Regarding the premade pugstomp discussion, Id like to make a simple suggestion for starters:
Make the premades recognizeable! Mark the players with a small L1 (for lance 1) and L2 in the players list before battle.
This way, the other team can see that theyre not against uncoordinated pugs BEFORE they lost 5 mechs to focus fire. The better pugs will be able to adapt their tactics.
Also, Im really upset about these games, where you just seem to have no chance , no matter what you do. Personally, Id like to know, if its my and my teams fault or are there really pure pug teams facing 4 and 4+4 man premades.
Because this problem needs to be solved. There are times, where you lose 8 of 10 games as a pug. This cannot be enjoyable experince. Id like to know for sure, if its to my lack of personal skill and there are as many 4-mans landing in my team as in the enemy team, or is there truly a (grave) matchmaking imbalance towards premades.
Another thing id like to add; a comparison to WoT:
In WoT, you have 15vs15 battles. The max amount of players in a premade platoon is THREE.
Three out of fifteen.
Here, its 4 out of eight. Think the rest for yourselves.
And, please, no "Its your fault for not teaming up"- posts. Ive been in several Clans till now, didnt enjoy it.
My RL friends are not into MMOs. Thats it
Cordy CepsMember Since 03 Nov 2011
Offline Last Active Feb 13 2013 01:26 PM
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