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So Why Do People Dislike The Clans?


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#541 Jaroth Corbett

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Posted 14 July 2014 - 10:52 AM

View PostKraven Kor, on 14 July 2014 - 09:17 AM, said:


To be fair, that is speculation on both our parts and on the part of the BT writers.

We don't really know what would have happened had they not left; nor do the writers, though they would have made something up.

In short: Fictional characters. Fic-shun-ul Care-ack-terz. /me makes bad sign language


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Both before and after the Star League Council had been dissolved, each of the five House Lords had called for Kerensky to stand down the SLDF from its defensive posture and to further make extensive cuts in manpower and equipment. Kerensky would have nothing of it.


Historical - Operation Klondike Pg.14



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It will only get more difficult to maintain order. It’s been four years, and still there’s no end in sight. Esprit de corps is at an all-time low, and there doesn’t seem to be any hope for the Star League… We won’t be able to maintain unit cohesion for much longer. The House recruiters keep finding new ways to contact our people. We can imprison them and even cut off our men from external communications, but there will always be ways around that.


—Colonel Absalom Truscott, Personal Journals, 7 September 2783

Historical - Operation Klondike Pg.15



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The House Lords, looking to boost their own military might in the face of the coming war, had been actively recruiting from the rolls of the SLDF as well as from the conquered Rim Worlds Republic military. They were taking a toll on the exhausted SLDF.


Historical - Operation Klondike Pg.15

I would say yes, we do know what would have happened.

Edited by Jaroth Corbett, 14 July 2014 - 10:53 AM.


#542 The Littlest Sushi

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Posted 14 July 2014 - 11:47 AM

I think it's best suited this way. I don't actually dislike the clans on a personal level. On a gaming stance however, I have always felt that despite the IS causing all their own problems and a lot of nonsense regarding the conflict between the houses, the Inner Sphere has always been my home. So naturally, when a big bad army of highly-advanced mechs come knocking at our gates and saying that we are savage barbarians who only know war, I get a little riled. Yes. I have houses I dislike as well, and I will always dislike the clans. But that is also why I love the clans.

It gives the Inner Sphere reason for cohesion. Instead of the houses warring, they should unite for a common cause. The clans (partially) brought the Inner Sphere together. And it even turned bitter enemies into potential allies for the future. Yes, their tech is superior, yes, their tactics are superior. But the Inner Sphere has heart and guts, and they've been doing this much longer than the clans.
In retrospect, I love and hate the clans, pretty much for the same reason. They were planned since the beginning of BattleTech™ and they will always be a present threat. Clans didn't ruin the lore, they kept the lore fresh. Pretty sure most people would hate to hear the stories about how the same Steiner pilot day in and day out went to scout the same ridge day in and day out, looking to shoot at the same Davions day in and day out. Instead, the Inner Sphere is fighting for their lives against an overwhelming threat, and it added a whole new list of espionage, hopelessness and bitter struggle against the overwhelming threat of the clans.

#543 Kesslan

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Posted 03 August 2014 - 04:17 PM

I dislike the clans because here I was minding my own buisiness on the fringe of the known territories with my mercenary buddies, then the clans come along, shoot up our mechs, take over the territory our contract stated we were supposed to protect then had the audacity to make me a bondsman!

I showed them though at the trial of positiion! HA! Take that! Now I have rank and...

Oh. I guess I don't hate the clans that much.

Carry on!

#544 _Comrade_

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Posted 03 August 2014 - 05:41 PM

Who hates the clans? I know a lot more who like the clans then hate them. Afterall most of the PC world was introduced to the clans in the form of Clan Jade Falcon vs Clan Wolf via the 1995 PC game Mechwarrior 2. So i believe their are more who like the clans who hate, And back when FASA was in business Clan Wolf had the most members (you choosed a faction when you joined FASA's members club)

I think i hate the IS a lot more. The IS are factions who are based on Feudal Europe (or feudal japan in the case of DC). Which means as a mechwarrior you are only fighting so that your leader can add another notch in his belt. Much like how knights only fought to advance territory of their king. Their is the FRR and Free World's League which aren't feudal societies. But the FWL is run by a puppet Comstar agent and has been under marshal laws making it not as democratic as it's suppose to be and the FRR (probably the best faction because rather then galaxy conquest they only want to be an independent region) is a new state and even if the clans didn't invade it's survival was questionable. Comstar is fun to RP but based on the middle ages Vatican States see themselves as rulers of all....very evil.

