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Double Xp Weekend!


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#21 Carl Wrede

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Posted 16 January 2013 - 06:12 PM

EPIC FAIL statements B)

But its still a good time to grind those really bad variants that you have to, to get the good variant to master.

Edited by Carl Wrede, 16 January 2013 - 06:14 PM.


#22 Corvus Antaka

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Posted 16 January 2013 - 06:23 PM

+1

#23 Narcissistic Martyr

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Posted 16 January 2013 - 06:35 PM

This is to make up for the crappy hardpoints on 2/3 spiders isn't it? Oh well, time to get my hip hop on.

#24 Gremlich Johns

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Posted 16 January 2013 - 07:08 PM

All in the name of taking people's minds off of the ECM implementation. I will still boycott the game until next Tuesday, at least.

#25 warp103

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Posted 16 January 2013 - 07:14 PM

View PostGremlich Johns, on 16 January 2013 - 07:08 PM, said:

All in the name of taking people's minds off of the ECM implementation. I will still boycott the game until next Tuesday, at least.


1.can you say number are down due to some boycotting over ecm.
2. how the hell do you not know your own product. Wait that right we got there money and do not care. (xp stack rofl)

#26 Gremlich Johns

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Posted 16 January 2013 - 07:32 PM

View Postwarp103, on 16 January 2013 - 07:14 PM, said:


1.can you say number are down due to some boycotting over ecm.
2. how the hell do you not know your own product. Wait that right we got there money and do not care. (xp stack rofl)

My stance is my own, but I know there are others doing the same. I do not care what the numbers are. Also, I hope that people that own ECM mechs play as often as possible with as many other players also with ECM mechs. That would be the compliment of the boycott.

A question, are the number of ECM mechs really down or are there just not as many players playing that might skew the numbers making it seem like there is less ECM on the field?

#27 DamnCatte

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Posted 16 January 2013 - 08:22 PM

Ehh, a few things about this announcement that kind of make it not so exciting. If the spider wasn't junk and jump jets less of a heavy fart than a jump, there might be more of interest going on.

#28 Caboose30

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Posted 16 January 2013 - 08:25 PM

What performance tweaks?

#29 h00n

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Posted 16 January 2013 - 09:38 PM

Quote

Double XP



Quote

Not double c-bills


Excuse me while I don't care.

#30 Elder Thorn

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Posted 16 January 2013 - 11:14 PM

lol, players leaving because the game is broken and you try to bring them back with double XP... i will probably play a bit though...

#31 WVAnonymous

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Posted 16 January 2013 - 11:50 PM

Players are gonna play, haters are gonna hate. Don't be a player-hater. :D

#32 Beath Van

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Posted 17 January 2013 - 01:16 AM

View PostInnerSphereNews, on 16 January 2013 - 03:30 PM, said:

Smaller yet important content additions accompanied the Spider Mech reveal today as the new Decay Target pilot module offers the power to keep the enemy target Mech in sight longer. This valuable time advantage of up to an additional 1.5 seconds (from the default 2 seconds) may make the difference in being able to take down enemies in heated battles, giving pilots the critical edge they need. This week's patch also includes another pilot focused content upgrade – a Sensor Range Pilot Module – boosting sensor range from 15 to 25 percent.


Hm. What's these new Modules?
Are they in (Edit: yes they are... you'll find it at the Pilot Tree)
Edit: Will they come with the XP-Boost Patch (will there be a Patch? On Friday?)?
Or with the Patch Jan 22.? Costs?
Edit: Would have been nicer, if we may get extensive information ( in the Dev's Corner or even the PatchNotes).

View PostInnerSphereNews, on 16 January 2013 - 03:30 PM, said:

"Death's Knell" available on January 22. More details about Death's Knell is available at http://mwomercs.com/...attlemechs/hero.


No details there :D

The informations you give us are tenuous.
But we shall activate (and waste) the premium time.
For what reason?

Edited by Beath Van, 17 January 2013 - 01:58 AM.


#33 JuiceKeeper

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Posted 17 January 2013 - 01:49 AM

hey sounds amazing, do we get some special mode or map for this weekend or its just normal like usual just with boost?

#34 Kaijin

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Posted 17 January 2013 - 02:11 AM

It's just a social experiment. See how many skeptical Founders they can get to hit that button. Aint doing it. :D

#35 Adrienne Vorton

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Posted 17 January 2013 - 02:15 AM

View PostSixStringSamurai, on 16 January 2013 - 04:57 PM, said:

Do Hero mechs get an XP bonus?

no

#36 Cab

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Posted 17 January 2013 - 02:37 AM

I would prefer a "half lag shield" weekend ...

#37 Fotracul

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Posted 17 January 2013 - 02:41 AM

where is the netcode fix and ecm balance PGI?
we don't need a 2x xp weekend, we need A WORKING GAME!

#38 Garagano

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Posted 17 January 2013 - 02:41 AM

So the server stress test begins... :D

Nice! I will be there.

#39 Taizan

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Posted 17 January 2013 - 03:22 AM

View PostSashulescu, on 17 January 2013 - 02:41 AM, said:

where is the netcode fix and ecm balance PGI?
we don't need a 2x xp weekend, we need A WORKING GAME!

It's not like like we are getting the 2xXP instead of Netcode/ECM adaption etc. development continues and actually having promotions like this is something that was suggested as well. During the beta/soft-launch phase is a good time to test if such features are working correctly.

#40 Rashhaverak

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Posted 17 January 2013 - 03:53 AM

Sounds like this will be an epic gaming weekend!

Perfect time to unlock the efficiencies on the mechs I've been putting off.

Time to reorganize the weekend to do list:
-finish Cataphract basics
-finish Centurion basics
-finish Spider basics
-Master Atlas
-Master Raven
-Master Catapult

So much for sleeping...





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