped it for free.
I'm sure this will normalise as the Spider goes from novelty to regular Streak-bait, but right now... hot slag.
Posted 16 January 2013 - 12:48 PM
Posted 16 January 2013 - 12:56 PM
-Legs take fall damage far too easily, even from the smallest of falls. This is made worse by the high speed of the mech, I strongly think that fall damage calculation needs adjusting. Different and more complex calculations based on weight class would be great.
-For some reason people friendly fire spiders more than other light mechs. Please people, stop firing, or turn the lasers away, and watch for blue vs red. If there are 4 larger mechs and two lights are chasing an enemy light, leave the lights alone and go after the larger mechs. Know your role!
-I don't expect to do significant damage to the larger mechs but the current MG damage can be pretty weak even against light mechs in particular laser/ssrm based lights, hoping the MG buff to come helps this.
Posted 16 January 2013 - 01:16 PM
Don't take them out!
I simply enjoy smashing the little bugs!
Posted 19 January 2013 - 12:51 PM
Posted 19 January 2013 - 12:54 PM
Posted 23 January 2013 - 01:38 PM
Posted 23 January 2013 - 01:39 PM
Posted 23 January 2013 - 02:00 PM
Streak Short Electronic Counter Range Missiles? Sound awesome, somebody should tell Paul ASAP!
Posted 23 January 2013 - 02:12 PM
Posted 23 January 2013 - 02:16 PM
ECM + SSRM on fast mechs is far too powerful today. Everyone knows it. There's a rather large debate about how to fix it going on right now (in the community). Also, the devs are adding stack rewind technology to the servers.
Stack rewind allows the server to understand what you thought you were shooting at as opposed to what you're shooting at after lag has made you miss. This will help immensely with using lasers vs fast mechs if it is done correctly.
Posted 23 January 2013 - 02:22 PM
Watch a guy use the roof tops to great effect in a spider. He was pretty good at using his mechs strengths.
Posted 23 January 2013 - 05:12 PM
Posted 23 January 2013 - 08:51 PM
I think i have a fine 5D and 5K..my 5V needs work but in a premade I feel it can do well. The 5V with the 12 JJ and an ER LL is my rooftop assassin.
Here is my 5K loadout:
Center torso: XL235+ speed-Tweak: 139.5kph
Left & Right Torso:
Left Arm: Armor 13
Right Arm: UAC/5
Left & Right Leg: Armor:16
Head: UAC ammo
The Xl235 needs one heat sink, so pick a spot. Upgrades are just the Endo steel Chasis. I dropped all the JJ. 160 total armor.
50 shots with the UAC, so you have to get behind those larger mechs and core them out.
Yes you can poke holes in the build, but in the premade groups I've been in the 300+ range for damage. When they decide to change the MG damage I have another build that would work to save UAC ammo, but it is not so good at the moment.
Craming the biggest engine in the spider, for me, is not the way to go. You do have to run to the ECM every so often to drop missle lock or get out of site an power down. If your looking to give someone a spider bite, this build will do it. I'm by no means saying I am an expert but when the UAC doesnt jam after every shot, you can put the hurt on some people. Most of them are very unhappy when you kill them too...the lag shield flame comes pretty quick..but as the build shows I don't hit the KPH cap.
Edited by Evax, 23 January 2013 - 08:58 PM.
Posted 24 January 2013 - 12:03 AM
Get a spider that can actually perform aerial acrobatics, and you got somethin' scary there.
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