The clans are a hodge podge of fascism and communism and that's probably why they scare most people. It's military rule....but despite this their cause is more noble then any of the houses. They are divided on purpose to prevent any Khan from becoming all powerful and are ruled as independent by their prospective khans.They take away collateral damage and shock and awe from war by having clans deliver batchalls thus apply rules to what would other wise be a bloody affair with millions of innocent lives at stake.

Their objective is galaxy wide peace...this was first achieved by the exodus in which Alexander Kerensky took away the star league's armanda cause he knew it would be used to harm people and planets. Then the second phase would be to return when the IS was crumbling and shattered to restore peace. With the various succession wars the IS was in turmoil with no end in sight, the new alliance between Lyran and Davion would lead to further war. Operation revival was launched to replace the leadership of the IS with clan leadership. The only flaw with the clans is that they often fight each other rather then uniting against other enemies. However in times of danger the clans have always put differences aside to fight at each others side. Which is why long hated rivals Clan Wolf and Clan Jade Falcon fought together against the Word of Blake Jihadist

Edited by Grimwill, 03 August 2014 - 05:48 PM.


#545 Gyrok

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Posted 04 August 2014 - 04:49 PM

View PostIrrelevantFish, on 03 February 2013 - 12:44 AM, said:

As a gamer, I don't like the Clans because I think Clan tech will make MWO more about twitch and less about tactics. With two-crit DHS's, more powerful weapons, and no increase in armor maximums, mechs will end up moving, shooting, and dying a lot faster, leaving less time for deliberation.

(Having said that, I was also concerned about the pace-change brought on by the addition of upgrades, and my concerns turned out to be unwarranted.)

As a fan of the BT universe, I hate the Clans because I find it impossible to suspend my disbelief when it comes to Clan social structure. I only have a cursory knowledge of psychology and my Battletech lore is extremely rusty, but from what I remember, the Clan ruling class consists almost entirely of brave, honor-bound psychopaths (good luck finding even one of those IRL) reared in a manner almost guaranteed to give a child complex PTSD, who are also chest-pounding warmongers with a deep love of science. Posted Image

(Having said that, I quite liked the addition of the Clans to the lore. I just wish their inner workings had been left a mystery and the history told solely from the perspective of the Inner Sphere. IMO, the more the Clans were explained, the sillier they got.)


Hello, Ancient Sparta is calling...have you met? I thought not...

#546 IrrelevantFish

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Posted 23 September 2014 - 05:25 PM

View PostGyrok, on 04 August 2014 - 04:49 PM, said:

Hello, Ancient Sparta is calling...have you met? I thought not...
That's a very poor comparison. Spartan culture emphasized collective thought and action, whereas the Clans are portrayed as strongly individualistic. Yes, Spartan society was fiercely competitive, but its basis was hoplite-style warfare, where victory and success are achievable only through rigid cooperation. Clanners, on the other hand, are all about the individual, and personal advancement is obtained largely through intra-Clan combat.

Also, ancient Sparta was technologically and intellectually stagnant (like every other highly militaristic, RL society I can think of), whereas the Clans somehow managed to make huge strides in spite of a low regard for intellectual pursuits.

#547 Seeker Kirov

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Posted 23 September 2014 - 08:27 PM

View PostIrrelevantFish, on 23 September 2014 - 05:25 PM, said:

Also, ancient Sparta was technologically and intellectually stagnant (like every other highly militaristic, RL society I can think of)


Not all.

