So, everyone says that the LBX autocannon sucks, but I hadn't really used them since they changed the cone of fire or crit increase. Here is my controlled test:
Now, I started shooting mechs that were already stripped of their armor to see what effect the weapon would have on internals. The first results were decent, but did not really show that the LB-X shredded internals.
the shots against the Catapult faired better as I removed both of its weapons before the mech actually died, but do note that it still took 7 or 8 volleys to destroy the mech after its armor was stripped.
Then on to the Jenner. I started from full health so I could see the effect that the LB-X had on armor. The result is unimpressive to say the least. It takes a full 15 volleys to destroy the mech. While my aim is not the best, I was still hitting with the majority of projectiles so 15 volleys is pretty laughable against a light mech.
Now on to the standard AC/10:
To note, I did not bother stripping armor prior to using the AC-10s so all of these shots are using the full health of the target location. Even without going directly for kill shots, the AC/10s blast off bits of the targets with much greater efficiency than the LB-X. The only real issue I ran into was that the higher tonnage of the AC/10 meant I had two tons less ammo to work with so I ran out quicker..... Of course I was also starting from full health, so there is that.
Please PGI, if you could at least take a look at the LB-X and consider scrapping the entire "Crit bonus" system in favor of greater damage, higher rate of fire, or the ability to switch between ammo types. The critical hit system currently place for the LB-X and Machine gun is essentially pointless, as it is just easier to blow off any location with concentrated fire.
TL:DR Video proof that the critical hit system needs to be removed as a balancing mechanic for weapons.
Dmitri ValenovMember Since 01 Nov 2011
Offline Last Active Nov 18 2013 06:54 PM
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