cipher, on 29 May 2012 - 11:31 AM, said:
If you come from a 1st-person shooter background, you'll be disappointed about the lack of in-game VoIP. At the same time, I'd probably disable in-game VoIP since I don't want to listen to a bunch of console jockeys flinging insults and smack talk when I play MWO.
If you come from an MMO or War Strategy gaming background, then this isn't a problem as you probably have your own guild/clan or can find one and use their VoIP of choice.
Really, I don't see MWO needing in-game VoIP, even with all of the debate and discussion mentioned above.
Technically, no game strictly NEEDS in-game VOIP, or any in-game means of communication. That's not the point. The point is that in-game VOIP, if implemented properly, is a tool that will give a great boost to the functionality and usability and enjoyability of the game. It is not strictly necessary, but the quality of gameplay difference between having a well-implemented VOIP and having no VOIP is sufficient that it is effectively a necessity.
Now, if improperly done, VOIP can be a pita, and COD is a classic example of how to NOT do in-game VOIP. One single channel for the entire team that everyone always has access to is NOT the way to do in-game VOIP. Split the VOIP up into multiple channels, with one channel exclusive to each squad, and a separate channel reserved for the squad leaders and team leader, so you don't get the VOIP-spamming trolls, and the chaos of having 20 different people in 30 different situations talk about 80 different things at once.
Gremlich Johns, on 29 May 2012 - 02:28 PM, said:
That is just a lame uninstructive argument. If there is an alternative, then in-game voice is unnecessary. That IS obvious to everybody else who knows anything about 3rd party communications applications. If you are on a pub team, then this could present a problem if you do not have TS, vent, mumble or whatever installed. Established teams do not have this issue. Plus, if more than one of your teammates are in a pub, you can always invite the people on your team to join you on comms "outside" of the game. Guess you guys never thought of that? Who wants to listen to chat not pertaining to the match anyway? I do not.
For what it is worth, I have been playing video games possibly longer than you have been able to touch a keyboard, so you presume much to think I do not know how to effectively communicate. 20 Years of Military Service taught me much about that.
And you've failed to grasp the problems we've outlined already in this thread. As noted, clan vs clan matches are not the serious problem here, as any clan of snot-nosed 2-year-olds has some sort of 3rd-party VOIP set up for their clan. The issue is when you're playing in general/pub matches with a mix of players from different clans or who are unaffiliated with any clan. There are a half-dozen different VOIP programs that players would have to keep running and straight, and then argue over which one the team or lance is going to use.
And if BF3 is any example, none will get used. I've seen some servers that run information for TS or Vent servers now and then, but I've never seen anyone say, "Hey, get on TS!" or "Come join our Vent server so we can coordinate properly!" I've never seen anyone even mention it at all in chat, just the occasional serverwide announcement on some servers. And 99 times out of 100, most players I see are running around with little evidence of VOIP coordination.
3rd-party tools are a hassle to deal with outside of specific friend/clan groups, and a lack of in-game VOIP gives a decisive advantage to those players who are coordinated over those who aren't.
Also, playing the, "I'm an old geezer who's seen everything and thinks everyone who doesn't agree with my opinion is an ignorant and uppity teenager" card is rather unimpressive. Not everyone you talk to on the internet is a teenager, and the population of this forum tends to have an average age that is notably higher than the average for the general internet. Most of the people you talk to on here are NOT, in fact, teenagers, and will take offense at being called such.