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#548 BLOOD WOLF

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Posted 23 September 2014 - 09:06 PM

View PostIrrelevantFish, on 23 September 2014 - 05:25 PM, said:

That's a very poor comparison. Spartan culture emphasized collective thought and action, whereas the Clans are portrayed as strongly individualistic. Yes, Spartan society was fiercely competitive, but its basis was hoplite-style warfare, where victory and success are achievable only through rigid cooperation. Clanners, on the other hand, are all about the individual, and personal advancement is obtained largely through intra-Clan combat.

Also, ancient Sparta was technologically and intellectually stagnant (like every other highly militaristic, RL society I can think of), whereas the Clans somehow managed to make huge strides in spite of a low regard for intellectual pursuits.

I was just explaining to my friend some of the reasons for spartan decline as a power. As well as the many greek states littered about and the absorption into the roman empire.

#549 Iyica de Tylmarande

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Posted 24 September 2014 - 04:16 AM

For me personally:

Reasons why I like the clans (or some clans):
1. The idea of an exodus from political corruption, violence and injustice and starting anew is appealing and inspiring.
2. Socialist meritocracy. Everyone gets what they need to do their job. Sexism, racism and and discrimination based on sexuality is virtually non-existant (as reproduction has been relegated to the eugenics program rather than the act of sex).
3. Resource efficiency. Trials of combat and certain aspects of their honour code (not fighting in populated urban areas or causing collateral damage to important facilities) is a pretty good system IMO.
4. Some clans have really interesting fluff.
5. Shiny tech pew pew pew pew! Timberwolf, Shadowcat, Summoner, Hellbringer and Cougar are some of my favourite mechs in the Battletech Universe.

Reasons why I dislike the clans (or some clans):
1. NIcholas' creation of the clans was a monumental failure at achieving his father's vision/reason for exodus. There's still ridiculous amounts of violence and injustice and clan politics is still full of intrigue, backstabbing and petty jealousy and pride. While a strong hand is often necessary in the initial stages of creating a society from scratch, it is no basis for a society to be run on in the long term.
2. Caste based dictatorship. While many forms of discrimination were eliminated through the social revamp that was the clans, a caste based discrimination has taken its place. Even though some clans are more tolerant of their freeborn and non-warrior classes, by all accounts even in the best clans they're still treated worse and it takes far greater effort for those individuals to be recognised. Their meritocracy also goes to the extreme and lacks any sort of reasonable empathy. The disabled and elderly are treated horribly (because they can't contribute to the Warrior caste) and are often caste out.
3. Despite their code of honour and Zellbrigen, it's still a bit redundant when you bid entire galaxies or larger against each other. The destruction is still excesive.
4. Some clans have really stupid fluff.
5. Their high technology, while partially to do with the fact that they did not experience four succession wars, is probably more to do with the fact that their society is so warrior-caste focussed. Most technology that has civilian functions are usually just coincidental bi-products of their primary military application and so the average clanner civilian lives no better (or in some cases worse) than your average inner sphere civilian.

Edited by Iyica de Tylmarande, 24 September 2014 - 04:22 AM.


#550 IrrelevantFish

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Posted 24 September 2014 - 01:46 PM

View PostBLOOD WOLF, on 23 September 2014 - 09:06 PM, said:

I was just explaining to my friend some of the reasons for spartan decline as a power. As well as the many greek states littered about and the absorption into the roman empire.

Ah. I guess I misunderstood. I thought you were suggesting that Clan culture was believable because of its resemblance to that of ancient Sparta. It's probably the best real-world analogue and I'd be shocked if Weisman, et al didn't use it (or at least the loony-tunes version depicted in contemporary accounts) as a major source of inspiration. I just don't think it's close enough to use as a yardstick. Sparta merely failed to adapt, but I think the Clans would have spectacularly and violently imploded after a generation or two.

#551 Magna Canus

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Posted 24 September 2014 - 03:00 PM

They invaded our homes, so we hate them.

