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Member Since 31 Oct 2011
Offline Last Active Today, 11:13 AM

Topics I've Started

Overide & Overheating

13 October 2014 - 09:30 AM

When you overheat, the mech automatically shuts down. In some circumstances, overheating and shutting down still causes damage to the mech. For instance, alpha-striking in a Nova Prime. What is the threshold that determines if a mech takes internal damage from heat or not?

If shutting down actually accellerated the cooling rate of your mech when it's powered off, then shutting down makes a bit of sense. However, in MWO it feels like it just makes you stop for 5+ seconds while you power back up, making you a sitting duck.

I'm curious if there's any really negative side affect to just mapping "O" to my fire keys whenever I shoot. This would allow me to avoid overheating and becoming an imobile/stationary target. Yes, the mech may take damage when it overheats, but this happens if you overheat badly enough anyways.

Can anyone shed some light on how this works and why this mapping "O" to weapons idea might be a terribly bad idea. Please, no responses like "Overheating is bad for your mech". Please tell me WHY it's bad. Do you take even MORE heat damage when active vs shut down? Why would shutting down and standing their be better than running my mech at 100+ heat for a few seconds (but still being mobile and able to spread damage or retreat)?


Arm Lock Solution

11 October 2014 - 10:29 AM

The issue: Arm Lock allows "pro/good/high level" players the ability to make pinpoint shots with all weapons onto one spot. PGI and some players think Arm Lock should not be used this way and would like to possibly limit it in high-end play and make it a training tool for noobs only.

Solution: Make Arm Lock a Mech Module that every player has equipped onto their mech by default.

The benefit of this should be obvious. A new player won't have the money for the expensive mech modules. Having the Arm Lock module there by default means that they will have this assist available to them as needed, at no cost or inconvenience. However, once they start getting better, that module slot would be much more useful with something like Radar Derp or Seismic.

Unless there is some engineering/code reason that makes this option a non-possibility, I don't really see any downside to this at all. If you want the Arm Lock, it's always an option to you, but at high-end play, it's a strategic decision to take Arm Lock over another module that might put you at a tactical advantage.

Smoke Makes My Fps Drop

26 September 2014 - 08:54 PM

My game would usually hold steady at 25-30 FPS most games. However, after patching my game and playing 10+ matches tonight, I can definitely say that the smoke effects are murdering my FPS. If I get smoke in my view, I drop to <10 FPS until it clears. This is really bad...Is it a known issue?

Note: I play on High settings before the patch and tried it on high and medium settings after the patch.

When Will We Be Able To Use Our Banked Premium Time In Chunks?

22 September 2014 - 12:06 PM

I was stoked to hear we'd soon be able to use our banked premium time in incriments of 1 month chunks. It sounded like this was something that would be available very soon. I'm not trying to sound impatient, but it's been about two weeks since then...when can we expect this "feature" to be added?

Camo Spec Simulator

17 September 2014 - 01:13 PM

Has anyone made a MWO Camo sumulator? Something that would allow people to apply camo to any mech and mess with the colors without needing to have MWO installed on a machine? I'd like to preview camo schemes on my commute home, but all I got is a tablet/laptop and I don't have MWO installed on it.

Anyways, just asking. If anyone has info, please share!