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Teralitha

Member Since 18 May 2012
Offline Last Active May 22 2013 06:25 PM
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Topics I've Started

Problems With This New Player Matchmaking Plus...

22 May 2013 - 07:32 AM

Quote

Match Making Update

- All new players starting the game will have 2 Elo scores assigned to them.
- New Player Elo = 1100 (N-Elo)
- Standard Player Elo = 1300 (S-Elo)
- Any new player (has 25 games or less in their history) will be using their N-Elo score to be matched with other players.
- The outcome of the game will affect both their N-Elo score and their S-Elo score.
- When the player has completed their 25th game, the N-Elo score is eliminated and the player from that point on will use their S-Elo score for match making.
- This change makes the initial experiences of a new player much easier and prevents the player from playing players with numerous matches under their belts.


So what happens in the 25 game window when there are not enough new players online at the same time to create a 16 player match?

You were right to create a seperate ELO for new players, and seperate them from the rest, but you need to make this a permanent option, and call it "beginner queue" While the higher ELO setting you shall call... "normal queue".

The beginner Q should have a ELO cap, of say... 1199(Or whatever score turns out to be the top end of below average.) . And if those players exceed that they henceforth move up into the normal q. There should also be an option for older players to 're-seed' their ELO back to the starting point for a MC cost.

25 games as a new player before throwing them to the wolves is not enough.


Quote

Beagle Active Probe

- Now counters ECM within 150m.
- BAP will only counter 1 enemy ECM 'Mech within its range
- A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Other BAP features gets overridden by the active ECM.


Now this is confusing... are you saying that a mech carrying both bap and ecm is bad? Its own ecm is ruining the effects of its own bap? That is silly. You know you could always increase the weight of these items a little bit... INSTEAD.


Quote

- The UAV can target Mechs that are shielded by ECM and will share this with your team
- Like other shared enemy information, friendly Mechs blocked by ECM will not be able to receive this


These 2 effect lines contradict. And with the effective ranges of the UAV and ECM, it pretty much makes the UAV a useless feature. Just let the UAV counter ECM. Devs... rethink this.

The Center Of Balance In This Game Is Heat

29 April 2013 - 04:11 AM

You cannot center this games balance on anything else. There needs to be only 1 heat scale, not 2. because only 1 will be the balanced one, and the other secondary scale cannot be.

If all other metrics are balanced around the first heat scale, then a second heat scale with different values upsets the balance between all the other metrics that were balanced based on the first heat scale.


What are these?

Single heat sinks
Double heat sinks

In order to balance the game, one of them has to go. Cant have both and have a balanced game. Its impossible.

There should only be... "heat sinks", with set, unchanging values that all other metrics are balanced on. The game cannot be balanced until a singular heat scale value is set in stone, and henceforth never changes from here on out.

This post is mainly directed at the developers and not meant for redundant debate/discussion with the rest of the player base, but your free to post anything you want anyway.

Remove Double Heat Sinks

26 April 2013 - 07:11 PM

PROBLEM SOLVED.

Play 500 Matches - Get Lucky 10 Times, Win Tourney.

18 April 2013 - 10:15 PM

This is not how the best pilots win a tourney, its how the marathoners win tourneys.

PGI you need to make tourney a set number of matches played. Not the "10 best" I suggest 50-100 for a full weekend would suffice for all kinds of players and give much more accurate results for who is really the best pilots.

Any serious competitions only give you 1 chance at winning. Not an endless number of attempts over a 4 day span.

All your other rules are fair, but this one is still pee in the punch bowl. Make it real.

Ppl Say That The Ppc Used To Be Garbage....

14 April 2013 - 07:30 AM

But the truth is, the PPC has always been a range weapon, and always done 10 damage.

People never liked the 90meter minimum range and I think thats the main reason why they thought it was garbage.

But now, with DHS, they use ERPPC instead and say the PPC is good now, when really it never changed.


I was using PPCs/ERPPC before DHS were added, and I did very well with them. I personally dont see any difference from then to now except you can shoot more often, which has nothing to do with the weapon itself.