#552 UniquePilotName

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Posted 01 February 2015 - 03:27 AM

View PostIrrelevantFish, on 03 February 2013 - 12:44 AM, said:

As a gamer, I don't like the Clans because I think Clan tech will make MWO more about twitch and less about tactics. With two-crit DHS's, more powerful weapons, and no increase in armor maximums, mechs will end up moving, shooting, and dying a lot faster, leaving less time for deliberation.

(Having said that, I was also concerned about the pace-change brought on by the addition of upgrades, and my concerns turned out to be unwarranted.)

As a fan of the BT universe, I hate the Clans because I find it impossible to suspend my disbelief when it comes to Clan social structure. I only have a cursory knowledge of psychology and my Battletech lore is extremely rusty, but from what I remember, the Clan ruling class consists almost entirely of brave, honor-bound psychopaths (good luck finding even one of those IRL) reared in a manner almost guaranteed to give a child complex PTSD, who are also chest-pounding warmongers with a deep love of science. :blink:

(Having said that, I quite liked the addition of the Clans to the lore. I just wish their inner workings had been left a mystery and the history told solely from the perspective of the Inner Sphere. IMO, the more the Clans were explained, the sillier they got.)


part of the thing with clan culture is you have to understand some 300+ years in the past a very large part of the SLDF up and took off and made their own culture. a vast majority of the people who left were soldiers. so when they settled down they applied their soldier life to home life. creating the caste system which put warriors on top, because at the beginning of the clans The warriors were top dog.

when Kerensky's original dream of a perfect society failed and the clans were made to fix that problem that is when things got a bit out of hand. A big part of the culture is Tank bred warriors to natural born warriors. Tank breds are people cloned from one of the original warriors from the birth of their respective clans. Tank bred warriors actually are not given last names and when they are they are given a last name of one of the original warriors after they earned it in a rite. From what I can gather it is their idea of religion. They worship their founding warriors to the point of their most revered warriors are "descendants" of these original soldiers who founded their way of life and the ultimate honor for these descendants is to bring their ancestors to back to life in a way of thinking by taking on their name.

As for warmongering psychopaths the clans were divided about the whole invasion right out of the gate. The clans are divided into two schools of thought, Wardens and Crusaders. This divide in thought is due to the clans' interpretation of Kerensky's promise to return to the IS. When they were first traveling away from the IS they came across no planets or anything and people began to doubt kerensky so to prevent mutiny or worse he told them all that one day they'd go back to show the IS how they should be as a society. after a few hundred years of dwelling on what Kerensky had in mind the way of thinking was divided between Wardens saying they go back and work with the IS to reform the star league and reunite the nations, and the Crusaders thinking that the IS will never settle their issues and in order to reestablish the star league and reunite the nations they needed to take back terra by force, reform the star league themselves, and break the IS's back and assimilate them back into the star league.

That last bit I would also say ties into their idea of a religion, after a few hundred years Kerensky is a paragon of clan society and his word is followed like law. He said they'd go back and they did, but like any other group of people who try to take meaning out of the words of a legend that were spoken and never fully explained hundreds of years ago or more, some people don't interpret them the same as others. So look at the crusader clans like those who are less like a follower and more like a zealot. Even then the only supporters of the Crusader thought process are the leaders of The crusader clans. Most of the civilian and even some of the warrior caste are indifferent or against the idea, but if the head honcho says jump you do it.

Their technological advantage is easily explained as well. While the IS has spent the past few centuries blowing each other apart their mindset went from technological advancement to 'throw more at the meat grinder'. There are many things that become Lostech just because during one of the wars the IS has ends up destroying a key factory or two that build a mech or part and along with it all the knowledge to build it again and eventually it gets phased out due to the parts or mechs that DO exist getting blown apart as well. The clans however, have dozens of rites in place to have controlled "wars" over everything from technology to resources to land disputes. And their rule is always "winner is correct". Their military doctrine is specifically set up to avoid damage to civilian centers and key infrastructure. They wont fight in towns, they wont risk fighting where civilian centers may take damage unless pushed far enough to (main example I know of is during the assault of huntress after the gene storage center is captured/ destroyed).Given their many measures put in place to prevent degrading into another IS they were able to focus on research and development which was then applied to their military forces, which were never put before scientific advancement. It also helped that a clan's "war" would see a few crippled or damaged mechs, and maybe a (singular) dead pilot. Where the IS is losing mechs by the battalion and casualty rates are enormous. span this out across a few hundred years and the technology gap will obviously be ridiculous.

