I don't have a problem with a mech packing 4 PPCs. I wouldn't mind it so bad if people were chain firing these in succession, but what I do NOT like (and I bet most of you agree) is getting cored in 2 shots.
I remember reading a suggestion months ago (in a long dead and forgotten thread, no doubt), that I thought was a good idea. From what I recall, the post suggested that if a mech fires 3 or more of a similar weapon simultaneously (let's say, within 1 second of the same weapon) it generates a slightly additional heat penalty.
Example: 4 PPC Stalker has the PPCs set to chain fire. He can hold down the fire button and cycle through all four PPCs and each PPC will generate 10 heat per shot, as it is designed to. However, if he is using all four to do one large alpha blast, the heat generated would be slightly higher than the 40 heat it currently does. Perhaps a total of 44 or 48 heat. An additional 10% or 20% penalty would stack due to the excessive amount of heat being generated at once, overloading the mech's ability to dissipate that much heat immediately. The more weapons you fire, the higher % the penalty should be.
I really like this idea. I don't think it'll do much to stop any future Gauss Rifle boaters, but this suggestion doesn't seem to totally ruin anyone's gameplay. It would simply force people to space out their shots a bit more, resulting in less insta-death for all.
ShadowVFXMember Since 31 Oct 2011
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