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Durant Carlyle

Member Since 03 Nov 2011
Offline Last Active Jun 14 2013 09:06 AM
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Posts I've Made

In Topic: For Sarah

31 May 2013 - 08:19 AM

My condolences to Sarah's family and friends.

View PostNiko Snow, on 23 May 2013 - 08:24 AM, said:

In loving memory, Sarah's family and all of us here at MechWarrior Online kindly ask that you consider donating to your local Cancer Society or visit Cancer.ca to donate today.

This is their official response, taken directly from the OP. There is no need for further response from them.

For my part, I don't think adding a 'Mech into this game for anyone is a good idea. There may be some looming legal issues as well. Donating directly to the Cancer Society or via the link they gave is the best idea.

In Topic: Premium Blocks 4 Hour / 8 Hours

29 May 2013 - 09:24 PM

Devs have already said no to this idea, and to the Stop Premium Time button. The only people who had a Start Premium Time button were Founders. For anyone who buys time now it starts immediately.

In Topic: From A Nitpicker To All

29 May 2013 - 09:20 PM

MW:O may have a single-player campaign some day, but it's likely far far (as in: years) down the road. PGI tried to get MechWarrior 5 (a single-player game like previous MechWarriors) made, but no publisher wanted to fund it, so now we have MW:O instead.

HELL NO! to any kind of target reticle changing color when placed on an enemy. Sniping is already widespread -- why make it any easier?

'Mech "tagging" as you call it, is based on visual detection right now. Also, it is defeated by enemy ECM. This is the way the sensors have worked and will continue to work for the foreseeable future. Get used to it.

Menu descriptions and tutorial are coming.

12v12 will be the maximum match size. With the coming of Community Warfare, there will be the opportunity to organize lances the way teams want before the drop begins.

SRMs have always been unguided in MechWarrior games, while Streaks are guided. There is no "in-between" mode. Streaks already only hit about 75% of the time, where in the tabletop game they were guaranteed to hit.

Variants are there for the efficiencies and leveling up. Also, you cannot simply "switch out" parts to turn one variant into another. 'Mech customization doesn't work that way.

Destructible environments are not coming. Something about game engine limitations or some such, if I recall correctly.

Our last information indicates that well-known mercenary units will be their own individual factions. They will be invite-only, based on in-game performance and achievements. That's why player-controlled mercenary units cannot use canon names.

In Topic: What Do Your Map Stats Look Like?

24 May 2013 - 08:05 AM

Alpine Peaks: 162 matches, 19:23:11 playing time
Tourmaline Desert: 133 matches, 14:33:35 playing time

All other maps are 69-97 matches and 5:37:54-8:08:31 playing time.

Haven't played Canyon Network yet, as I've been playing Neverwinter instead of MW:O for the past week or so.

In Topic: Dynamic Lances

19 May 2013 - 07:50 PM

They have already said that the ability to organize into lances before the match starts will be available. Likely when Community Warfare and 12v12 hit.

The only reason we would have partial lances now is because of premades. I once had a match with three lances -- two of three players each and one of two players. They were only separated like that because there were three distinct premade groups in the same match on the same side.

I don't see any kind of lance reorganization happening when in-match. It won't help with anything anyway (whether on PUG or premade), so no need to use valuable development time on it. Just use Team chat instead of Lance chat to reach the one guy left from the decimated lance.