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TT, MMO, RPG, flightsim games...Hunting, Travel, reading.
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In Topic: Do Light Mech's Simply Get Ignored?
05 May 2013 - 07:58 PM
depends on the situation and what the light mech is doing, but usually if I can get away with it, I apply quick alpha and move on to what I was doing. lights aren't protected by lag shield and broken hitboxes anymore (supposedly) and with the upcoming increase in lrm speed and BAP targeting lights will have to be extremely cautious around the big mechs from here on out.
In Topic: Dev Blog 1 - Community Warfare
05 May 2013 - 07:54 PM
if the majority wants 3rd person, just disconnect and run a different mech till you get a group that does want to first person. same goes for those who want 3rd person and everyone votes first person. oh the fun we shall have...
In Topic: Awesome Ct Vs Jager Ac40
04 May 2013 - 11:11 AM
take an 8Q, load 7mpulse and core him in 2 salvos before he can get his second set off.
In Topic: Ask The Devs 37 - Answers!
03 May 2013 - 03:39 PM
Bryan Ekman, on 03 May 2013 - 01:53 PM, said:
Ask the Devs #37
Pinselborste: Bryan said that UI 2.0 will reduce the need for trialmechs for new players, what does that mean?
A: With the new UI we have the ability to funnel players through a specific training phase, which teaches the player how to play the game, use Mech and Pilot Labs, etc. UI 2.0 + Achievements allow us to reward the players for completing specific key goals. Once the player completes the beginner tutorial, we can gift a `Mech to them, removing the need to use Trial `Mechs as starter `Mechs..
Pinselborste: Bryan said that UI 2.0 will reduce the need for trialmechs for new players, what does that mean?
A: With the new UI we have the ability to funnel players through a specific training phase, which teaches the player how to play the game, use Mech and Pilot Labs, etc. UI 2.0 + Achievements allow us to reward the players for completing specific key goals. Once the player completes the beginner tutorial, we can gift a `Mech to them, removing the need to use Trial `Mechs as starter `Mechs..
will we be able to go thru the training too and get the free mech?
In Topic: So...how's The Poptart Situation Lately? [And Possible Solution]
01 May 2013 - 02:33 PM
heres a few quick suggestions: 1. falling damage needs to scale up with the tonnage of the mech. 2. at a certain heat point I think pilot damage or at least permanent sensor damage should come into play. 3. I don't mind lrm damage atm, but the missles need to double in speed to the target. 4. disable weapon convergence if the pilot doesn't have a target lock. 5. jump jets should throw you up and forward slightly, not only would this assist in preventing poptarting but it would help all the players from getting stuck on objects because they were unable to get a running start before lift off. 6. decrease frontal kill rewards, increase reward for killing a mech from behind.

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