Whats Your Kill Ratio
#41
Posted 19 January 2013 - 12:53 AM
Win Loss: 1961/2740 4701 games
Mechs with Master Module Proficiency: currently 40 (Thrown in because skilling up is my priority)
Pugging 100%
#42
Posted 19 January 2013 - 12:55 AM
K:D: 0.79 - It was over 1.0 for a short while, but meh... who cares.
I don't think any of the stats really mean anything right. Somebody mentioned XP per match, but that is skewed by whether or not you have premium or a hero mech bonuses.
I frequently play with random people on the Comstar NA teamspeak server. I guess that's considered pre-made these days, though I'd argue that's PUG.
Dropping solo = randoms
4 man of various people on teamspeak = PUG
Clan play = premade.
IMO.
Edited by Mesa, 19 January 2013 - 12:57 AM.
#43
Posted 19 January 2013 - 12:56 AM
Grumbling Coot, on 19 January 2013 - 12:41 AM, said:
1.75 in 1900 matches with 100% pugs and 95% noncheese builds
Edited by Duncan Fisher, 19 January 2013 - 12:59 AM.
#44
Posted 19 January 2013 - 12:57 AM
#46
Posted 19 January 2013 - 01:07 AM
Voidsinger, on 19 January 2013 - 01:06 AM, said:
I haven't spent a penny on this game and I don't intend to until I believe it will live up to what it was "rumored" to be.
#47
Posted 19 January 2013 - 01:13 AM
#48
Posted 19 January 2013 - 01:13 AM
#50
Posted 19 January 2013 - 01:16 AM
W/L: 0.6 out of 1400 matches (horrible)
99% PUG, 1% PREMADE
But who cares and yes k/d is only a priority to those who make it one. To me you can have a high k/d by range or kill stealing or however you choose but to me my priority lies in the amount of DMG I produce per match (700-800 dpm) to help my team to victory.
Also to add my ping is around 200ms and I usually get somewhat crappy to decent fps so can only wonder how it wouldbe if I had a better system lol
Edited by Raz Skullcrusher, 19 January 2013 - 01:19 AM.
#51
Posted 19 January 2013 - 01:18 AM
#52
Posted 19 January 2013 - 01:20 AM
W/L: 640/287 (2.23)
About 75% Pre-Made, 25% pugged. Honestly I can't say I have really cared to boost the number just fun to check. My KDR has dropped from ~3 to 2.28 since I've been focused on getting XPs on different chassis to master my Raven-3L, Commando-2D, Atlas D-DC. I do remember my first month my KDR was below 0.6, but once I got the hang of how to pair weapon systems together relative to weapon speeds, I jumped above 1.0 KDR quickly and close to 2. Getting over 2 is just learning how to best position your mech on certain maps and knowing how to spot "targets of opportunity."
As for how to get from 3 -> 4 and above KDR, I'm curious how others view how to raise the KDR progression other than running the mech flavor of the week (e.g. today raven 3L, before Atlas D-DC, before that Gaussapults/Streak Cats) 100% of the time.
-S
#53
Posted 19 January 2013 - 01:21 AM
#54
Posted 19 January 2013 - 01:22 AM
Texas Merc, on 19 January 2013 - 01:18 AM, said:
Yep, seems to me there would be quite a few "Disconnect before Death" ends to games to get those stats.
Stat Padding, a great reason why stats suck.
Different people, different priorities.
Oh yeah TexasMerc, I ping 280, so that Fatlass was just one of a number of workable configs I found.
#55
Posted 19 January 2013 - 01:25 AM
#56
Posted 19 January 2013 - 01:26 AM
2260/1416 W/L
70% pug / 30% 2man
#57
Posted 19 January 2013 - 01:26 AM
I play Cataphracts, Dragons, Hunchbacks, Stalkers, and recently Centurions.
Makes me feel a bit better with only being around 3 with all the TS team play I do.
Edited by One Medic Army, 19 January 2013 - 01:27 AM.
#58
Posted 19 January 2013 - 01:27 AM
Texas Merc, on 19 January 2013 - 01:18 AM, said:
I pick my battles, I know when we're going to win and when we're going to lose, and I just don't die because my teammates all rushed in 1 by 1 to be slaughtered. For every game I've ran once we went down by 5 men, there's a game where I carry my team to victory. The fact that I'm pugging means I place myself before the team, I would only be so selfless with a 4 man or 8 man
#59
Posted 19 January 2013 - 01:30 AM
484/434 for 1.12 W/L
No ECM, no broken Ravens, no cheese K2, but I do have a dual-gauss Ilya (not so effective since nerf). Each person you add to your group increases your survivability x4 I would guess. It's a team game and when you don't have that kind of support, there isn't much you can do except go down swinging. And occasionally rage.
If anyone cares to group, feel free to hop on our TS3 at http://88th.mechanizedmilitia.net/ts3 - PM me for the pass.
Edited by Xtrekker, 19 January 2013 - 01:34 AM.
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