Their tactics and doctrine are a bit strange to me and I never grasped why they use stars instead of lances. I guess it is simply because originally Kerensky made home on a cluster of 5 planets, and a star represents this by each point representing one of those planets. feel free to pick that apart or correct me if I am wrong.

Personally I find clan culture interesting, from my viewpoint their huge technological advantage is understandable, their tactics are unique, and I am surprised people hate them as much as they do.

I also understand most of what I said is how I view it, It just makes sense that using the original warrior names and having your highest revered warriors be clones of original warriors fits the bill for a religion of a sort and their society seems like an evolution of martial law to a Mongolian style khanate, which is always cool

Edited by UniquePilotName, 01 February 2015 - 03:32 AM.


#553 UniquePilotName

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Posted 01 February 2015 - 03:48 AM

View PostIyica de Tylmarande, on 24 September 2014 - 04:16 AM, said:


Reasons why I dislike the clans (or some clans):
1. NIcholas' creation of the clans was a monumental failure at achieving his father's vision/reason for exodus. There's still ridiculous amounts of violence and injustice and clan politics is still full of intrigue, backstabbing and petty jealousy and pride. While a strong hand is often necessary in the initial stages of creating a society from scratch, it is no basis for a society to be run on in the long term.
2. Caste based dictatorship. While many forms of discrimination were eliminated through the social revamp that was the clans, a caste based discrimination has taken its place. Even though some clans are more tolerant of their freeborn and non-warrior classes, by all accounts even in the best clans they're still treated worse and it takes far greater effort for those individuals to be recognised. Their meritocracy also goes to the extreme and lacks any sort of reasonable empathy. The disabled and elderly are treated horribly (because they can't contribute to the Warrior caste) and are often caste out.
3. Despite their code of honour and Zellbrigen, it's still a bit redundant when you bid entire galaxies or larger against each other. The destruction is still excesive.
4. Some clans have really stupid fluff.
5. Their high technology, while partially to do with the fact that they did not experience four succession wars, is probably more to do with the fact that their society is so warrior-caste focussed. Most technology that has civilian functions are usually just coincidental bi-products of their primary military application and so the average clanner civilian lives no better (or in some cases worse) than your average inner sphere civilian.


I'm with you on those points. however I do find #5 funny, seeming there are a **** ton of medical and technological advancements made for civilian use due to the military among my favorite ones being Tobasco sauce, aviator shades, and the internet

#554 Tyman4

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Posted 01 February 2015 - 04:47 AM

View PostMike Silva, on 04 February 2013 - 06:00 AM, said:

But I don't even mind all of that by itself. I only really mind it because the Clans were clearly a result of the Battletech writers running out of good ideas so they did something drastic and lazy. Hundreds of years of Succession Wars and then in 20 years we get socially backwards, evil inbred space commies with unbeatable, magical technology and a bunch of all knowing religious fanatics with nukes.

I enjoy this game for what it is, walking robots with guns, and have ever since I started playing as a kid. But the story-line is kinda dumb.


I'm sorry.....

I wonder where they got the ideas?

WW1
WW2?

I...I just couldn't resist.
Tyman

#555 Tyman4

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Posted 01 February 2015 - 04:54 AM

Additionally, 1980 mech design was awful from a practical standpoint...Square mechs with flat surfaces? Really? RPG anyone?

