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Shootu

Member Since 22 Jun 2012
Offline Last Active Dec 20 2012 09:27 PM
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In Topic: [Suggestion] Limit Group Size To 2 In Pugs

11 December 2012 - 12:56 PM

View PostInfiniteChaos, on 11 December 2012 - 07:41 AM, said:


You wanted percentages, so I shall give them to you. When farming C-Bills, by doing 4 man groups, the team I am on will win roughly 92% of the time. Out of every 100, we will lose 8. When I only have 3 or 2 people in my group, including myself, the win/lose percentage doesn't change. Only when I drop into a match by myself does it drop down to a 55-45 split. Bottom line, grouping with ANYBODY dramatically increase your chances of winning. Bottom line, if the PUGs follow the yellow markers on the map I set forth or the commander sets forth, we win. If everybody scatters like the wind, we lose. It's really that simple.


Your percentages are in line with the whole point of the thread. I suspect for the majority of the player base there would be a difference between 4 man groups and 2 man groups but as my original post points out, even 2 man groups is a higher percentage of the overall team than in WOT and we ran 60-70% with 20% of the overall team. So it is not a surprise to me that 25% of the team impacts it more than that. I would think a 2 man team would have less influence on a match than a 4 man team would but only PGI can really determine that. I sincerely hope they do some data mining to find the win percentages on the server based strictly on team size.

Since most people will be playing in PUG's, I hope we can agree that if a mechanic is in place that is so imbalanced that it is even possible to get to 90% wins over many games then something is completely broken. There will certainly be disagreement on how to fix it but in my opinion a group should never be able to reach 90% or 80% wins in PUG's consistently. That is just too much influence on a match for one group and is game breaking in my opinion. This is what I was seeing which is why I created the thread in the first place.

Thanks for your input.

In Topic: Full Throttle Full Reverse Throttle

10 December 2012 - 02:10 PM

I would love to see this as well!

In Topic: [Suggestion] Limit Group Size To 2 In Pugs

10 December 2012 - 02:05 PM

View PostWillie Sauerland, on 10 December 2012 - 01:00 PM, said:


However, the problem you are speaking of here is a group of friends who are not able to play together and due to not seeing anybody they know online then log back out. This isn't an issue of premades or the matchmaker. I would highly recommend either joining an already established group or at a minimum visit http://mwomercs.com/...mspeak-servers/ to get on a Teamspeak server. This will help an new player immensely.


I'm only quoting the part of your message I'm going to challenge because I agree with you on the rest of your post. :) I also ninja edited my post at the same time you was quoting it so if people see it they won't quite match up and that is why.

I would just add if my friends felt they had a fair chance solo PUGing they wouldn't have cared if someone they knew was online at the time, they would have just played anyway. Remember all of us had many games in WOT so we knew what the percentages on the teams meant.

Now could they have joined a merc group? Yep, and in all honesty I probably will, but my issue is that people shouldn't have to in order to have a fair game and really that is my point in all this. Changes can be made to make the game more fair to everyone and I suspect my suggestion could be implemented quickly.

I know people really like the number 4 because that is the size of a lance in cannon so maybe we could have a 4 vs 4 premade game mode as well as an 8 vs 8 premade game mode. Then people that want to play in lances but don't have a full 8 players can go against other lances. Same maps etc, but 4 vs 4 instead of 8 vs 8.

As always Willie, I know we don't agree on some things but you are constructive and helpful and that is what matters.

In Topic: [Suggestion] Limit Group Size To 2 In Pugs

10 December 2012 - 12:38 PM

@Willie, since open beta started my game experience in all honesty has been less than optimal. :) Literally all the people that came over from WOT with me have gone back. They no longer play MWO at all and all of them were Founders. They keep trying to get me to go back to WOT.

The issue this thread is about was a big reason but not the only reason. They realized in order to be competitive they needed to play grouped. The problem is that I'm in the US and a couple was in Australia (different parts), one was in Indonesia, etc. In other words our time zones are all messed up. In WOT we would just solo grind until one of the "regulars" logged in and then we would group up. In MWO nobody wants to run solo since they know how badly the odds are against them.

As it goes people log in and don't see the others so they log back out again. They do that a few times and then they just stop logging in. It isn't something anyone intended. It just happened. So out of the original group of 8 players that came over I'm the only one left. Since open beta I think we got together a couple times and in groups of 4 we crushed everything. Our win percentage was ridiculous although I can't say I know exactly what it was. It was in excess of 80% I'm guessing and at the time in closed beta and in open beta we couldn't understand why this was allowed in the game. As I recall we only lost when someone had a crash to desktop or disconnect but I can't say for sure. It has been quite awhile now.

Now I solo PUG mostly during prime US hours and needless to say that experience has been completely different and not very pleasant. It is what it is so-to-speak. I'm trying to address what I feel is an imbalance that I strongly suspect has turned away many potential MWO'ers.

In Topic: [Suggestion] Limit Group Size To 2 In Pugs

10 December 2012 - 11:45 AM

The important thing is we acknowledge there is an issue that needs to be addressed. How it is addressed is always going to be debatable. If we want to be heard we need to stay constructive and civil toward one another. Once we start the name calling and insults PGI will tune us out so please keep that in mind.

Thanks.