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Whats Your Kill Ratio


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#41 Voidsinger

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Posted 19 January 2013 - 12:53 AM

My K/D: 0.42 1526/3676

Win Loss: 1961/2740 4701 games

Mechs with Master Module Proficiency: currently 40 (Thrown in because skilling up is my priority)

Pugging 100%

#42 Mesa

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Posted 19 January 2013 - 12:55 AM

Win/Loss: 428/262
K:D: 0.79 - It was over 1.0 for a short while, but meh... who cares.

I don't think any of the stats really mean anything right. Somebody mentioned XP per match, but that is skewed by whether or not you have premium or a hero mech bonuses.

I frequently play with random people on the Comstar NA teamspeak server. I guess that's considered pre-made these days, though I'd argue that's PUG.

Dropping solo = randoms
4 man of various people on teamspeak = PUG
Clan play = premade.

IMO.

Edited by Mesa, 19 January 2013 - 12:57 AM.


#43 Duncan Fisher

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Posted 19 January 2013 - 12:56 AM

View PostGrumbling Coot, on 19 January 2013 - 12:41 AM, said:

I would say "screenie or it didn't happen" but having played the RVN-3L a few times I'm pretty sure a blind monkey could do that well.

1.75 in 1900 matches with 100% pugs and 95% noncheese builds


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Edited by Duncan Fisher, 19 January 2013 - 12:59 AM.


#44 Immitem

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Posted 19 January 2013 - 12:57 AM

1.97 for 217 rounds with 88 wins and 129 losses.

#45 Voidsinger

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Posted 19 January 2013 - 01:06 AM

View PostDuncan Fisher, on 19 January 2013 - 12:56 AM, said:




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I'm seeing an awful lot of useless XP there. Converting that to GXP will cost you about 10 000 MC, or around $40.

#46 Duncan Fisher

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Posted 19 January 2013 - 01:07 AM

View PostVoidsinger, on 19 January 2013 - 01:06 AM, said:

I'm seeing an awful lot of useless XP there. Converting that to GXP will cost you about 10 000 MC, or around $40.


I haven't spent a penny on this game and I don't intend to until I believe it will live up to what it was "rumored" to be.

#47 Stoicblitzer

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Posted 19 January 2013 - 01:13 AM

Raven 3L: The Perfect Mech (for now)

#48 The Letter Z

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Posted 19 January 2013 - 01:13 AM

KDR currently around 3.18 from 2300 matches. about 50/50 premade and usually unsynched. honestly though, i really don't think it matters much until the netcode gets smoothed out a bit more. as it stands, heavy ballistics and srms still have issues registering damage on stationary targets 100% of the time. if they did, my KDR would probably be much different. for worse or better, i couldn't begin to guess.

#49 dario03

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Posted 19 January 2013 - 01:14 AM

View PostDuncan Fisher, on 19 January 2013 - 12:56 AM, said:


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You doing a lot of running there to? You have over 4 times as many losses as you do deaths. I mean cap happens but not that much.

#50 Raz Skullcrusher

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Posted 19 January 2013 - 01:16 AM

K/D: 1.9
W/L: 0.6 out of 1400 matches (horrible)
99% PUG, 1% PREMADE

But who cares and yes k/d is only a priority to those who make it one. To me you can have a high k/d by range or kill stealing or however you choose but to me my priority lies in the amount of DMG I produce per match (700-800 dpm) to help my team to victory.

Also to add my ping is around 200ms and I usually get somewhat crappy to decent fps so can only wonder how it wouldbe if I had a better system lol

Edited by Raz Skullcrusher, 19 January 2013 - 01:19 AM.


#51 Texas Merc

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Posted 19 January 2013 - 01:18 AM

duncan fisher is a horrible teammate btw I have pugged with him numerous times. He runs off and then ridicules pugs if things go bad. Thats no SKILL

#52 Splinters

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Posted 19 January 2013 - 01:20 AM

KDR: 796/349 (2.28)
W/L: 640/287 (2.23)

About 75% Pre-Made, 25% pugged. Honestly I can't say I have really cared to boost the number just fun to check. My KDR has dropped from ~3 to 2.28 since I've been focused on getting XPs on different chassis to master my Raven-3L, Commando-2D, Atlas D-DC. I do remember my first month my KDR was below 0.6, but once I got the hang of how to pair weapon systems together relative to weapon speeds, I jumped above 1.0 KDR quickly and close to 2. Getting over 2 is just learning how to best position your mech on certain maps and knowing how to spot "targets of opportunity."

As for how to get from 3 -> 4 and above KDR, I'm curious how others view how to raise the KDR progression other than running the mech flavor of the week (e.g. today raven 3L, before Atlas D-DC, before that Gaussapults/Streak Cats) 100% of the time.

-S

#53 Nightfangs

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Posted 19 January 2013 - 01:21 AM

Could someone translate "I don't F-ing care" into decimal? Thanks.

#54 Voidsinger

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Posted 19 January 2013 - 01:22 AM

View PostTexas Merc, on 19 January 2013 - 01:18 AM, said:

duncan fisher is a horrible teammate btw I have pugged with him numerous times. He runs off and then ridicules pugs if things go bad. Thats no SKILL


Yep, seems to me there would be quite a few "Disconnect before Death" ends to games to get those stats.

Stat Padding, a great reason why stats suck.


Different people, different priorities.

Oh yeah TexasMerc, I ping 280, so that Fatlass was just one of a number of workable configs I found. :)

#55 Texas Merc

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Posted 19 January 2013 - 01:25 AM

yeah but voidsinger 2lrm20s and 4 mls can fit on a cat and u dont bring another assault into the match :)

#56 Budor

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Posted 19 January 2013 - 01:26 AM

3.00 (4622/1539) K/D
2260/1416 W/L
70% pug / 30% 2man

#57 One Medic Army

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Posted 19 January 2013 - 01:26 AM

Proud to say that the only "optimal" config I run is my Cataphract 4X with 2x Gauss, 2x ML, and 1 SSRM2.
I play Cataphracts, Dragons, Hunchbacks, Stalkers, and recently Centurions.

Makes me feel a bit better with only being around 3 with all the TS team play I do.

Edited by One Medic Army, 19 January 2013 - 01:27 AM.


#58 Duncan Fisher

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Posted 19 January 2013 - 01:27 AM

View PostTexas Merc, on 19 January 2013 - 01:18 AM, said:

duncan fisher is a horrible teammate btw I have pugged with him numerous times. He runs off and then ridicules pugs if things go bad. Thats no SKILL



I pick my battles, I know when we're going to win and when we're going to lose, and I just don't die because my teammates all rushed in 1 by 1 to be slaughtered. For every game I've ran once we went down by 5 men, there's a game where I carry my team to victory. The fact that I'm pugging means I place myself before the team, I would only be so selfless with a 4 man or 8 man

#59 Xtrekker

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Posted 19 January 2013 - 01:30 AM

923/443 for 2.08 K/D, 95+% PUG

484/434 for 1.12 W/L

No ECM, no broken Ravens, no cheese K2, but I do have a dual-gauss Ilya (not so effective since nerf). Each person you add to your group increases your survivability x4 I would guess. It's a team game and when you don't have that kind of support, there isn't much you can do except go down swinging. And occasionally rage.

If anyone cares to group, feel free to hop on our TS3 at http://88th.mechanizedmilitia.net/ts3 - PM me for the pass.

Edited by Xtrekker, 19 January 2013 - 01:34 AM.


#60 Prophet of Entropy

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Posted 19 January 2013 - 01:31 AM

not that great of stats here really, but ive had fun.



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