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Technoviking

Member Since 01 Nov 2011
Offline Last Active Jun 12 2013 01:21 PM
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Topics I've Started

Why Base Capture Is Important.

05 January 2013 - 11:22 PM

Base capture represents a way out. A reason for fast engines. A reason for last stands.

We all know the sliding scale of massed fire power. Once it is 8 on 5, the 5 do not stand much chance of keeping the metal. I've seen it won, sure, you have too. Usually, its just grinding the bone after that kind of loss though.

But, lets say that base capture was used to represents points from which soldiers spawn bases. Now if you're down 8 to 5 and fast, you can at least win the ground war, and more importantly, make them split their forces. (this representation can just be role play in your mind for now. :P:)

I can wind down the numbers by capturing bases, and move to the next match, broken down chassis intact.

Wouldn't this be really cool in those hinted at 4 Chassis drops, say over 5 maps, with each end like a goal line?

Maybe my stalker fights them off on the hill, sacrificing his 3rd Mech, but saving all our seconds.

When its 8 to 5 are you relishing the challenge, or just "crushing the remainder"? Whats a few extra minutes of cat and mouse, while you desperately try to keep them from getting reinforcements and keep them contained on the battlefield?

Star Citizen / Mwo Crossover

13 November 2012 - 04:09 PM

Like the EVE/Dust 514 Crossover, could Star Citizen, also done in the CryEngine, be appropriated to be the Aerospace part of MecWarrior Online?

In the Game Dust 514, you can call down Air Strikes from StarShips in orbit around the planet you are fighting on. This then triggers EVE Players, to be able to heed that call, and fire their weapons... into your Game.

http://en.wikipedia.org/wiki/Dust_514


I'm not looking for that kind of interaction yet, but as the Metagame gets bigger and bigger, could it not be the responsibility of the AFFS Areotechs to first breach the Draconis Combines air defenses before going planetside? Once that is accomplished, the amount of dropships that can land can be pulled off the level of success, or perhaps a battle can be thwarted in space before its scheduled drop time... planet is secure, dropships don't land.

Would just be cool. Asking PGI to make a AeroTech game simultaneously making a Mech game is ridiculous... however... appropriating a game... that's possible!