Let me drop a very simple, infallible truth: Having random, permanent and game-changing effects in a competitive multiplayer game is one of the most blatant taboos imaginable in the genre. There's no getting around that fact.
Please stop adhering to this ridiculous, inappropriate and out-of-place gimmick from a 30 year old tabletop strategy game. I'd really like MWO to be successful and it's heading down the right path, and you guys have made some very awesome improvements since October in tweaking and overhauling various aspects of the game with that goal in mind. But these hold-overs do nothing to benefit the game and serve as little more than blunt obstacles to both casual enjoyment and serious competitiveness, and it's time to re-evaluate their implementation.
With that in mind, here are some generalized suggestions on how the system can be improved:
- Temporary Effect: The loss of functionality of the damaged equipment is temporary.
- "Analog" or Reduced Impact Effect: Rather than the arbitrarily "binary" aspect of the feature that determines whether a piece of equipment is "working" (1) or "broken" (0), have a more "analog" approach where functionality of the equipment gradually degrades the more it is damaged. Absolute destruction is unnecessary, as this result is obviously achieved by destruction of the component housing the equipment itself.
Temporary or Reduced Impact effects on the other hand allow players to adapt to random but manageable battlefield conditions. It confronts the player with adversity whilemaintaining his ability to overcome that diversity, by adjusting their playstyle, tactics and strategies to this new condition, and thereby expands upon the tactical and strategic aspects of the game where the current dynamic allows nothing but solemn indignation and begrudging acceptance of the player's unavoidable fate.
Thank you for your time.
Signed,
Zverofaust
Edited by zverofaust, 13 February 2013 - 01:13 PM.