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In Topic: 3Rd Person
14 May 2013 - 11:25 AM
Wow. You're still stuck on this junk. Maybe the camera view ISN'T what's scaring away new players. Maybe it's the prices.
In Topic: New Modules: Cool Shot & Cool Boost Feedback
20 March 2013 - 02:08 PM
The concept is ok but the implementation is lacking. What I'm looking at is a minor MC sink which is the closest this game has come to pay to win. (Still not there yet)
I won't be dumping mc on something I could get with gxp unlocks and this is more or less how it should be. The MC version should not be included.
Aside from that, this is basically a revival of the Repair and Rearm system but without the system. If you want coolant to be an option fine, that's great. The cost to worth ratio already tells me I don't want it. 40,000 is 1/3 to 1/2 match earnings. Before R&R was taken out is was simply a game where balance was not the point and the rich got the more costly builds. Now it's a matter of building a good build which is in a lot of ways the whole point. (I still think there was a point to R&R, it just didn't balance well when scaled with premium and founders and it didn't account for higher pay to a high cost build that actually did it's job well.)
Just setup your mechanics better so that it isn't such a pain.
I won't be dumping mc on something I could get with gxp unlocks and this is more or less how it should be. The MC version should not be included.
Aside from that, this is basically a revival of the Repair and Rearm system but without the system. If you want coolant to be an option fine, that's great. The cost to worth ratio already tells me I don't want it. 40,000 is 1/3 to 1/2 match earnings. Before R&R was taken out is was simply a game where balance was not the point and the rich got the more costly builds. Now it's a matter of building a good build which is in a lot of ways the whole point. (I still think there was a point to R&R, it just didn't balance well when scaled with premium and founders and it didn't account for higher pay to a high cost build that actually did it's job well.)
Just setup your mechanics better so that it isn't such a pain.
In Topic: Turret Construction Mechanics Brainstorming
20 March 2013 - 01:56 PM
The concept of turrets being added at some point has been talked about. As for mechs actually building them, I'm uncertain. However I'm totally sure that you should not be able to repair them. They don't have that for mechs and they shouldn't for this.
If they did implement this I'd imagine it'd be like the coolant mechanic and be one-shot.
Right now though defenses are not the point. It's 8 vs 8 and destroying npcs has not entered into that, and probably shouldn't.
When they start moving toward adding infantry, tanks and aerospace fighters then it's time to talk about turrets.
If they did implement this I'd imagine it'd be like the coolant mechanic and be one-shot.
Right now though defenses are not the point. It's 8 vs 8 and destroying npcs has not entered into that, and probably shouldn't.
When they start moving toward adding infantry, tanks and aerospace fighters then it's time to talk about turrets.
In Topic: Battle Scar Decals As Rewards
19 March 2013 - 10:16 PM
The concept of mech battle scars, earned through combat is quite pleasing to me. I hope this kind of in depth work actually comes around at some point.
In Topic: New Nerfs: Catapult Variant Quirks Feedback
19 March 2013 - 07:17 PM
Seems like a good nerf. The Catapult has always been a bit overpowered.
A little more diversity would be nice. There weren't any changes to speed that I noticed.
A little more diversity would be nice. There weren't any changes to speed that I noticed.

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