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SgtPaladin

Member Since 16 May 2012
Offline Last Active Mar 21 2013 12:06 AM
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Posts I've Made

In Topic: Ascent To Glory- Mechwarrior Online Video

20 March 2013 - 11:56 PM

So i have not been on here since the Beta started, been playing the game! :)

then a little commando acting all funny tells me to check out his videos. OMG awesome dude! :)

as always

GL HF and be awesome to each other! :D

In Topic: Artemis Going For Head?! Why?

07 November 2012 - 02:12 AM

View PostArcadian Xero, on 06 November 2012 - 09:02 PM, said:

LRMs are now working as they should be in terms of flight path and initial launch angle. The thing is, now that they ARE working as intended and we have Artemis, their damage needs to be reduced to their original values. Having each missile to 2 damage is far too much now.

Drop them back to 1 damage, and they will be perfectly balanced.

with artemis, i just killed two jenners at point blank range dancing around another mech... and it wasnt hard... i jsut did 900 dmg for a round... without trying... this is TOO far.

Think ill skip this patch. only way to beat LRMS is to go caves with my ac20 k2... but then that gets boring fast

In Topic: Third person views.

06 August 2012 - 03:39 AM

+1 would love spectator mode as a floating camera with player lock toggle. but they need to fix dead chat first

In Topic: Third person views.

06 August 2012 - 02:15 AM

before you keep ranting... are you guys missing something??
  • Collisions and Ramming

"We didn't quite get to rewriting collisions when we rewrote the networking code for movement. Until we've had a chance to go back and fix this up the best advice I can give is to try not to collide with other mechs.. :) "

in short this is still beta and the life span of this game implies not if but when 3rd person will be in. i for one hate it :P

In Topic: Let there be PONY!

28 July 2012 - 08:56 PM

http://www.kotaku.co...m-up-in-action/


FIGHT