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ShadowVFX

Member Since 31 Oct 2011
Offline Last Active Today, 04:02 PM
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Topics I've Started

Does Mwo Support Oculus Rift Yet?

11 September 2014 - 11:20 PM

I haven't been following the forums as much over the last few weeks (months?), so I might have missed something about OR now working for MWO. I know Track IR support was added, but I saw some people mention using OR on MWO, but they gave no details or further explanation. Did they end up adding this at some point without any major note?

Edit: I did a search, but all OR threads I found were from 2013. The forum search function makes refined searches difficult, especially from my phone.

Lrms Eating Dirt...is It Desync?

05 September 2014 - 02:31 PM

Yesterday night was weird. I played ~15 games in my Catapult and on about 1/3 of them I had this issue where I would get an LRM lock (reticle turns red), but the chirp/chime/audio queue to let you know the lock is "ready" wouldn't come, or would take an excessively long time (3+seconds). In one instance my friend was spectating me and saw it too. I targeted a mech, the reticle turned red and your could hear the whirring noise that you get right before the lock on chime. However, it just kept repeating and I never got a lock. I even fired off two salvos of LRM's and watched them eat the first ~50 meters in front of the target. I eventually just switched targets and got a lock within normal time.

I will see if I recorded a video to share, but I'm wondering if this is a known issue and if it's related to this desync stuff I keep hearing about.

Space Hobos For Hire

14 August 2014 - 08:24 AM

I made this so we could put down a URL for the "forum recruitment URL" requirement for pre-registering a unit.

Our crazy antics will soon be known far and wide across the inner sphere. Fear all who oppose the almighty powers of the space hobos and their fearsome mechs constructed of cardboard and twine!

Posted Image

Module Suggestion: Enhanced Perception

11 August 2014 - 01:30 PM

Suggestion for a mech module that lets the user know if they're being tagged, NARC'd and perhaps even targeted by an enemy mech. This would be useful for scouts and could be very handy for players who might not have the best situational awareness.

Also, you'll know if/when you're NARC'd and to take cover!

Does Radar Deprivation Still Completely Counter Adv. Target Decay?

18 July 2014 - 08:47 PM

I've been gone a few weeks from the game. As the title says, does Radar Deprivation still completely counter Adv. Target Decay? I knew a lot of people thought it was BS when it first released and I had hoped they'd do something to tone it down a bit.