If I owned PGI (or bought it right now), these are the changes I would do immediately:
- Fix ECM: ECMs would only make the affected mechs slightly harder to target/lock-on - that's it. This way, they would still be helpful to a team, but optional and worth no more than its only 1.5 tons. The "Counter ECM feature" would be assigned to other equipment, like Beagle or Command Console, because it is badly wrong to put in ECM's alone all the weight of the Electronic Warfare (or to make ECM the only real ECM's counter).
- Fix Ammo: ammo per ton would be the double of the TT values, making stock variants viable. PGI doubled the armor so it is (only) logical to double the ammo, not just increase an arbitrary number for each weapon.
- Fix Heat Sinks: heat sinks inside the engine should always be single. That's something TT should have done, if they were worried about balance. Double Heat Sinks would dissipate real 2x heat but with the drawback of taking more critical space. That way, Double Heat Sinks would be optional and stock, low-tech variants are more competitive. I would increase the current overall amount of heat dissipated per second too, so the stock variants with DHS wouldn't be too harmed.
- Fix Useless Equipment: Give Machineguns and Flamers a slight damage buff, give NARC a real usefulness, make Beagle worthy, make Ferro Fibrous as good as Endo Steel.
- Fix Variants: there are some timeline-wise variants that never made into the game: release them all. Hunchback HBK-4N, Atlas AS7-S, Commando COM-1C, Dragon DRG-1G, should all be in the game. The Centurion CN9-AH should come back. At the same time, rework some variants and chassis, making them all equally good - this could be made by adding extra modules or hardpoints to poor variants.
- Handle Clans with Care: Clan tech can't be mixed with IS one or the balance is destroyed. So, no Clanners and IS mechs in the same teams. Clan players can't fight in equal terms against IS ones - they should fight something like 16 IS mechs (4 lances) VS 10 Clan mechs (2 stars).
- Earn PGI Healthy Money: make a Clan Founders program - allowing players to have early access to the Clan "Beta" (only Clan vs Clan battles and limited number of mechs).
- Fix Relationship with the Community: release the existing concept arts, sketches, orthos, WIP screenshots, everything! Post complete patch notes, comprehensive "upcoming content" (Creative Director), explanations about how the Community Warfare and Clans will work, etc.
EDIT:
- Fix Streaks: You don't need to make a Jesus Box of the ECM to balance Streaks. Just make them more skill demanding. Simple things like making them only firing when the target is exactly in the "crosshair". That would be even a more accurate interpretation of the TT rules.
Finally, I'm not saying I have the money to buy PGI. Or I would do a better job that the current owners/managers. Or that I have in this list the solutions of all the MWO's problems.
This is just a list of features in MWO that really worry me and what I think should be fixed to make the game better. If I had the power of decision making, I would give them a lot of attention.
Surely, the game has bugs, needs a better performance, etc. But these are technical issues that can't be solved by a "snap of fingers". And surely, PGI is (and must be) already working on them.
About Me
I'm a stranger in my own hometown. I'm a frustrated artist, ex-poet, pacifist military jock, between libertarianism and green-anarchism, reluctant cinephile, history lover, eager reader, praying agnostic, cured cat hoarder, uncorrectable game modder, wannabe game designer and a pretentious factory of ideas.
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Topics I've Started
If I Owned Pgi
17 April 2013 - 09:14 AM
3D Printers & Mwo Miniatures
20 March 2013 - 04:48 AM
I know it is a matter of time for people to start using their 3D printers to make MWO mechs miniatures.
If there is anyone who did this, please show us some pictures!
BTW: I would buy all these miniatures myself (at least until I got my own 3D printer, which won't be so soon)
If there is anyone who did this, please show us some pictures!
BTW: I would buy all these miniatures myself (at least until I got my own 3D printer, which won't be so soon)
Easy Ecm Solution
20 January 2013 - 03:34 AM
There are thousands of threads about ECM, but THIS IS BETA, so I want my feedback heard.
