The Secret Behind Pgi's Double Xp Weekend...
#1
Posted 19 January 2013 - 03:39 AM
A summary of the issues in the video:
1. 1 second delay on commands being input. That's why I kept flicking heat vision on and off.
2. Massive rubberbanding. The mouse jumps and moves on its own accord.
Examples are:
0:44, game pulls my reticule off that Hunchback while I try to aim at him.
0:49, Movement rubberbanding making me flick around
1:05, Direct hit on slow target that would not require latency leading, no hit.
1:10, Attempting to target Cataphract, game refuses to let me, moving my cursor on its
own accord.
1:13, forced to use TAG to estimate if a hit is being made, have to hold near 2 seconds before reticule goes red to indicate hit.
1:15, Direct hit, no register.
1:18, Massive rubberbanding once more.
1:19, No hit at all on Cataphract being fired directly on. You will also note the missiles and AC20 round flying off to the left, a whole mech length away to where I'm aiming.
1:41, Ridiculous rubberband jump near 90 degrees, probably from me trying to torso twist to avoid damage
1:50, watch my futile attempts to aim at a Stalker, while the game laughs and jerks my reticule around. Also note the friendly ECM Raven warping and teleporting around.
2:20, Attempt to engage Atlas, rubberbanding makes this an impossible ordeal. Note the server pulling my reticule away from where I'm trying to aim. And another cameo appearance by the teleporting Raven.
#2
Posted 19 January 2013 - 03:41 AM
#3
Posted 19 January 2013 - 03:43 AM
Our resident canucks who can open a window and spit in PGI's offices get the same thing, just less.
#4
Posted 19 January 2013 - 03:50 AM
#5
Posted 19 January 2013 - 03:54 AM
#6
Posted 19 January 2013 - 03:55 AM
GODzillaGSPB, on 19 January 2013 - 03:50 AM, said:
That'd be my guess as well, the video looks like a server that's overloaded. Even virtualizing everything up the wazoo won't magically working around the limits of the actual silicon. More MIPS won't necessarily stop the teleporting Raven but will mean the server can keep up with "I'm looking here, what can I see?" functions.
#7
Posted 19 January 2013 - 03:56 AM
Valore, on 19 January 2013 - 03:43 AM, said:
Our resident canucks who can open a window and spit in PGI's offices get the same thing, just less.
I have never experienced the type of rubberbanding you are getting in this game. It is an issue with your connection. You need to start doing ping / traceroutes to PGI's server and trying to find out where the issue is.
Why didn't you hit tab and check your ping? i wouldn't be surprised if its 300+
#8
Posted 19 January 2013 - 03:57 AM
running i7, 7870 with 100mbit cable internet.
been playing on and off for last 6 hours
have no rubberbanding
no random mouse,
can't hit anything in a tight fight, as it always has been for the last 6 months.
the changes to targetting have meant that I have to rlearn how to shoot again.
#9
Posted 19 January 2013 - 03:59 AM
LethalRose, on 19 January 2013 - 03:56 AM, said:
I have never experienced the type of rubberbanding you are getting in this game. It is an issue with your connection. You need to start doing ping / traceroutes to PGI's server and trying to find out where the issue is.
Why didn't you hit tab and check your ping? i wouldn't be surprised if its 300+
Last night I was getting it with a nice solid 120ms ping (I'm in the EU) or at least I was seeing people with the issues shown here from my own perspective. Ping had very little to do with it, some of the people rubberbanding were sub-100 pings.
It's PGI's end not theirs/ours/yours/mine.
#10
Posted 19 January 2013 - 04:00 AM
Vaneshi SnowCrash, on 19 January 2013 - 03:59 AM, said:
Last night I was getting it with a nice solid 120ms ping (I'm in the EU) or at least I was seeing people with the issues shown here from my own perspective. Ping had very little to do with it, some of the people rubberbanding were sub-100 pings.
It's PGI's end not theirs/ours/yours/mine.
#11
Posted 19 January 2013 - 04:01 AM
#12
Posted 19 January 2013 - 04:01 AM
LethalRose, on 19 January 2013 - 03:56 AM, said:
I have never experienced the type of rubberbanding you are getting in this game. It is an issue with your connection. You need to start doing ping / traceroutes to PGI's server and trying to find out where the issue is.
Why didn't you hit tab and check your ping? i wouldn't be surprised if its 300+
Like I said, the performance degradation's gone in from around the board. Ping just makes it happen more or less, it still happens.
#13
Posted 19 January 2013 - 04:01 AM
Vaneshi SnowCrash, on 19 January 2013 - 03:59 AM, said:
Last night I was getting it with a nice solid 120ms ping (I'm in the EU) or at least I was seeing people with the issues shown here from my own perspective. Ping had very little to do with it, some of the people rubberbanding were sub-100 pings.
It's PGI's end not theirs/ours/yours/mine.
Ping is not the issue then, its packetloss.
#14
Posted 19 January 2013 - 04:03 AM
#15
Posted 19 January 2013 - 04:06 AM
o0Marduk0o, on 19 January 2013 - 04:03 AM, said:
Okay. Then explain 1:19 where the missiles and AC round flies off at an angle where my reticule is
I average 800 damage a round in most brawlers. After the New Year, its gone down to around 80 because of the rubberbanding. That's all it is.
Also may want to consider how possible it is it might be someone not bothering to hit 'R' anymore, because he's had 3 weeks or so of crappy rubberbanding, and command delay means hitting 'r' takes 1 - 2 seconds to register.
Edited by Valore, 19 January 2013 - 04:17 AM.
#16
Posted 19 January 2013 - 04:12 AM
1. Stress test the servers with higher population without calling it a stress test.
2. To get people like me to activate our Premium time. Which I did not do.
(CW or bust for my PT )
#17
Posted 19 January 2013 - 04:18 AM
LethalRose, on 19 January 2013 - 04:01 AM, said:
Ping is not the issue then, its packetloss.
Through some method or means yep. FWIW my connection stats show zero errors or loss, so probably not my end directly. It smells like a machine going beyond its capabilities which would do that; it can't process the packet in time so it throws it overboard; but the packet was recieved and acknowledged so no stats.
#18
Posted 19 January 2013 - 04:20 AM
PGI needs more servers, better netcode etc... That is a know fact. And until they don't change that I won't put any more money inside it besides my elite founders.
BUT the players also need better setups.
If you think that playing over Wlan oder powerline adapter will get you the best result, well, than I must shatter your hopes. You will ALWAYS have packetloss. you will alway have problems.
I'm connected over powerline adapters to my router. One day the adapter just stopped working and I had to connect with a 10m cable to my router. My ping went from 130 to 105. I never had so much kills with my Hunch than on that day xD
#19
Posted 19 January 2013 - 04:25 AM
#20
Posted 19 January 2013 - 04:32 AM
slide, on 19 January 2013 - 04:25 AM, said:
That's an exact match to when my problems started as well. Just after New Years, slightly before the patch before the Spider one.
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