Tarman, on 18 January 2013 - 06:26 PM, said:
Are you STILL hurt over this? I'm starting to just pity you.
not really. It's an assessment. They should know why the forums is full of rage. I don't quite think people can put the finger on the biggest issue that makes it "feel" unlike any mechwarrior.
You had MW2 and 3, both fun games and good to play, but admittedly too free wheeling with the infinite weapon spam. MW4, in an attempt to both control weapon spam and redesign the game to behave in a more battletech fashion, hardpoints were added.
This game tried to do that, but then also put in some large heat punishment (they're thinking of helping PPCs and LL only, by tweaking their values), double armor, and DoT lasers. This makes the option of sticking on mass weapons for the quick alpha that will hit all the same armor at once a much more viable scenario, especially if you're going to overheat no matter what. You might as well fire a group of weapons that do damage instantly instead of DoT, AND also potentially kill them because they hit a single armor point instead of spreading damage all over like a watering hose. Only AFK and non torso rolling people who are moving straight at you will allow you to hit full damage on a concentrated point.
I think it's important to understand why the playerbase is upset with the feel of the game, apart from ECM and netcode, and how they alienated the biggest population of customers they could've hoped to have, the Battletech fans.
Cry me a river if you don't like posts.
verybad, on 18 January 2013 - 06:36 PM, said:
Hrrm, so how come boats in the TT games are also regarded as the most effective (if cheesy) builds.
You're logic is unfounded. A OOC on it's own in TT isn't feared, just repected. Any time you have build customization, your'e going to have MinMaxing, and any time you have MinMaxing, you're going to have boats.
The Arguably most nasty boat in battletech is the Hellstar, which carries 4 clan ERPPCs and enough heatsinks to use them pretty much indefinately.
You're looking at the game in rose colored glasses if you think that 2 PPCs is a big deal in battletech, especially battletech with custom designs.
Quite frankly your grand statement is full of it. I don't even support a lot of PGI's decisions. However you're just making stuff up now.
verybad, on 18 January 2013 - 06:36 PM, said:
Hrrm, so how come boats in the TT games are also regarded as the most effective (if cheesy) builds.
You're logic is unfounded. A OOC on it's own in TT isn't feared, just repected. Any time you have build customization, your'e going to have MinMaxing, and any time you have MinMaxing, you're going to have boats.
The Arguably most nasty boat in battletech is the Hellstar, which carries 4 clan ERPPCs and enough heatsinks to use them pretty much indefinately.
You're looking at the game in rose colored glasses if you think that 2 PPCs is a big deal in battletech, especially battletech with custom designs.
Quite frankly your grand statement is full of it. I don't even support a lot of PGI's decisions. However you're just making stuff up now.
double PPC to the head is an instant kill. a large laser doing 8 damage would tear through a commando in two well placed shots anywhere on the mech. Thats ONE large laser, wit hyour hand-eye coordination doing the job.
On the other hand, as everything I stated is true, mass weapons are what are called for.
Also, it really depended on what mass weapon you used in TT.