I think ECM is all wrong in the game. It's a piece of only 1.5 tons, with no heat and drawbacks, that has a huge impact in the match. Not for one single mech, but for the whole team. Making it available to a few variants it's even worst.
The solution? use one of the following (or even better, all of them):
1- Make ECM available to ALL light and medium mechs. Mediums need some love. There is no need for the Atlas D-DC (or any heavy and assault mech) to have ECM, unless it's variant standard. ECM should not be a way to "balance" weak chassis and variants (use number of modules for this).
2- Rework it. The ECM should not avoid you to lock SSRMs and LRMs, just make the lock slower (like 50%). Well heck, if the ECM is nerfed to the point of being OPTIONAL (like the AMS and Beagle), it could be available to all mechs and variants!
3- (EDIT) The effects of ECM should be (really) restricted to 180 meters. So, you can still target normally the enemies at longer distance.
4- Make other equipment to counter ECM, like the NARC (which is useless right now) and Beagle. Like the Rock-Scissors-and-Paper principle (the basis of any good game), ECM should have a counter which is not other ECM.
5- (EDIT) Make Command Console to counter ECM. Mechs without ECM would have a fighting chance.
6- (EDIT) Streaks become standard SRMs when affected by ECM. I know, Streaks are OP, but not being able to fire them is just wrong.
PS: You might think: what about the poor Raven 3L? - It could still shine as a trial mech or in an upcoming (we hope) Stock-only game mode.
PPS: Why, for Gods sake, the weakest Spider variant (5V) isn't the one to have ECM?
I think ECM is all wrong in the game. It's a piece of only 1.5 tons, with no heat and drawbacks, that has a huge impact in the match. Not for one single mech, but for the whole team. Making it available to a few variants it's even worst.
The solution? use one of the following (or even better, all of them):
1- Make ECM available to ALL light and medium mechs. Mediums need some love. There is no need for the Atlas D-DC (or any heavy and assault mech) to have ECM, unless it's variant standard. ECM should not be a way to "balance" weak chassis and variants (use number of modules for this).
2- Rework it. The ECM should not avoid you to lock SSRMs and LRMs, just make the lock slower (like 50%). Well heck, if the ECM is nerfed to the point of being OPTIONAL (like the AMS and Beagle), it could be available to all mechs and variants!
3- (EDIT) The effects of ECM should be (really) restricted to 180 meters. So, you can still target normally the enemies at longer distance.
4- Make other equipment to counter ECM, like the NARC (which is useless right now) and Beagle. Like the Rock-Scissors-and-Paper principle (the basis of any good game), ECM should have a counter which is not other ECM.
5- (EDIT) Make Command Console to counter ECM. Mechs without ECM would have a fighting chance.
6- (EDIT) Streaks become standard SRMs when affected by ECM. I know, Streaks are OP, but not being able to fire them is just wrong.
PS: You might think: what about the poor Raven 3L? - It could still shine as a trial mech or in an upcoming (we hope) Stock-only game mode.
PPS: Why, for Gods sake, the weakest Spider variant (5V) isn't the one to have ECM?
Spider Wings
13 January 2013 - 07:30 AM
I was sad to see the Spider without those wings from the concept art.
Today I see the new screenshot of the Spider HAS wings. That's good!
(just a gratuitous topic)
Today I see the new screenshot of the Spider HAS wings. That's good!
(just a gratuitous topic)
Atlas D-Dc Should Have Dual Cockpit In The 3D Model
20 December 2012 - 05:00 AM
Atlas D-DC should have the other window (eye) as a cockpit because of the Command Console.
It is a cosmetic fluff, I know, but if the devs want to balance the D-DC (which can mount the all mighty ECM), they could even enlarge the head hitbox of that variant.
It is a cosmetic fluff, I know, but if the devs want to balance the D-DC (which can mount the all mighty ECM), they could even enlarge the head hitbox of that variant.

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