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Why Bother? Lights Dominate Completely!


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#61 DeathofSelf

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Posted 21 January 2013 - 08:12 AM

View PostVizeroy, on 20 January 2013 - 11:25 PM, said:

When i feel like dishing out some unfair punishment, i crawl into my win-win bot:
ECM Commando, 139 kph, with 3 x SSRM's, 400 missiles and a TAG.


Your "win-win boat" isn't going to be so "win-win" when they fix the net code and put collisions back in.

#62 RainbowToh

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Posted 21 January 2013 - 08:45 AM

View PostBalsover, on 20 January 2013 - 11:48 PM, said:

This is the downside to the increased armor values. In TT, a few large lasers to a Commando would shred most of it apart. Lights just have too much survivability with the extra armor.


Unfortunately or fortunately, that also means that the big Fatlas that is so large and slow thus super easy to hit, have increased survivability too. unless u removed pinpoint shooting, double armor is going to stay.

#63 Wizard Steve

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Posted 21 January 2013 - 09:34 AM

In my founders Atlas yesterday:

Posted Image

I did a 6 kill, 1 assist for 976 damage the same day.

Lights only dominate if you let them.

#64 StalaggtIKE

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Posted 21 January 2013 - 09:41 AM

View PostWizard Steve, on 21 January 2013 - 09:34 AM, said:

In my founders Atlas yesterday:

Posted Image

I did a 6 kill, 1 assist for 976 damage the same day.

Lights only dominate if you let them.

This one game proves everything. Lights are fine.

Edited by StalaggtIKE, 21 January 2013 - 10:09 AM.


#65 Wizard Steve

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Posted 21 January 2013 - 10:30 AM

View PostStalaggtIKE, on 21 January 2013 - 09:41 AM, said:

This one game proves everything. Lights are fine.

I never said anything of the sort but the OP did say "Lights Dominate Completely" and they don't.

#66 Raidyr

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Posted 21 January 2013 - 10:33 AM

I'd still disagree if OP stated ECM/Streak capable lights. Sympathize, but still disagree.

Saying that lights in general dominate is hilarious thought. Really, Commando 3A's and Spider 5V's dominate the game?

#67 Rotaugen

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Posted 21 January 2013 - 10:35 AM

Lights dominate bad players...

#68 Lukoi Banacek

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Posted 21 January 2013 - 10:40 AM

Same thread, different day.

#69 Joseph Mallan

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Posted 21 January 2013 - 10:46 AM

View PostStalaggtIKE, on 21 January 2013 - 09:41 AM, said:

This one game proves everything. Lights are fine.

Exactly. Thanks for admitting it StalaggtIKE.

#70 TruePoindexter

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Posted 21 January 2013 - 10:51 AM

View PostBDU Havoc, on 21 January 2013 - 07:25 AM, said:

Had a Command take 4 of my PPCs to the face in my Stalker. The explosion and then seeing XP/Cbill bonuses for 3 component destructions and the kill is all the reward I need.


This - direct fire works just fine on lights. Landing AC20 shots squarely on them is very satisfying.

#71 SpiralRazor

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Posted 21 January 2013 - 10:53 AM

View PostRaidyr, on 21 January 2013 - 10:33 AM, said:

I'd still disagree if OP stated ECM/Streak capable lights. Sympathize, but still disagree.

Saying that lights in general dominate is hilarious thought. Really, Commando 3A's and Spider 5V's dominate the game?



If yesterday was any indication, yes, yes they do. Not those two mechs specifically, but the only NON-ECM variants you ever see are trials and people trying to get master on the ECM-versions....and they complain the whole time "Man, this version sucks compared to the others".

View PostTruePoindexter, on 21 January 2013 - 10:51 AM, said:


This - direct fire works just fine on lights. Landing AC20 shots squarely on them is very satisfying.



It does NOT work just fine...not at all. If it did, NO 3L pilot would be able to survive more then 5 seconds in amongst 5+ enemy players like they can do right now. Really bro, even the Devs admit its an issue thats being worked on. Why do you think there max speed is capped so they dont desync completely?

You know more then the Devs now?

Edited by SpiralRazor, 21 January 2013 - 10:55 AM.


#72 TruePoindexter

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Posted 21 January 2013 - 10:55 AM

View PostSpiralRazor, on 21 January 2013 - 10:53 AM, said:

It does NOT work just fine...not at all.


Yes - yes it does. Lag lead and land your shots.

#73 Rotaugen

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Posted 21 January 2013 - 10:55 AM

View PostTruePoindexter, on 21 January 2013 - 10:51 AM, said:


This - direct fire works just fine on lights. Landing AC20 shots squarely on them is very satisfying.

Took out a couple Ravens yesterday with 3 chained UAC5 s. Bad light pilots run in straight lines and vaporize quickly.

#74 Dakkath

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Posted 21 January 2013 - 10:59 AM

Netcode being worked on. Once that is in play, light mechs go boom. Like my game day bucket.





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