Jump to content

Closed Beta Invites Arriving Now!


1618 replies to this topic

#1601 Jeremy

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 25 July 2012 - 02:25 AM

View PostInnerSphereNews, on 23 October 2011 - 07:32 PM, said:


Welcome to Dev Blog 0!

Why is it called Dev Blog 0? Well, a lot has happened in the two years since we first announced MechWarrior back in 2009, and we felt a quick recap would help bring everyone up to speed on the events of the last 2 years. In order to make this blog a little more personal, we have referred to many people by first name.
The usage of we generally refers to:
  • Jordan Weisman founded FASA and co-created BattleTech. Jordan has also been responsible for numerous other ventures including WizKids, and Smith & Tinker.


  • Russ Bullock, Owner/President of Piranha Games Inc.


  • Bryan Ekman, Owner/Creative Director of Piranha Games Inc.


  • And sometimes the entire team at PGI, some 50+ awesome developers!
So let’s go back to the beginning before the 2009 announcement, when Piranha Games first began working with the MechWarrior license.

Rebooting Piranha Games

Three years ago, during the summer 2008, we put in motion a new strategy for Piranha, one that would focus our efforts on building killer original action games. With this ultimate goal in mind, we focused on three key areas.
  • Only take on action based work-for-hire games, such as Transformers 2 and Duke Nukem Forever.


  • Build an experienced development team, capable of creating fun and engaging products.


  • Develop a game by acquiring or licensing an existing intellectual property (IP).
With these goals in mind, we began identifying properties that fit the bill. In October 2008, while looking into the MechWarrior rights, Russ, learned that Jordan was working on a new venture at Smith & Tinker. Jordan, through S&T had licensed some of the digital FASA rights back from Microsoft. Not long after the initial call, we began working with Jordan on a new concept, a major update to the MechWarrior franchise.

Rebooting MechWarrior

The initial ideas revolved around revitalizing or rebooting the series by focusing on two areas:
  • Increasing the overall graphical fidelity of the entire game, especially the BattlMechs.


  • Solve some of the long standing gameplay issues from previous MechWarrior games.
From these two key areas, early design pillars emerged in the form of:
  • Urban Combat to address circle strafing and long range sniping.


  • Dynamic Battlefield further expanded on the concepts of Urban Combat and mechs having roles.


  • Dynamic pacing, introduced an early version of one of the final pillars, Information Warfare.
It would be designed for the Xbox 360 and PC. The game would take place on the planet Deshler, in the year 3015. Single player would revolve around Adrian Kohl and his exploits during an invasion by Kuritan forces. A gritty series of missions, designed to draw people deep into the rich vibrant and treacherous world of BattleTech. Multiplayer was a blend of features from previous MechWarrior games and modern FPS experiences. The package as a whole was the first step in making MechWarior cool again.

We continued to iterate on the design for several weeks, then started developing a plan of action.
Early on we decided to produce a marketing video that would demonstrate many of the core features and rebooted art style. We had three goals:
  • Announce the project and generate a major buzz within the gaming community.


  • Generate publisher interest.


  • Increase Piranha’s profile as a quality developer with publishers and the community.
The marketing campaign contained 3 teaser videos , the final full length trailer, and a feature interview on IGN. We rolled out the plan during the second week of July, 2009.

The reaction was overwhelming. We anticipated the announcement would generate a lot of buzz, however the end result outperformed even our highest expectations.
Oh Yeah, Harmony Gold

Contrary to all the press and speculation that Harmony Gold was getting in the way of a deal or development, this had no impact whatsoever on development or signing a deal for MechWarrior.
Closing a Deal

The hard work began in earnest after the video release. We had an aggressive schedule to visit publishers and gauge interest. In the month of August we met with all of the major publishers, pitched the MechWarrior game to a captive audience and waited. The answers rolled in slowly, starting with the smaller publishers. Then word showed up from the big five. The answer was no.
We knew going in, there were two major risks. No PS3 version due to a Microsoft restriction, and the epic market collapse and major recession. In the end, it was mostly the lack of a PS3 option that did us in. The scope and budget required to develop a console reboot needed the support of a PS3 SKU and we just couldn’t convince publishers to take a risk. By late fall 2009, our dreams of making a MechWarrior game, began slowly drifting away.
Through the end of 2009 and into 2010 we rallied numerous times, reducing scope and budget, re-pitching the concept as a LIVE only title, etc. etc. In the end, nothing stuck.
To be honest, 2008/09 were some of the hardest times this company has ever seen. We spent a lot of time, resources, money and energy on MechWarrior, and it wasn’t looking good.
Then, in the spring of 2010, we secured the Duke Nukem Forever contract. This was a huge achievement and a cornerstone in our development history. MechWarrior played a large role in helping us secure the deal. A few key hires filled out our incredibly talented multiplayer AAA team.
MechWarrior took a back seat, as we focused on a very challenging and time compressed project.
2010 ended, and we rolled into 2011 without much fanfare as Duke Nukem Forever entered the final phases of development.
The Birth of MechWarrior Online

