After every patch I log on to MWO to see if the game is playable. Every time I get 20 fps max, although my rig is above the (admittedly preliminary) min spec. There are plenty of players with similar or lower specs. I don't mind lower fidelity graphics as long as I get decent FPS, 30+, but I'm already at lowest settings. I'm losing patience.
Is this ever going to be addressed, or is Cryengine incapable of scaling down properly?
And no, I'm not spending hundreds of euros to upgrade my computer just to play one game. Besides, Diablo 3 and Tribes:Ascend work very well with this rig - yes, I know they are different types of games, but the point remains.
Intel E6500, GeForce GTX560, 8GB RAM.
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When Is Fps Improved On Low-Spec Machines?
14 November 2012 - 12:33 PM
Plea for EU servers at launch
25 June 2012 - 03:01 AM
Founders Program FAQ mentions that "if we are able to set up servers in [Europe]..." This strongly implies that it is unclear even to the devs when EU servers are up, if ever. I strongly urge to launch with EU server(s) due to latency concerns and to capitalize on launch hype.
I believe beta testers are under NDA, so any EU players can't comment on how lag impacts the game. But from my 15+ years of FPS experience I can say that playing across the pond is not an option. MWO is of course "slightly" more deliberately paced than, say, Tribes:Ascension, so latency might not play such a big role. One can hope.
Nevertheless, I'm still quite concerned that EU players haven't been taken into account this late in the development cycle. If latency is so bad as to make it unplayable for many or most EU players (it varies a lot across the continent), it might appear to Piranha that setting up EU servers is not financially viable, while in fact there might be many more EU players who would play if there was an EU server.
Perhaps more importantly, I feel it is imperative that there is at least one EU server up at launch to benefit from launch media hype. Getting the word out in Europe is much easier at launch, rather than doing it in a few months with a press release announcing an EU server. Also, today's gamers are incredibly whiny and would badmouth the game's latency, thus making it so much harder to have a successful later launch with EU servers.
Therefore EU servers at launch would be a win for Piranha and for the entire MWO community
I believe beta testers are under NDA, so any EU players can't comment on how lag impacts the game. But from my 15+ years of FPS experience I can say that playing across the pond is not an option. MWO is of course "slightly" more deliberately paced than, say, Tribes:Ascension, so latency might not play such a big role. One can hope.
Nevertheless, I'm still quite concerned that EU players haven't been taken into account this late in the development cycle. If latency is so bad as to make it unplayable for many or most EU players (it varies a lot across the continent), it might appear to Piranha that setting up EU servers is not financially viable, while in fact there might be many more EU players who would play if there was an EU server.
Perhaps more importantly, I feel it is imperative that there is at least one EU server up at launch to benefit from launch media hype. Getting the word out in Europe is much easier at launch, rather than doing it in a few months with a press release announcing an EU server. Also, today's gamers are incredibly whiny and would badmouth the game's latency, thus making it so much harder to have a successful later launch with EU servers.
Therefore EU servers at launch would be a win for Piranha and for the entire MWO community

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