I was on Viridian Bog this weekend and noticed an issue that PGI might want to address.
My lance had taken the swampy plateu near the D4 hill. I started to take missile hits, even though I was pretty far back and am almost certain no one had LOS to me. I called for a UAV check, but we soon realized that the bloom effect from the sun when looking in the direction of the enemy team made it impossible to see ANYTHING in the sky.
I know that in reality this could be a cunning strategy to prevent the enemy from retaliating against their UAV. However, this is a game. I don't have the option to wear sunglasses, add tint to my mech's glass, or even shade my eyes with my hand to spot the UAV. Essentially, the UAV was impossible to spot or hit from our position and we had to retreat from the missile barrage.
I'm not sure if PGI is aware of this or not, but it gives an advantage to one side, but not the other.I hope PGI can take a look at this and do something to make it a bit more fair.
SukoMember Since 31 Oct 2011
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