In the winter months of 2011 we assessed the state of MechWarrior. We came to the realization that any further work on MechWarrior would come at great risk to PGI. If we planned to take on significant risk, we needed to control the IP. After several sessions of deliberation, we decided to plunge in head first. Russ approached Smith & Tinker with regards to licensing the MechWarrior rights and within a few weeks, we signed a deal.
Not long after signing, we quickly realized licensing the rights was one of the most important and future sighted decisions made by us in the last 12 years. Offers were coming in from all over the planet, especially to make or license a free-to-play MechWarrior game.
Because of the overwhelming interest, we decided to spend some time researching what a free-to-play (F2P) MechWarrior game would look like. We spent some design cycles adapting our previous concepts and quickly realized a synergy between F2P and the BattleTech universe. We worked hard through spring, negotiating, designing, and rejecting a few potential partners. As it turns out, we didn’t have to look very far.
During much of the past 12 months there was a local group that also had a large amount of interest in developing and publishing a MechWarrior title. Once Piranha had become the license holder they came over immediately and met with us. From this point onward we decided to combine our efforts with Piranha as the rights holder and with them as the Publisher. After about 6 months of hard work together, funding had been secured, Infinity Game Publishing was born and development could begin.
The most positive thing that can be said about the relationship between Piranha and IGP is that both companies wanted to make the same game and Piranha was free to execute upon our vision.
The road to this Blog was an adventure filled with many hurtles and momentous occasions. We are excited and proud of the direction MechWarrior is taking as a PC F2P game. It offers us the ability to make a successor worthy of the MechWarrior name, and one that fans will enjoy for years to come!
Welcome to MechWarrior Online.



i own every previous mechwarrior game 1234, im a profesional i am highly looking forward to getting the beta and testing the game,, unfortunately as of right now its still pending.... -_-

im willing to spend THOUSANDS ON THIS GAME i just wanna see if its good first by playing the beta but.... its still PENDING i dont understand.. i cant buy game without at least testing it first.. cmon.

#1602 Kamira

    Newbie

  • Elite Founder
  • 9 posts
  • LocationUnited Kingdom

Posted 25 July 2012 - 02:53 AM

If you get in, great, if not, it's not long to wait until open beta....Just sayin'.

#1603 Troy Gardenhire

    Member

  • Elite Founder
  • 23 posts
  • LocationCologne, GERMANY / Stockholm, SWEDEN

Posted 25 July 2012 - 02:54 AM

A few people will never understand ...

But even with as a Founder .... I'm still pending! :(

Edited by Troy Gardenhire, 25 July 2012 - 02:57 AM.


#1604 Streeter

    Member

  • Legendary Founder
  • 446 posts
  • LocationJapan

Posted 25 July 2012 - 02:56 AM

View PostJeremy, on 25 July 2012 - 02:25 AM, said:

i own every previous mechwarrior game 1234, im a profesional i am highly looking forward to getting the beta and testing the game,, unfortunately as of right now its still pending.... -_-

im willing to spend THOUSANDS ON THIS GAME i just wanna see if its good first by playing the beta but.... its still PENDING i dont understand.. i cant buy game without at least testing it first.. cmon.



If you are willing to spend thousands maybe spending $30 in good faith to support a company putting effort into a product you have followed for so long isnt such a bad idea?

If not they have already talked about letting non founders in after Aug 7th. So paying nothing I think you should be more patient.


While Im extremely frustrated that others are getting in after only waiting 1 or 2 days I still stand by my decision of supporting them and this product.

My 13 times of missing beta key invites after paying for a legendary founders pack doesnt leave me much room for sympathy for people crying for beta access while showing ZERO support.

Edited by Streeter, 25 July 2012 - 02:57 AM.


#1605 Test Subject 212

    Newbie

  • Veteran Founder
  • 2 posts

Posted 27 July 2012 - 04:09 PM

I find it extremely infuriating that people who signed up for the open beta only a week or two ago ( or even just 2 days) got Beta invites, I got my 100% profile posted almost since day 1, they need to give invites to those who waited first for this game, cause every day I sign in and PENDING is still there, I die a little inside. Although I agree that those who paid for it should get consideration, I think that those like me who gave our requests BEFORE the founder option became available should be up first.

Edited by Test Subject 212, 27 July 2012 - 04:13 PM.