And all the mechs fight within what, 3 square km? How does that dominate a world? Even a few hundred would not make a difference. Heck, thousands probably would not be enough to rule ONE world much less the hundred's in the inner sphere.

The clan invasion is practically watching a great white shark kill a blue whale. It is just not going to happen.

And for any IS people saying the clans will dominate in CW, There is a difference between us holding Terra, and ruling the IS. The scale of the borders will stop any faction from controlling the whole thing.

Tyman

#556 Vxheous

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Posted 01 February 2015 - 10:29 AM

View PostUniquePilotName, on 01 February 2015 - 03:27 AM, said:


Tank breds are people cloned from one of the original warriors from the birth of their respective clans. Tank bred warriors actually are not given last names and when they are they are given a last name of one of the original warriors after they earned it in a rite. From what I can gather it is their idea of religion.


The clans do not allow cloning of genetic legacies (it has happened, but in secret, and if found out, those individuals would have been put to death). Trueborn warriors are akin to artificial insemination taken to the extreme, where two notable bloodnamed warriors in the past have their genetics mixed by the scientists and desirable traits are picked (more like genetic engineering). To achieve a bloodname to the clans allows that warriors genes to be used in the clan genetic breeding program, and amount of bloodnamed warriors are limited (one has to die before another that can claim genetic lineage may fight to claim said bloodname) The bloodnamed warriors of their respective clan form the ruling council for that clan, and the elected Khans formthe grand council of the clans. Being bloodnamed is not so much religion as it is the path to power and influence within the clans, as well as the right to "procreate" in the clan way.

Edited by Vxheous Kerensky, 01 February 2015 - 10:30 AM.


#557 Jeon Ji Yoon

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Posted 01 February 2015 - 10:35 AM

View PostCG Oglethorpe Kerensky, on 02 February 2013 - 12:10 PM, said:

Why would someone dislike the clans, I can't imagine why. I try to use the clan culture in all aspects of my life.

Like a few days ago I asked this girl out and she said "no ur creepy" so I told her that I wanted a trial of refusal. [redacted] So we are going out now and I couldn't be happier.

I can't imagine why people would dislike the clans.

[/sarcasm]


This is actually not Clan behavior. The Clans put no effort into pair bonding because their society was based on eugenics (both genetic engineering and traditional picked pairs) so courtship didn't exist. If you were a Clansman you would have simply walked up to her and asked "would you like to spend the night with me tonight, quiaff?" :)

#558 Molossian Dog

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Posted 01 February 2015 - 10:38 AM

In my case?

It all comes down to sister boinking and the hilarious belief in "superiority through vigorous inc@st".

The daddy issues in space are just the icing on the cake.

Edited by Molossian Dog, 01 February 2015 - 10:41 AM.


#559 pbiggz

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Posted 01 February 2015 - 10:41 AM

JESUS STOP NECROING 6 MONTH OLD THREADS

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#560 General Pete

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Posted 01 February 2015 - 11:14 AM

I think this is all very fascinating- I enjoy reading everyone's opinions on Clan and IS society. But you're all circling the same basic point. The clans society crushes individual freedom to serve the state. The Inner Sphere feudalism does the same thing- as it's been said, some houses are more honest about this than others, but it happens all over. There are no real good guys in charge anywhere in there. That's ok, cause it gives an excuse for war.

War is what we want so we can have our mechs looking cool blasting each other. But nobody- none of us- would ever actually want to live in this universe. I like being free to read, say, and think what I want. I like living in a world where one has the potential to get an education that will allow him or her to spot propaganda and understand that it's an attempt to manipulate people. I remember a bit in the Jade Falcon books about Aiden Pryde. Here's a guy who was the epitome of the jade Falcons- hardass clanner in the extreme. Every time I'm the last guy on the map on my side I think about the chapter where he fought 10 clan mechs alone in a Summoner and won. THink about that! And this guy hoarded and secretly read forbidden books- literature, history, etc. The guy was the poster child for the Clans and even he secretly rejected the restrictions it placed on the human condition... ponder that.





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