#1606 Kasseopea

    Member

  • Members
  • PipPip
  • 97 posts

Posted 27 July 2012 - 07:30 PM

View PostTest Subject 212, on 27 July 2012 - 04:09 PM, said:

I find it extremely infuriating that people who signed up for the open beta only a week or two ago ( or even just 2 days) got Beta invites, I got my 100% profile posted almost since day 1, they need to give invites to those who waited first for this game, cause every day I sign in and PENDING is still there, I die a little inside. Although I agree that those who paid for it should get consideration, I think that those like me who gave our requests BEFORE the founder option became available should be up first.



Well, you can always show, that you are a real fan by paying them money, so you get earlier access than people who only love this game and played for years (they surely dont have as much dedication to it as 12-year-olds with mommy and papy with deep pockets)

Edited by Kasseopea, 27 July 2012 - 07:31 PM.


#1607 DMasakari

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 29 July 2012 - 11:56 PM

Hope i get in too :rolleyes:

#1608 XtrimeZ

    Member

  • Members
  • PipPip
  • 20 posts
  • LocationLatvia

Posted 30 July 2012 - 12:06 AM

Posted Image

#1609 light487

    Member

  • Legendary Founder
  • 1381 posts
  • LocationSydney, Australia

Posted 30 July 2012 - 01:50 AM

Closed Beta invites are on hold at the moment.. I'm sure there will be more soon.. but haven't heard anything for a few days on that subject. Looking like the next set of Closed Beta invites won't go out till at least August 8th.. but might be sooner.. no way to know for sure.

Of course anyone who buys a Founders package will get in immediately.

Edited by light487, 30 July 2012 - 01:50 AM.


#1610 nubbyy

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 30 July 2012 - 05:39 AM

Would love a beta this looks likean amazing game id love to see this played live simplyamazing looking for a mech game and the customizations are awesome!!

#1611 Skylarr

    Member

  • Elite Founder
  • 1362 posts
  • Google+: Link
  • LocationHouse Solveinea, Deep Periphery (Northern NJ)

Posted 30 July 2012 - 08:12 AM

View PostRuss Bullock, on 26 July 2012 - 11:30 AM, said:

Okay good news. Yes we switched to the full production hardware on Tuesday and things seem to be going well.

Therefore by 4pm Pacific we will be inviting all the remaining founders into Beta.

We are also working to automate the system so that anyone who buys a founders pack will get immediate access to the beta. This auto system I hope will come online today.

Keep in mind though that the injection of your Founders mechs and other rewards will happen on Aug 7th still.

Thanks for your support once again.

Update: The auto add system will be in place today. By 4pm everyone who has purchased a founders pack will be in beta and anyone who purchases one from here on out will be added immediately.


#1612 FerSniper

    Member

  • Legendary Founder
  • 13 posts

Posted 31 July 2012 - 10:09 PM

Imagine.

#1613 Kiffeh

    Newbie

  • Veteran Founder
  • 2 posts

Posted 31 July 2012 - 11:16 PM

Just got myself a founders tag because I'm so excited for the beta! Bring it on!

#1614 Nisaba

    Newbie

  • Members
  • Pip
  • 1 posts
  • LocationGermany

Posted 01 August 2012 - 12:44 AM

arghl still pending :*-(

#1615 Python46

    Member

  • Members
  • PipPip
  • 90 posts

Posted 01 August 2012 - 10:25 AM

instead of commenting that you're still pending, when no new non-founder invites are currently being sent, you might simply check this forum to see if new invites are going to be sent, first. they will likely post a news item saying they are sending out x number of invites. at that point, if they have sent them, but you haven't received one, commenting makes more sense. saying you didn't get an invite when none are being sent is really pointless. nobody, who hasn't bought a founders pack since friday, is being added right now.

#1616 doomhammer666

    Newbie

  • Members
  • Pip
  • 2 posts

Posted 03 August 2012 - 10:54 AM

Ive been waiting for month's now and mine still says pending its ridiculous now!

#1617 Phii Phy Pho Phum

    Member

  • Members
  • PipPip
  • 261 posts
  • Google+: Link
  • LocationMississippi

Posted 03 August 2012 - 10:57 AM

View Postdoomhammer666, on 03 August 2012 - 10:54 AM, said:

Ive been waiting for month's now and mine still says pending its ridiculous now!



Quote

doomhammer666 Member Since 13 Jul 2012


Months huh?

#1618 Roxel

    Newbie

  • Members
  • Pip
  • 2 posts

Posted 05 August 2012 - 02:59 PM

Come on man I have been waitin for like 3 or 4 weeks cant u just send it already it would be very nice :(

#1619 Jedson3614

    Newbie

  • Members
  • Pip
  • 2 posts
  • LocationNew York

Posted 09 September 2012 - 12:41 PM

Got my INVITE : ) EXCITED!!!!!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users